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148 lines
5.5 KiB
148 lines
5.5 KiB
7 years ago
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BASE 0
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#define _FN1 1
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#define _FN2 2
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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};
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#define KC_ KC_TRNS
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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#define KC_FN1 MO(_FN1)
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#define KC_FN2 MO(_FN2)
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#define KC_SPFN1 LT(_FN1, KC_SPACE)
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#define KC_SPFN2 LT(_FN2, KC_SPACE)
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#define KC_BSFN1 LT(_FN1, KC_BSPC)
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#define KC_BSFN2 LT(_FN2, KC_BSPC)
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#define KC_RST RESET
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#define KC_DBUG DEBUG
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#define KC_RTOG RGB_TOG
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#define KC_RMOD RGB_MOD
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#define KC_RHUI RGB_HUI
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#define KC_RHUD RGB_HUD
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#define KC_RSAI RGB_SAI
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#define KC_RSAD RGB_SAD
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#define KC_RVAI RGB_VAI
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#define KC_RVAD RGB_VAD
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//Tap Dance Declarations
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enum {
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ESC_GR = 0,
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Q_1,
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W_2,
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E_3,
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R_4,
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T_5,
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Y_6,
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U_7,
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I_8,
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O_9,
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P_0,
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MIN_LB,
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EQL_RB,
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SCL_QUO
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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// ,----+----+----+----+----+----|----+----+----+----+----+----+----.
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// |ESC | Q1 | W2 | E3 | R4 | T5 | Y6 | U7 | I8 | O9 | P0 | -[ | =] |
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// |----`----`----`----`----`----|----`----`----`----`----`----`----|
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// | TAB | A | S | D | F | G | H | H | J | K | L | BKSP |
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// |-----`----`----`----`----`----|----`----`----`----`----`--------|
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// | SHIFT | Z | X | C | V | B | N | M | , | . | / | SHFT |
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// |-------`----`----`----`----`----|----`----`----`----`----`------|
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// | CTL | SYS| ALT | SP SPACE | SPACE | FN1 | CTL | \ | ENT |
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// `-----+----+-----+----+--------|--------+-----+------+----+------'
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TD(ESC_GR), TD(Q_1), TD(W_2), TD(E_3), TD(R_4), TD(T_5), TD(Y_6), TD(U_7), TD(I_8), TD(O_9), TD(P_0),TD(MIN_LB),TD(EQL_RB), \
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, TD(SCL_QUO), KC_BSPC, \
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KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, \
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPACE, KC_SPACE, KC_SPACE, KC_FN1, KC_LCTL, KC_NUBS, KC_ENTER
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),
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[_FN1] = LAYOUT_kc(
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// ,----+----+----+----+----+----|----+----+----+----+----+----+----.
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// | | | UP | | | | | | | | | | |
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// |----`----`----`----`----`----|----`----`----`----`----`----`----|
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// | | LT | DN | RT | | | | | | | ' | DEL |
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// |-----`----`----`----`----`----|----`----`----`----`----`--------|
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// | | | | | | | | | | |PIPE| |
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// |-------`----`----`----`----`----|----`----`----`----`----`------|
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// | | | | | | | | | | |
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// `-----+----+-----+----+--------|--------+-----+------+----+------'
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, , UP, , , , , , , , , , , \
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, LEFT, DOWN, RIGHT, , , , , , , QUOT, DEL, \
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, , , , , , , , , , NUBS, , \
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, , , , , , , , ,
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),
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[_FN2] = LAYOUT_kc(
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// ,----+----+----+----+----+----|----+----+----+----+----+----+----.
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// | | | | | | | | | | | | | |
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// |----`----`----`----`----`----|----`----`----`----`----`----`----|
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// | | | | | | | | | | | | |
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// |-----`----`----`----`----`----|----`----`----`----`----`--------|
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// | | | | | | | | | | | | |
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// |-------`----`----`----`----`----|----`----`----`----`----`------|
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// | | | | | | | | | | |
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// `-----+----+-----+----+--------|--------+-----+------+----+------'
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, , , , , , , , , , , , , \
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, , , , , , , , , , , , \
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, , , , , , , , , , , , \
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, , , , , , , , ,
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)
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};
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void esc_gr_finished (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_code (KC_ESC);
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} else if (state->count == 2) {
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register_code (KC_GRV);
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} else {
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register_code (KC_LSFT);
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register_code (KC_GRV);
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}
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}
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void esc_gr_reset (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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unregister_code (KC_ESC);
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} else if (state->count == 2) {
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unregister_code (KC_GRV);
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} else {
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unregister_code (KC_LSFT);
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unregister_code (KC_GRV);
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}
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}
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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[ESC_GR] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, esc_gr_finished, esc_gr_reset), //Tap once for ESC, twice for `, thrice for ~
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[Q_1] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_1), //Tap once for Q, twice for 1/!
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[W_2] = ACTION_TAP_DANCE_DOUBLE(KC_W, KC_2), //Tap once for W, twice for 2/@
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[E_3] = ACTION_TAP_DANCE_DOUBLE(KC_E, KC_3), //Tap once for E, twice for 3/#
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[R_4] = ACTION_TAP_DANCE_DOUBLE(KC_R, KC_4), //Tap once for R, twice for 4/$
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[T_5] = ACTION_TAP_DANCE_DOUBLE(KC_T, KC_5), //Tap once for T, twice for 5/%
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[Y_6] = ACTION_TAP_DANCE_DOUBLE(KC_Y, KC_6), //Tap once for Y, twice for 6/^
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[U_7] = ACTION_TAP_DANCE_DOUBLE(KC_U, KC_7), //Tap once for U, twice for 7/&
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[I_8] = ACTION_TAP_DANCE_DOUBLE(KC_I, KC_8), //Tap once for I, twice for 8/*
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[O_9] = ACTION_TAP_DANCE_DOUBLE(KC_O, KC_9), //Tap once for O, twice for 9/(
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[P_0] = ACTION_TAP_DANCE_DOUBLE(KC_P, KC_0), //Tap once for P, twice for 0/)
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[MIN_LB] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, KC_LBRC), //Tap once for -, twice for [/{
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[EQL_RB] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_RBRC), //Tap once for =, twice for ]/}
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[SCL_QUO] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_QUOT) //Tap once for ;, '/"
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// Other declarations would go here, separated by commas, if you have them
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};
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