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								/*
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								Copyright 2019 zk-phi
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								This program is free software: you can redistribute it and/or modify
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								it under the terms of the GNU General Public License as published by
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								the Free Software Foundation, either version 2 of the License, or
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								(at your option) any later version.
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								This program is distributed in the hope that it will be useful,
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								but WITHOUT ANY WARRANTY; without even the implied warranty of
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								MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								GNU General Public License for more details.
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								You should have received a copy of the GNU General Public License
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								along with this program.  If not, see <http://www.gnu.org/licenses/>.
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								*/
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								#pragma once
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								#include "config_common.h"
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								/* USB Device descriptor parameter */
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								#define VENDOR_ID       0xFEED
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								#define PRODUCT_ID      0x3060
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								#define DEVICE_VER      0x0001
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								#define MANUFACTURER    riconken
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								#define PRODUCT         hifumi
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								#define DESCRIPTION     A macropad with 6 keys
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								/* key matrix size */
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								#define MATRIX_ROWS 2
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								#define MATRIX_COLS 3
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								/*
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								 * Keyboard Matrix Assignments
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								 *
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								 * Change this to how you wired your keyboard
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								 * COLS: AVR pins used for columns, left to right
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								 * ROWS: AVR pins used for rows, top to bottom
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								 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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								 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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								 *
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								*/
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								#define MATRIX_ROW_PINS { D4, C6 }
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								#define MATRIX_COL_PINS { F4, F5, F6 }
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								#define UNUSED_PINS
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								#define DIODE_DIRECTION COL2ROW
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								/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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								#define DEBOUNCE 5
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								/* ws2812 RGB LED */
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								#define RGB_DI_PIN D3
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								#define RGBLED_NUM 6
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								#define RGBLIGHT_LIMIT_VAL 255
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								#define RGBLIGHT_HUE_STEP 5
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								#define RGBLIGHT_ANIMATIONS
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