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#ifndef ARROW_PAD_H
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#define ARROW_PAD_H
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#include "quantum.h"
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#include "matrix.h"
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#include "keymap.h"
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#ifdef BACKLIGHT_ENABLE
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#include "backlight.h"
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#endif
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#include <avr/io.h>
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#include <stddef.h>
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// This is the 21-key keypad to 4x6 element matrix mapping
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#define LAYOUT( \
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KM_ESC, KM_TAB, KM_BSL, KM_ARR, \
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KM_NUM, KM_FSL, KM_AST, KM_MIN, \
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KM___7, KM___8, KM___9, KM_EQU, \
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KM___4, KM___5, KM___6, KM_PLS, \
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KM___1, KM___2, KM___3, ___ENT, \
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KM___0, _____0, KM_DOT, KM_ENT \
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) { \
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{ KM_ESC, KM_TAB, KM_BSL, KM_ARR }, \
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{ KM_NUM, KM_FSL, KM_AST, KM_MIN }, \
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{ KM___7, KM___8, KM___9, KM_EQU }, \
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{ KM___4, KM___5, KM___6, KM_PLS }, \
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{ KM___1, KM___2, KM___3, KC_NO }, \
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{ KM___0, KC_NO, KM_DOT, KM_ENT } \
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}
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// This is the 21-key keypad to 2x11 element matrix mapping
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#define LAYOUT_pad21( \
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KM_ESC, KM_TAB, KM_BSL, KM_ARR, \
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KM_NUM, KM_FSL, KM_AST, KM_MIN, \
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KM___7, KM___8, KM___9, \
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KM___4, KM___5, KM___6, KM_PLS, \
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KM___1, KM___2, KM___3, \
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KM___0, KM_DOT, KM_ENT \
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) { \
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{ KM_ESC, KM_TAB, KM_BSL, KM_ARR, KM___7, KM___8, KM___9, KM_PLS, KM___1, KM___2, KM___3, }, \
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{ KM_NUM, KM_FSL, KM_AST, KM_MIN, KM___4, KM___5, KM___6, KM_ENT, KC_NO, KM___0, KM_DOT, }, \
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}
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#endif
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