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								#include "tap_dances.h"
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								//define diablo macro timer variables
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								diablo_timer_t diablo_timer[4];
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								uint8_t diablo_times[] = { 0, 0, 1, 3, 5, 10, 30 };
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								// has the correct number of seconds elapsed (as defined by diablo_times)
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								bool check_dtimer(uint8_t dtimer) { return (timer_elapsed(diablo_timer[dtimer].key_time) < (diablo_timer[dtimer].timer * 1000)) ? false : true; };
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								// Cycle through the times for the macro, starting at 0, for disabled.
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								// Max of six values, so don't exceed
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								void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data) {
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								    int index = (int)user_data;
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								    if (state->count >= 7) {
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								        diablo_timer[index].key_time = diablo_times[0];
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								        reset_tap_dance(state);
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								    }  else {
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								        diablo_timer[index].key_time = diablo_times[state->count];
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								    }
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								}
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								// One funtion to rule them all!!
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								#define ACTION_TAP_DANCE_DIABLO(arg) {  \
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								    .fn = { NULL, (void *)diablo_tapdance_master, NULL }, \
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								    .user_data = (void *)arg,  \
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								  }
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								//Tap Dance Definitions
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								qk_tap_dance_action_t tap_dance_actions[] = {
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								    // tap once to disable, and more to enable timed micros
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								    [TD_D3_1] = ACTION_TAP_DANCE_DIABLO(0),
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								    [TD_D3_2] = ACTION_TAP_DANCE_DIABLO(1),
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								    [TD_D3_3] = ACTION_TAP_DANCE_DIABLO(2),
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								    [TD_D3_4] = ACTION_TAP_DANCE_DIABLO(3),
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								};
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								// Sends the key press to system, but only if on the Diablo layer
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								void send_diablo_keystroke(uint8_t diablo_key) {
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								    if (IS_LAYER_ON(_DIABLO)) {
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								        switch (diablo_key) {
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								        case 0:
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								            tap_code(KC_1); break;
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								        case 1:
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								            tap_code(KC_2); break;
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								        case 2:
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								            tap_code(KC_3); break;
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								        case 3:
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								            tap_code(KC_4); break;
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								        }
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								    }
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								}
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								// Checks each of the 4 timers/keys to see if enough time has elapsed
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								// Runs the "send string" command if enough time has passed, and resets the timer.
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								void run_diablo_macro_check(void) {
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								    uint8_t dtime;
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								    for (dtime = 0; dtime < 4; dtime++) {
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								        if (check_dtimer(dtime) && diablo_timer[dtime].key_time) {
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								        diablo_timer[dtime].timer = timer_read();
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								        send_diablo_keystroke(dtime);
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								        }
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								    }
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								}
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