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					50 lines
				
				1.6 KiB
			
		
		
			
		
	
	
					50 lines
				
				1.6 KiB
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											9 years ago
										 
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								/*
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								Copyright 2017 Fred Sundvik
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								This program is free software: you can redistribute it and/or modify
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								it under the terms of the GNU General Public License as published by
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								the Free Software Foundation, either version 2 of the License, or
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								(at your option) any later version.
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								This program is distributed in the hope that it will be useful,
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								but WITHOUT ANY WARRANTY; without even the implied warranty of
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								MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								GNU General Public License for more details.
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								You should have received a copy of the GNU General Public License
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								along with this program.  If not, see <http://www.gnu.org/licenses/>.
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								*/
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								// Currently we are assuming that both the backlight and LCD are enabled
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								// But it's entirely possible to write a custom visualizer that use only
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								// one of them
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								#ifndef LCD_BACKLIGHT_ENABLE
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								#error This visualizer needs that LCD backlight is enabled
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								#endif
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								#ifndef LCD_ENABLE
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								#error This visualizer needs that LCD is enabled
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								#endif
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								#include "simple_visualizer.h"
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								static void get_visualizer_layer_and_color(visualizer_state_t* state) {
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								    uint8_t saturation = 60;
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								    if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
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								        saturation = 255;
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								    }
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								    if (state->status.layer & 0x4) {
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								        state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
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								        state->layer_text = "Media";
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								    }
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								    else if (state->status.layer & 0x2) {
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								        state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
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								        state->layer_text = "Symbols";
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								    }
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								    else {
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								        state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
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								        state->layer_text = "Base";
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								    }
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								}
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