|  |  |  | /*
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							|  |  |  | Copyright 2011, 2012, 2013 Jun Wako <wakojun@gmail.com> | 
					
						
							|  |  |  | 
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							|  |  |  | This program is free software: you can redistribute it and/or modify | 
					
						
							|  |  |  | it under the terms of the GNU General Public License as published by | 
					
						
							|  |  |  | the Free Software Foundation, either version 2 of the License, or | 
					
						
							|  |  |  | (at your option) any later version. | 
					
						
							|  |  |  | 
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							|  |  |  | This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  | but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  | GNU General Public License for more details. | 
					
						
							|  |  |  | 
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							|  |  |  | You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  | along with this program.  If not, see <http://www.gnu.org/licenses/>.
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							|  |  |  | */ | 
					
						
							|  |  |  | #include <stdint.h>
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							|  |  |  | #include "keyboard.h"
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							|  |  |  | #include "matrix.h"
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							|  |  |  | #include "keymap.h"
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							|  |  |  | #include "host.h"
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							|  |  |  | #include "led.h"
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							|  |  |  | #include "keycode.h"
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							|  |  |  | #include "timer.h"
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							|  |  |  | #include "print.h"
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							|  |  |  | #include "debug.h"
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							|  |  |  | #include "command.h"
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							|  |  |  | #include "util.h"
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							|  |  |  | #include "sendchar.h"
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							|  |  |  | #include "eeconfig.h"
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							|  |  |  | #include "backlight.h"
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							|  |  |  | #include "action_layer.h"
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							|  |  |  | #ifdef BOOTMAGIC_ENABLE
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							|  |  |  | #   include "bootmagic.h"
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							|  |  |  | #else
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							|  |  |  | #   include "magic.h"
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							|  |  |  | #endif
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							|  |  |  | #ifdef MOUSEKEY_ENABLE
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							|  |  |  | #   include "mousekey.h"
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							|  |  |  | #endif
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							|  |  |  | #ifdef PS2_MOUSE_ENABLE
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							|  |  |  | #   include "ps2_mouse.h"
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							|  |  |  | #endif
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							|  |  |  | #ifdef SERIAL_MOUSE_ENABLE
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							|  |  |  | #   include "serial_mouse.h"
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							|  |  |  | #endif
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							|  |  |  | #ifdef ADB_MOUSE_ENABLE
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							|  |  |  | #   include "adb.h"
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							|  |  |  | #endif
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							|  |  |  | #ifdef RGBLIGHT_ENABLE
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							|  |  |  | #   include "rgblight.h"
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							|  |  |  | #endif
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							|  |  |  | #ifdef SERIAL_LINK_ENABLE
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							|  |  |  | #   include "serial_link/system/serial_link.h"
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							|  |  |  | #endif
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							|  |  |  | #ifdef VISUALIZER_ENABLE
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							|  |  |  | #   include "visualizer/visualizer.h"
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							|  |  |  | #endif
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							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | #ifdef MATRIX_HAS_GHOST
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							|  |  |  | static bool has_ghost_in_row(uint8_t row) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     matrix_row_t matrix_row = matrix_get_row(row); | 
					
						
							|  |  |  |     // No ghost exists when less than 2 keys are down on the row
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							|  |  |  |     if (((matrix_row - 1) & matrix_row) == 0) | 
					
						
							|  |  |  |         return false; | 
					
						
							|  |  |  | 
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							|  |  |  |     // Ghost occurs when the row shares column line with other row
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							|  |  |  |     for (uint8_t i=0; i < MATRIX_ROWS; i++) { | 
					
						
							|  |  |  |         if (i != row && (matrix_get_row(i) & matrix_row)) | 
					
						
							|  |  |  |             return true; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | #endif
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							|  |  |  | 
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							|  |  |  | __attribute__ ((weak)) | 
					
						
							|  |  |  | void matrix_setup(void) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void keyboard_setup(void) { | 
					
						
							|  |  |  |     matrix_setup(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void keyboard_init(void) { | 
					
						
							|  |  |  |     timer_init(); | 
					
						
							|  |  |  |     matrix_init(); | 
					
						
							|  |  |  | #ifdef PS2_MOUSE_ENABLE
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							|  |  |  |     ps2_mouse_init(); | 
					
						
							|  |  |  | #endif
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							|  |  |  | #ifdef SERIAL_MOUSE_ENABLE
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							|  |  |  |     serial_mouse_init(); | 
					
						
							|  |  |  | #endif
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							|  |  |  | #ifdef ADB_MOUSE_ENABLE
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							|  |  |  |     adb_mouse_init(); | 
					
						
							|  |  |  | #endif
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							|  |  |  | #ifdef BOOTMAGIC_ENABLE
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							|  |  |  |     bootmagic(); | 
					
						
							|  |  |  | #else
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							|  |  |  |     magic(); | 
					
						
							|  |  |  | #endif
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							|  |  |  | #ifdef BACKLIGHT_ENABLE
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							|  |  |  |     backlight_init(); | 
					
						
							|  |  |  | #endif
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							|  |  |  | #ifdef RGBLIGHT_ENABLE
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							|  |  |  |     rgblight_init(); | 
					
						
							|  |  |  | #endif
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							|  |  |  | #if defined(NKRO_ENABLE) && defined(FORCE_NKRO)
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							|  |  |  |     keymap_config.nkro = 1; | 
					
						
							|  |  |  | #endif
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							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | /*
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							|  |  |  |  * Do keyboard routine jobs: scan mantrix, light LEDs, ... | 
					
						
							|  |  |  |  * This is repeatedly called as fast as possible. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | void keyboard_task(void) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     static matrix_row_t matrix_prev[MATRIX_ROWS]; | 
					
						
							|  |  |  | #ifdef MATRIX_HAS_GHOST
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							|  |  |  |     static matrix_row_t matrix_ghost[MATRIX_ROWS]; | 
					
						
							|  |  |  | #endif
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							|  |  |  |     static uint8_t led_status = 0; | 
					
						
							|  |  |  |     matrix_row_t matrix_row = 0; | 
					
						
							|  |  |  |     matrix_row_t matrix_change = 0; | 
					
						
							|  |  |  | 
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							|  |  |  |     matrix_scan(); | 
					
						
							|  |  |  |     for (uint8_t r = 0; r < MATRIX_ROWS; r++) { | 
					
						
							|  |  |  |         matrix_row = matrix_get_row(r); | 
					
						
							|  |  |  |         matrix_change = matrix_row ^ matrix_prev[r]; | 
					
						
							|  |  |  |         if (matrix_change) { | 
					
						
							|  |  |  | #ifdef MATRIX_HAS_GHOST
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							|  |  |  |             if (has_ghost_in_row(r)) { | 
					
						
							|  |  |  |                 /* Keep track of whether ghosted status has changed for
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							|  |  |  |                  * debugging. But don't update matrix_prev until un-ghosted, or | 
					
						
							|  |  |  |                  * the last key would be lost. | 
					
						
							|  |  |  |                  */ | 
					
						
							|  |  |  |                 if (debug_matrix && matrix_ghost[r] != matrix_row) { | 
					
						
							|  |  |  |                     matrix_print(); | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |                 matrix_ghost[r] = matrix_row; | 
					
						
							|  |  |  |                 continue; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             matrix_ghost[r] = matrix_row; | 
					
						
							|  |  |  | #endif
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							|  |  |  |             if (debug_matrix) matrix_print(); | 
					
						
							|  |  |  |             for (uint8_t c = 0; c < MATRIX_COLS; c++) { | 
					
						
							|  |  |  |                 if (matrix_change & ((matrix_row_t)1<<c)) { | 
					
						
							|  |  |  |                     action_exec((keyevent_t){ | 
					
						
							|  |  |  |                         .key = (keypos_t){ .row = r, .col = c }, | 
					
						
							|  |  |  |                         .pressed = (matrix_row & ((matrix_row_t)1<<c)), | 
					
						
							|  |  |  |                         .time = (timer_read() | 1) /* time should not be 0 */ | 
					
						
							|  |  |  |                     }); | 
					
						
							|  |  |  |                     // record a processed key
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							|  |  |  |                     matrix_prev[r] ^= ((matrix_row_t)1<<c); | 
					
						
							|  |  |  |                     // process a key per task call
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							|  |  |  |                     goto MATRIX_LOOP_END; | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     // call with pseudo tick event when no real key event.
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							|  |  |  |     action_exec(TICK); | 
					
						
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							|  |  |  | MATRIX_LOOP_END: | 
					
						
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							|  |  |  | #ifdef MOUSEKEY_ENABLE
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							|  |  |  |     // mousekey repeat & acceleration
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							|  |  |  |     mousekey_task(); | 
					
						
							|  |  |  | #endif
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							|  |  |  | 
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							|  |  |  | #ifdef PS2_MOUSE_ENABLE
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							|  |  |  |     ps2_mouse_task(); | 
					
						
							|  |  |  | #endif
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							|  |  |  | 
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							|  |  |  | #ifdef SERIAL_MOUSE_ENABLE
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							|  |  |  |     serial_mouse_task(); | 
					
						
							|  |  |  | #endif
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							|  |  |  | 
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							|  |  |  | #ifdef ADB_MOUSE_ENABLE
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							|  |  |  |     adb_mouse_task(); | 
					
						
							|  |  |  | #endif
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							|  |  |  | 
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							|  |  |  | #ifdef SERIAL_LINK_ENABLE
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							|  |  |  | 	serial_link_update(); | 
					
						
							|  |  |  | #endif
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							|  |  |  | 
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							|  |  |  | #ifdef VISUALIZER_ENABLE
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							|  |  |  |     visualizer_update(default_layer_state, layer_state, host_keyboard_leds()); | 
					
						
							|  |  |  | #endif
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							|  |  |  | 
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							|  |  |  |     // update LED
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							|  |  |  |     if (led_status != host_keyboard_leds()) { | 
					
						
							|  |  |  |         led_status = host_keyboard_leds(); | 
					
						
							|  |  |  |         keyboard_set_leds(led_status); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void keyboard_set_leds(uint8_t leds) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     if (debug_keyboard) { debug("keyboard_set_led: "); debug_hex8(leds); debug("\n"); } | 
					
						
							|  |  |  |     led_set(leds); | 
					
						
							|  |  |  | } |