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#include QMK_KEYBOARD_H
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#include "keymap_extras/keymap_german.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _DEF 0
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#define _FNK 1
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#define _MEDIA 2
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// dual-role shortcuts
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#define FN_CAPS LT(_MEDIA, KC_CAPSLOCK)
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// increase readability
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#define _______ KC_TRNS
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _DEF: Default Layer
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* ,------------------------------------------------------------.
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* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| ß| ´|bcksp|fn1|
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* |------------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Z| U| I| O| P| Ü| +| |
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* |----------------------------------------------------- Return|
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* |fn2 | A| S| D| F| G| H| J| K| L| Ö| Ä| # | |
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* |------------------------------------------------------------|
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* |Sft | < | Y| X| C| V| B| N| M| ,| .| -| RSft| del |
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* |------------------------------------------------------------|
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* |Ctrl|Win |Alt | Space |RAlt |Win |App|RCtrl|
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* `------------------------------------------------------------'
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*/
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[_DEF] = LAYOUT_60_iso_split_bs_rshift(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, DE_SS, DE_ACUT, KC_BSPC, MO(_FNK), \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, DE_Z, KC_U, KC_I, KC_O, KC_P, DE_UE, DE_PLUS, \
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FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_OE, DE_AE, DE_HASH, KC_ENT, \
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KC_LSFT, DE_LESS, DE_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, DE_MINS, KC_RSFT, KC_DELETE, \
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPACE, DE_ALGR, KC_RGUI, KC_APP, KC_RCTL),
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/* Keymap _FNK: Function Keys
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* ,------------------------------------------------------------.
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* | ^ | F1| F2| F3| F4| F5| F6| F7| F8| F9| F0|F11|F12| Ins | |
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* |------------------------------------------------------------|
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* | |PGU| Up|PGD| | | |Ins|Hom|PDU| | | | |
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* |----------------------------------------------------- |
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* | |Lft|Dwn|Rgt| | | |Del|End|PGD| | | | |
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* |------------------------------------------------------------|
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* | | | | | | | | | | | | | | |
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* |------------------------------------------------------------|
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* | | | | | | | | |
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* `------------------------------------------------------------'
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*/
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[_FNK] = LAYOUT_60_iso_split_bs_rshift(
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DE_CIRC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, _______, \
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_______, KC_PGUP, KC_UP, KC_PGDOWN, _______, _______, _______, _______, KC_INS, KC_HOME, KC_PGUP, _______, _______, \
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_______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, _______, KC_DEL, KC_END, KC_PGDOWN, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______),
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/* Keymap _MEDIA: Media and Mouse Layer
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* ,------------------------------------------------------------.
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* | | | | | | | | | | | | | | | |
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* |------------------------------------------------------------|
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* | | | | | | | |MLC| MU|MRC| | | | |
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* |----------------------------------------------------- |
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* | |PRV|VLD|VLU|NXT| | | ML| MD| MR| | | | |
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* |------------------------------------------------------------|
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* | | | | | | | | | | | | | UP | |
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* |------------------------------------------------------------|
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* | | | | PLAY | |LEFT|DWN|RIGHT|
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* `------------------------------------------------------------'
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*/
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[_MEDIA] = LAYOUT_60_iso_split_bs_rshift(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, KC_BTN1, KC_MS_U, KC_BTN2, _______, _______, _______, \
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_______, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP , _______, \
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_______, _______, _______, KC_MPLY, _______, KC_LEFT, KC_DOWN, KC_RIGHT),
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};
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