You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
qmk_firmware/doc/keymap.md

583 lines
24 KiB

12 years ago
Keymap framework - how to define your keymap
============================================
***NOTE: This is not final version, may be inconsistent with source code and changed occasionally for a while.***
## 0. Keymap and layers
12 years ago
**Keymap** is comprised of multiple layers of key layout, you can define **32 layers** at most.
**Layer** is an array of **keycodes** to define **actions** for each physical keys.
respective layers can be validated simultaneously. Layers are indexed with 0 to 31 and higher layer has precedence.
12 years ago
12 years ago
Keymap: 32 Layers Layer: Keycode matrix
----------------- ---------------------
stack of layers array_of_keycode[row][column]
12 years ago
____________ precedence _______________________
/ / | high / ESC / F1 / F2 / F3 ....
12 years ago
31 /___________// | /-----/-----/-----/-----
30 /___________// | / TAB / Q / W / E ....
29 /___________/ | /-----/-----/-----/-----
: _:_:_:_:_:__ | : /LCtrl/ A / S / D ....
: / : : : : : / | : / : : : :
12 years ago
2 /___________// | 2 `--------------------------
1 /___________// | 1 `--------------------------
0 /___________/ V low 0 `--------------------------
12 years ago
### 0.1 Keymap status
12 years ago
Keymap has its state in two parameters:
12 years ago
**`default_layer`** indicates a base keymap layer(0-31) which is always valid and to be referred, **`keymap_stat`** is 16bit variable which has current on/off status of layers on its each bit.
12 years ago
Keymap layer '0' is usually `default_layer` and which is the only valid layer and other layers is initially off after boot up firmware, though, you can configured them in `config.h`.
12 years ago
To change `default_layer` will be useful when you switch key layout completely, say you want Colmak instead of Qwerty.
Initial state of Keymap Change base layout
----------------------- ------------------
31 31
30 30
29 29
: :
: : ____________
2 ____________ 2 / /
1 / / ,->1 /___________/
,->0 /___________/ | 0
| |
`--- default_layer = 0 `--- default_layer = 1
layer_state = 0x00000001 layer_state = 0x00000002
On the other hand, you shall change `layer_state` to overlay base layer with some layers for feature such as navigation keys, function key(F1-F12), media keys or special actions.
12 years ago
Overlay feature layer
--------------------- bit|status
____________ ---+------
12 years ago
31 / / 31 | 0
30 /___________// -----> 30 | 1
29 /___________/ -----> 29 | 1
: : | :
: ____________ : | :
12 years ago
2 / / 2 | 0
,->1 /___________/ -----> 1 | 1
| 0 0 | 0
12 years ago
| +
12 years ago
`--- default_layer = 1 |
12 years ago
layer_state = 0x60000002 <-'
12 years ago
### 0.2 Layer Precedence and Transparency
12 years ago
Note that ***higher layer has higher priority on stack of layers***, namely firmware falls down from top layer to bottom to look up keycode. Once it spots keycode other than **`KC_TRNS`**(transparent) on a layer it stops searching and lower layers aren't referred.
You can place `KC_TRNS` on overlay layer changes just part of layout to fall back on lower or base layer.
Key with `KC_TRANS` doesn't has its own keycode and refers to lower valid layers for keycode, instead.
See example below.
12 years ago
### 0.3 Keymap Example
12 years ago
Keymap is **`keymaps[]`** C array in fact and you can define layers in it with **`KEYMAP()`** C macro and keycodes. To use complex actions you need to define `Fn` keycode in **`fn_actions[]`** array.
This is a keymap example for [HHKB](http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard) keyboard.
This example has three layers, 'Qwerty' as base layer, 'Cursor' and 'Mousekey'.
In this example,
`Fn0` is a **momentary layer switching** key, you can use keys on Cursor layer while holding the key.
`Fn1` is a momentary layer switching key with tapping feature, you can get semicolon **';'** with taping the key and switch layers while holding the key. The word **'tap'** or **'tapping'** mean to press and release a key quickly.
`Fn2` is a **toggle layer switch** key, you can stay switched layer after releasing the key unlike momentary switching.
You can find other keymap definitions in file `keymap.c` located on project directories.
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: Qwerty
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs|
* |-----------------------------------------------------------|
* |Contro| A| S| D| F| G| H| J| K| L|Fn1| '|Enter |
* |-----------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0|
* `-----------------------------------------------------------'
* |Gui|Alt |Space |Alt |Fn2|
* `-------------------------------------------'
*/
KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
LCTL,A, S, D, F, G, H, J, K, L, FN1, QUOT,ENT, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,FN0, \
LGUI,LALT, SPC, RALT,FN2),
/* 1: Cursor(HHKB mode)
* ,-----------------------------------------------------------.
* |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
* |-----------------------------------------------------------|
* |Caps | | | | | | | |Psc|Slk|Pus|Up | |Backs|
* |-----------------------------------------------------------|
* |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
* |-----------------------------------------------------------|
* |Shift | | | | | | +| -|End|PgD|Dow|Shift | |
* `-----------------------------------------------------------'
* |Gui |Alt |Space |Alt |Gui|
* `--------------------------------------------'
*/
KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,BSPC, \
LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN,RSFT,TRNS, \
LGUI,LALT, SPC, RALT,RGUI),
/* 2: Mousekey
* ,-----------------------------------------------------------.
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
* |-----------------------------------------------------------|
* |Tab | | | | | |MwL|MwD|MwU|MwR| | | |Backs|
* |-----------------------------------------------------------|
* |Contro| | | | | |McL|McD|McU|McR| | |Return |
* |-----------------------------------------------------------|
* |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | |
* `-----------------------------------------------------------'
* |Gui |Alt |Mb1 |Alt | |
* `--------------------------------------------'
* Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
*/
KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,BSPC, \
LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,QUOT,ENT, \
LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,TRNS, \
LGUI,LALT, BTN1, RALT,TRNS),
};
static const uint16_t PROGMEM fn_actions[] = {
12 years ago
ACTION_LAYER_MOMENTARY(1), // FN0
ACTION_LAYER_TAP_KEY(2, KC_SCLN), // FN1
ACTION_LAYER_TOGGLE(2), // FN2
12 years ago
};
## 1. Keycode
See [`common/keycode.h`](../common/keycode.h) or keycode table below for the detail. Keycode is internal **8bit code** to indicate action performed on key in keymap. Keycode has `KC_` prefixed symbol respectively. Most of keycodes like `KC_A` have simple action registers key to host on press and unregister on release, while some of other keycodes has some special actions like `Fn` keys, Media control keys, System control keys and Mousekeys.
12 years ago
***In `KEYMAP()` macro you should omit prefix part `KC_` of keycode to keep keymap compact.*** For example, just use `A` instead you place `KC_A` in `KEYMAP()`. Some keycodes has 4-letter **short name** in addition to descriptive name, you'll prefer short one in `KEYMAP()`.
### 1.0 Other key
- `KC_NO` for no action
12 years ago
- `KC_TRNS` for layer transparency (See above)
### 1.1 Normal key
- `KC_A` to `KC_Z`, `KC_1` to `KC_0` for alpha numeric key
- `KC_MINS`, `KC_EQL`, `KC_GRV`, `KC_RBRC`, `KC_LBRC`, `KC_COMM`, `KC_DOT`, `KC_BSLS`, `KC_SLSH`, `KC_SCLN`, `KC_QUOT`
- `KC_ESC`, `KC_TAB`, `KC_SPC`, `KC_BSPC`, `KC_ENT`, `KC_DEL`, `KC_INS`
- `KC_UP`, `KC_DOWN`, `KC_RGHT`, `KC_LEFT`, `KC_PGUP`, `KC_PGDN`, `KC_HOME`, `KC_END`
- `KC_CAPS`, `KC_NLCK`, `KC_SLCK`, `KC_PSCR`, `KC_PAUS`, `KC_APP`, `KC_F1` to `KC_F24`
- `KC_P1` to `KC_P0`, `KC_PDOT`, `KC_PCMM`, `KC_PSLS`, `KC_PAST`, `KC_PMNS`, `KC_PPLS`, `KC_PEQL`, `KC_PENT` for keypad.
### 1.2 Modifier
There are 8 modifiers which has discrimination between left and right.
- `KC_LCTL` and `KC_RCTL` for Control
- `KC_LSFT` and `KC_RSFT` for Shift
- `KC_LALT` and `KC_RALT` for Alt
- `KC_LGUI` and `KC_RGUI` for Windows key or Command key in Mac
### 1.3 Mousekey
- `KC_MS_U`, `KC_MS_D`, `KC_MS_L`, `KC_MS_R` for mouse cursor
- `KC_WH_U`, `KC_WH_D`, `KC_WH_L`, `KC_WH_R` for mouse wheel
- `KC_BTN1`, `KC_BTN2`, `KC_BTN3`, `KC_BTN4`, `KC_BTN5` for mouse buttons
### 1.4 System & Media key
- `KC_PWR`, `KC_SLEP`, `KC_WAKE` for Power, Sleep, Wake
- `KC_MUTE`, `KC_VOLU`, `KC_VOLD` for audio volume control
- `KC_MNXT`, `KC_MPRV`, `KC_MSTP`, `KC_MPLY`, `KC_MSEL` for media control
- `KC_MAIL`, `KC_CALC`, `KC_MYCM` for application launch
- `KC_WSCH`, `KC_WHOM`, `KC_WBAK`, `KC_WFWD`, `KC_WSTP`, `KC_WREF`, `KC_WFAV` for web browser operation
### 1.5 Fn key
`KC_FNnn` are keycodes for `Fn` key which not given any actions at the beginning unlike most of keycodes has its own inborn action. To use these keycodes in `KEYMAP()` you need to assign action you want at first. Action of `Fn` key is defined in `fn_actions[]` and its index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` keycode indicates the action defined in first element of the array. ***32 `Fn` keys can be defined at most.***
12 years ago
### 1.6 Keycode Table
See keycode table in [`doc/keycode.txt`](./keycode.txt) for description of keycodes.
12 years ago
In regard to implementation side most of keycodes are identical with [HID usage][HID_usage](pdf) sent to host for real and some virtual keycodes are defined to support special actions.
[HID_usage]: http://www.usb.org/developers/devclass_docs/Hut1_11.pdf
## 2. Action
See [`common/action_code.h`](../common/action_code.h). Action is a **16bit code** and defines function to perform on events of a key like press, release, holding and tapping.
12 years ago
Most of keys just register 8bit scancode to host, but to support other complex features needs 16bit extended action codes internally. However, using 16bit action codes in keymap results in double size in memory compared to using just keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP()` instead of action codes.
12 years ago
***You can just use keycodes of `Normal key`, `Modifier`, `Mousekey` and `System & Media key` in keymap*** to indicate corresponding actions instead of using action codes. While ***to use other special actions you should use keycode of `Fn` key defined in `fn_actions[]`.***
### 2.1 Key Action
12 years ago
This is a simple action that registers scancodes(HID usage in fact) to host on press event of key and unregister on release.
#### Parameters
+ **mods**: { ` MOD_LCTL`, ` MOD_LSFT`, ` MOD_LALT`, ` MOD_LGUI`,
` MOD_RCTL`, ` MOD_RSFT`, ` MOD_RALT`, ` MOD_RGUI` }
+ **key**: keycode
12 years ago
#### 2.1.1 Normal key and Modifier
12 years ago
***This action usually won't be used expressly in keymap*** because you can just use keycodes in `KEYMAP()` instead.
You can define these actions on *'A'* key and *'left shift'* modifier with:
12 years ago
ACTION_KEY(KC_A)
12 years ago
ACTION_KEY(KC_LSFT)
12 years ago
#### 2.1.2 Modified key
12 years ago
This action is comprised of strokes of modifiers and a key. `Macro` action is needed if you want more complex key strokes.
12 years ago
Say you want to assign a key to `Shift + 1` to get character *'!'* or `Alt + Tab` to switch application windows.
12 years ago
ACTION_MODS_KEY(MOD_LSFT, KC_1)
ACTION_MODS_KEY(MOD_LALT, KC_TAB)
12 years ago
Or `Alt,Shift + Tab` can be defined. `ACTION_MODS_KEY(mods, key)` requires **4-bit modifier state** and a **keycode** as arguments. See `keycode.h` for `MOD_BIT()` macro.
12 years ago
ACTION_MODS_KEY(MOD_LALT | MOD_LSFT, KC_TAB)
12 years ago
12 years ago
#### 2.1.3 Multiple Modifiers
Registers multiple modifiers with pressing a key. To specify multiple modifiers use `|`.
12 years ago
ACTION_MODS(MOD_ALT | MOD_LSFT)
12 years ago
#### 2.1.3 Modifier with Tap key([Dual role][dual_role])
Works as a modifier key while holding, but registers a key on tap(press and release quickly).
12 years ago
ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENT)
12 years ago
12 years ago
### 2.2 Layer Action
These actions operate layers of keymap.
12 years ago
#### Parameters
You can specify a **target layer** of action and **when the action is executed**. Some actions take a **bit value** for bitwise operation.
12 years ago
+ **layer**: `0`-`31`
+ **on**: { `ON_PRESS` | `ON_RELEASE` | `ON_BOTH` }
+ **bits**: 4-bit value and 1-bit mask bit
12 years ago
12 years ago
#### 2.2.1 Default Layer
Default Layer is a layer which always is valid and referred to when actions is not defined on other overlay layers.
12 years ago
This sets Default Layer to given parameter `layer` and activate it.
12 years ago
ACTION_DEFAULT_LAYER_SET(layer)
12 years ago
#### 2.2.2 Momentary
Turns on `layer` momentarily while holding, in other words it activates when key is pressed and deactivate when released.
12 years ago
12 years ago
ACTION_LAYER_MOMENTARY(layer)
12 years ago
12 years ago
#### 2.2.3 Toggle Switch
Turns on `layer` with first type(press and release) and turns off with next.
12 years ago
12 years ago
ACTION_LAYER_TOGGLE(layer)
12 years ago
12 years ago
#### 2.2.4 Momentary Switch with tap key
Turns on `layer` momentary while holding, but registers key on tap(press and release quickly).
12 years ago
12 years ago
ACTION_LAYER_TAP_KEY(layer, key)
12 years ago
12 years ago
#### 2.2.5 Momentary Switch with tap toggle
Turns on `layer` momentary while holding and toggles it with serial taps.
12 years ago
12 years ago
ACTION_LAYER_TAP_TOGGLE(layer)
12 years ago
12 years ago
#### 2.2.6 Invert state of layer
Inverts current state of `layer`. If the layer is on it becomes off with this action.
12 years ago
12 years ago
ACTION_LAYER_INVERT(layer, on)
12 years ago
12 years ago
#### 2.2.7 Turn On layer
12 years ago
Turns on layer state.
12 years ago
ACTION_LAYER_ON(layer, on)
12 years ago
12 years ago
Turns on layer state on press and turns off on release.
12 years ago
12 years ago
ACTION_LAYER_ON_OFF(layer)
12 years ago
12 years ago
#### 2.2.8 Turn Off layer
12 years ago
Turns off layer state.
12 years ago
ACTION_LAYER_OFF(layer, on)
12 years ago
12 years ago
Turns off layer state on press and activates on release.
12 years ago
12 years ago
ACTION_LAYER_OFF_ON(layer)
12 years ago
12 years ago
#### 2.2.9 Set layer
Turn on layer only.
`layer_state = (1<<layer) [layer: 0-31]`
12 years ago
12 years ago
ACTION_LAYER_SET(layer, on)
12 years ago
12 years ago
Turns on layer only and clear all layer on release..
12 years ago
12 years ago
ACTION_LAYER_SET_CLEAR(layer)
12 years ago
#### 2.2.10 Bitwise operation
**part** indicates which part of 32bit layer state(0-7). **bits** is 5-bit value. **on** indicates when the action is executed.
ACTION_LAYER_BIT_AND(part, bits, on)
ACTION_LAYER_BIT_OR(part, bits, on)
ACTION_LAYER_BIT_XOR(part, bits, on)
ACTION_LAYER_BIT_SET(part, bits, on)
These actions works with parameters as following code.
uint8_t shift = part*4;
uint32_t mask = (bits&0x10) ? ~(0xf<<shift) : 0;
uint32_t layer_state = layer_state <bitop> ((bits<<shift)|mask);
Default Layer also has bitwise operations, they are executed when key is released.
ACTION_DEFAULT_LAYER_BIT_AND(part, bits)
ACTION_DEFAULT_LAYER_BIT_OR(part, bits)
ACTION_DEFAULT_LAYER_BIT_XOR(part, bits)
ACTION_DEFAULT_LAYER_BIT_SET(part, bits)
12 years ago
### 2.3 Macro action
***TBD***
`Macro` action indicates complex key strokes.
MACRO( D(LSHIFT), D(D), END )
MACRO( U(D), U(LSHIFT), END )
12 years ago
MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END )
#### 2.3.1 Macro Commands
- **I()** change interval of stroke.
12 years ago
- **D()** press key
- **U()** release key
- **T()** type key(press and release)
- **W()** wait
- **END** end mark
#### 2.3.2 Examples
12 years ago
***TODO: sample implementation***
12 years ago
See `keyboard/hhkb/keymap.c` for sample.
12 years ago
12 years ago
### 2.4 Function action
***TBD***
There are two type of action, normal `Function` and tappable `Function`.
These actions call user defined function with `id`, `opt`, and key event information as arguments.
#### 2.4.1 Function
To define normal `Function` action in keymap use this.
ACTION_FUNCTION(id, opt)
#### 2.4.2 Function with tap
To define tappable `Function` action in keymap use this.
ACTION_FUNCTION_TAP(id, opt)
#### 2.4.3 Implement user function
`Function` actions can be defined freely with C by user in callback function:
void keymap_call_function(keyrecord_t *event, uint8_t id, uint8_t opt)
This C function is called every time key is operated, argument `id` selects action to be performed and `opt` can be used for option. Function `id` can be 0-255 and `opt` can be 0-15.
12 years ago
`keyrecord_t` is comprised of key event and tap count. `keyevent_t` indicates which and when key is pressed or released. From `tap_count` you can know tap state, 0 means no tap. These information will be used in user function to decide how action of key is performed.
typedef struct {
keyevent_t event;
uint8_t tap_count;
} keyrecord_t;
typedef struct {
key_t key;
bool pressed;
uint16_t time;
} keyevent_t;
typedef struct {
uint8_t col;
uint8_t row;
} key_t;
***TODO: sample implementation***
12 years ago
See `keyboard/hhkb/keymap.c` for sample.
### 2.5 Backlight Action
These actions control the backlight.
#### 2.5.1 Change backlight level
Increase backlight level.
ACTION_BACKLIGHT_INCREASE()
Decrease backlight level.
ACTION_BACKLIGHT_DECREASE()
Step through backlight levels.
ACTION_BACKLIGHT_STEP()
#### 2.5.2 Turn on / off backlight
Turn the backlight on and off without changing level.
ACTION_BACKLIGHT_TOGGLE()
12 years ago
12 years ago
## 3. Layer switching Example
There are some ways to switch layer with 'Layer' actions.
12 years ago
12 years ago
### 3.1 Momentary switching
Momentary switching changes layer only while holding Fn key.
12 years ago
This action makes 'Layer 1' active(valid) on key press event and inactive on release event. Namely you can overlay a layer on lower layers or default layer temporarily with this action.
12 years ago
12 years ago
ACTION_LAYER_MOMENTARY(1)
12 years ago
Note that after switching on press the actions on destination layer(Layer 1) are performed.
***Thus you shall need to place an action to go back on destination layer***, or you will be stuck in destination layer without way to get back. Usually you need to place same action or 'KC_TRNS` on destination layer to get back.
12 years ago
12 years ago
### 3.2 Toggle switching
Toggle switching performed after releasing a key. With this action you can keep staying on the destination layer until you type the key again to return.
12 years ago
This performs toggle switching action of 'Layer 2'.
12 years ago
12 years ago
ACTION_LAYER_TOGGLE(2)
12 years ago
12 years ago
### 3.3 Momentary switching with Tap key
These actions switch a layer only while holding a key but register the key on tap. **Tap** means to press and release a key quickly.
12 years ago
12 years ago
ACTION_LAYER_TAP_KEY(2, KC_SCLN)
12 years ago
With this you can place a layer switching action on normal key like ';' without losing its original key register function. This action allows you to have layer switching action without necessity of a dedicated key. It means you can have it even on home row of keyboard.
12 years ago
12 years ago
### 3.4 Momentary switching with Tap Toggle
This switches layer only while holding a key but toggle layer with several taps. **Tap** means to press and release key quickly.
12 years ago
12 years ago
ACTION_LAYER_TAP_TOGGLE(1)
12 years ago
Number of taps can be configured with `TAPPING_TOGGLE` in `config.h`, `5` by default.
12 years ago
12 years ago
## 4. Tapping
Tapping is to press and release a key quickly. Tapping speed is determined with setting of `TAPPING_TERM`, which can be defined in `config.h`, 200ms by default.
12 years ago
12 years ago
### 4.1 Tap Key
This is a feature to assign normal key action and modifier including layer switching to just same one physical key. This is a kind of [Dual role key][dual_role]. It works as modifier when holding the key but registers normal key when tapping.
12 years ago
Modifier with tap key:
12 years ago
ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV)
12 years ago
Layer switching with tap key:
12 years ago
ACTION_LAYER_TAP_KEY(2, KC_SCLN)
12 years ago
[dual_role]: http://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
12 years ago
12 years ago
### 4.2 Tap Toggle
This is a feature to assign both toggle layer and momentary switch layer action to just same one physical key. It works as momentary layer switch when holding a key but toggle switch with several taps.
ACTION_LAYER_TAP_TOGGLE(1)
12 years ago
### 4.3 Oneshot Modifier
This runs onetime effects which modify only on just one following key. It works as normal modifier key when holding down while oneshot modifier when tapping.
ACTION_MODS_ONESHOT(MOD_LSFT)
Say you want to type 'The', you have to push and hold Shift key before type 't' then release it before type 'h' and 'e', otherwise you'll get 'THe' or 'the' unintentionally. With Oneshot Modifier you can tap Shift then type 't', 'h' and 'e' normally, you don't need to holding Shift key properly here. This mean you can release Shift before 't' is pressed down.
Oneshot effect is cancel unless following key is pressed down within `ONESHOT_TIMEOUT` of `config.h`. No timeout when it is `0` or not defined.
### 4.4 Tap Toggle Mods
Similar to layer tap toggle, this works as a momentary modifier when holding, but toggles on with several taps. A single tap will 'unstick' the modifier again.
ACTION_MODS_TAP_TOGGLE(MOD_LSFT)
12 years ago
12 years ago
## 5. Legacy Keymap
This was used in prior version and still works due to legacy support code in `common/keymap.c`. Legacy keymap doesn't support many of features that new keymap offers. ***It is not recommended to use Legacy Keymap for new project.***
To enable Legacy Keymap support define this macro in `config.h`.
12 years ago
12 years ago
#define USE_LEGACY_KEYMAP
12 years ago
12 years ago
Legacy Keymap uses two arrays `fn_layer[]` and `fn_keycode[]` to define Fn key. The index of arrays corresponds with postfix number of `Fn` key. Array `fn_layer[]` indicates destination layer to switch and `fn_keycode[]` has keycodes to send when tapping `Fn` key.
In following setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2 respectively. `Fn2` registers `Space` key when tapping while `Fn0` and `Fn1` doesn't send any key.
12 years ago
static const uint8_t PROGMEM fn_layer[] = {
1, // Fn0
2, // Fn1
2, // Fn2
};
static const uint8_t PROGMEM fn_keycode[] = {
KC_NO, // Fn0
KC_NO, // Fn1
KC_SPC, // Fn2
};
12 years ago
## 6. Terminology
***TBD***
### keymap
is comprised of multiple layers.
### layer
is matrix of keycodes.
### key
is physical button on keyboard or logical switch on software.
### keycode
is codes used on firmware.
### action
is a function assigned on a key.
### layer transparency
Using transparent keycode one layer can refer key definition on other lower layer.
### layer precedence
Top layer has higher precedence than lower layers.
### tapping
is to press and release a key quickly.
### Fn key
is key which executes a special action like layer switching, mouse key, macro or etc.
### dual role key
<http://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys>