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#ifndef USERSPACE
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#define USERSPACE
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#include "quantum.h"
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#include "action_layer.h"
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#define EECONFIG_EDVORAK (uint8_t *)20
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extern keymap_config_t keymap_config;
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typedef union {
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uint8_t raw;
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struct {
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bool enable_jp_extra_layer : 1;
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bool enable_kc_lang : 1; // for macOS
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};
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} edvorakjp_config_t;
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extern edvorakjp_config_t edvorakjp_config;
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enum edvorakjp_layers {
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_EDVORAK = 0,
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_EDVORAKJ1,
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_EDVORAKJ2,
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_QWERTY,
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_LOWER,
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_RAISE,
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_ADJUST,
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_EXTRA,
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};
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enum edvorakjp_keycodes {
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EDVORAK = SAFE_RANGE,
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QWERTY,
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LOWER,
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RAISE,
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KC_MAC,
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KC_WIN,
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KC_EXTON,
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KC_EXTOFF,
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KC_JPN,
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KC_ENG,
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KC_AI,
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KC_OU,
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KC_EI,
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KC_ANN,
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KC_ONN,
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KC_ENN,
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KC_INN,
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KC_UNN,
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NEW_SAFE_RANGE
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};
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uint8_t eeconfig_read_edvorakjp(void);
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void eeconfig_update_edvorakjp(uint8_t val);
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void dvorakj_layer_off(void);
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void update_japanese_mode(bool new_state);
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void matrix_init_user(void);
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void matrix_init_keymap(void);
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uint32_t layer_state_set_user(uint32_t state);
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uint32_t layer_state_set_keymap(uint32_t state);
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/*
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* Each process_record_* methods defined here are
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* return false if processed, or return true if not processed.
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* You can add your original macros in process_record_keymap() in keymap.c.
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*/
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
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bool process_record_edvorakjp_ext(uint16_t keycode, keyrecord_t *record);
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bool process_record_edvorakjp_config(uint16_t keycode, keyrecord_t *record);
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bool process_record_layer(uint16_t keycode, keyrecord_t *record);
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bool process_record_ime(uint16_t keycode, keyrecord_t *record);
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bool process_record_user(uint16_t keycode, keyrecord_t *record);
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#endif
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