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					29 lines
				
				723 B
			
		
		
			
		
	
	
					29 lines
				
				723 B
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											7 years ago
										 
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								#include QMK_KEYBOARD_H
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								#include "romus.h"
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								void matrix_init_keymap (void) {
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								}
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								uint32_t layer_state_set_keymap(uint32_t state) {
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								    return state;
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								}
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								const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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								    // Main Dvorak layer
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								    [_DV] = LAYOUT_letssplit_wrapper(DVORAK),
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								    // Turkish and special character overlay
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								    [_AL] = LAYOUT_letssplit_wrapper(ALTCHAR),
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								    // Gaming layer
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								    [_GA] = LAYOUT_letssplit_wrapper(GAME),
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								    // Numbers layer
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								    [_NU] = LAYOUT_letssplit_wrapper(NUMBERS),
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								    // Settings layer
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								    [_SE] = LAYOUT_letssplit_wrapper(SETTINGS),
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								    // Mouse emulation layer
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								    [_MO] = LAYOUT_letssplit_wrapper(MOUSE),
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								    // Music layer
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								    [_MU] = LAYOUT_letssplit_wrapper(MUSIC),
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								};
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