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					275 lines
				
				8.4 KiB
			
		
		
			
		
	
	
					275 lines
				
				8.4 KiB
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											8 years ago
										 
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								#include "gordon.h"
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								#include "quantum.h"
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								#include "action.h"
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								#include "process_keycode/process_tap_dance.h"
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								#if (__has_include("secret.h"))
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								#include "secret.h"
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								#else
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								const char secret[][64] = {
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								  "test1",
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								  "test2",
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								  "test3",
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								  "test4",
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								  "test5"
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								};
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								#endif
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								void register_hyper (void) { //Helper function to invoke Hyper
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								  register_code (KC_LSFT);
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								  register_code (KC_LCTL); 
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								  register_code (KC_LALT); 
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								  register_code (KC_LGUI); 
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								}
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								void unregister_hyper (void) { //Helper function to invoke Hyper
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								  unregister_code (KC_LSFT);
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								  unregister_code (KC_LCTL); 
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								  unregister_code (KC_LALT); 
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								  unregister_code (KC_LGUI); 
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								}
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								void register_ctrl_a (void) {
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								  register_code(KC_LCTL);
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								  register_code(KC_A);
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								}
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								void unregister_ctrl_a (void) {
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								  unregister_code(KC_LCTL);
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								  unregister_code(KC_A);
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								}
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								void register_alt_f7 (void) { 
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								  register_code (KC_LALT); 
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								  register_code (KC_F7);
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								}
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								void unregister_alt_f7 (void) { 
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								  unregister_code (KC_LALT); 
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								  unregister_code (KC_F7);
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								}
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								void register_shift_f6 (void) { 
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								  register_code (KC_LSFT); 
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								  register_code (KC_F6);
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								}
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								void unregister_shift_f6 (void) { 
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								  unregister_code (KC_LSFT); 
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								  unregister_code (KC_F6);
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								}
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								void register_ctrl_shift (void) { 
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								  register_code (KC_LSFT); 
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								  register_code (KC_LCTRL);
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								}
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								void unregister_ctrl_shift (void) { 
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								  unregister_code (KC_LSFT); 
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								  unregister_code (KC_LCTRL);
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								}
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								void register_alt_shift (void) { 
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								  register_code (KC_LSFT); 
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								  register_code (KC_LALT);
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								}
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								void unregister_alt_shift (void) { 
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								  unregister_code (KC_LSFT); 
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								  unregister_code (KC_LALT);
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								}
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								// To activate SINGLE_HOLD, you will need to hold for 200ms first. 
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								// This tap dance favors keys that are used frequently in typing like 'f'
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								int cur_dance (qk_tap_dance_state_t *state) {
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								  if (state->count == 1) {
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								    //If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
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								    if (state->interrupted) {
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								      //     if (!state->pressed) return SINGLE_TAP; 
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								      //need "permissive hold" here.
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								      //     else return SINsGLE_HOLD; 
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								      //If the interrupting key is released before the tap-dance key, then it is a single HOLD
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								      //However, if the tap-dance key is released first, then it is a single TAP
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								      //But how to get access to the state of the interrupting key????
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								      return SINGLE_TAP;
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								    }
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								    else {
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								      if (!state->pressed) return SINGLE_TAP;
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								      else return SINGLE_HOLD;
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								    }
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								  }
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								  //If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
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								  //with single tap.
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								  else if (state->count == 2) {
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								    if (state->interrupted) return DOUBLE_SINGLE_TAP;
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								    else if (state->pressed) return DOUBLE_HOLD;
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								    else return DOUBLE_TAP; 
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								  } 
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								  else if ((state->count == 3) && ((state->interrupted) || (!state->pressed))) return TRIPLE_TAP;
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								  else if (state->count == 3) return TRIPLE_HOLD;
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								  else return 8; //magic number. At some point this method will expand to work for more presses
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								}
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								//This works well if you want this key to work as a "fast modifier". It favors being held over being tapped.
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								int hold_cur_dance (qk_tap_dance_state_t *state) {
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								  if (state->count == 1) {
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								    if (state->interrupted) {
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								      if (!state->pressed) return SINGLE_TAP; 
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								      else return SINGLE_HOLD; 
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								    }
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								    else {
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								      if (!state->pressed) return SINGLE_TAP;
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								      else return SINGLE_HOLD;
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								    }
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								  }
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								  //If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
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								  //with single tap.
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								  else if (state->count == 2) {
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								    if (state->pressed) return DOUBLE_HOLD;
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								    else return DOUBLE_TAP; 
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								  } 
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								  else if (state->count == 3) {
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								    if (!state->pressed) return TRIPLE_TAP;
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								    else return TRIPLE_HOLD;
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								  }
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								  else return 8; //magic number. At some point this method will expand to work for more presses
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								}
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								static xtap htap_state = { 
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								  .is_press_action = true,
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								  .state = 0
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								};
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								void h_finished (qk_tap_dance_state_t *state, void *user_data) {
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								  htap_state.state = cur_dance(state);
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								  switch (htap_state.state) {
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								    case SINGLE_TAP: register_code(KC_H); break;
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								    case SINGLE_HOLD: layer_on(8); register_code(KC_LALT); break;
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								    case DOUBLE_TAP: layer_invert(8); register_code(KC_LALT); break;
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								    // case DOUBLE_HOLD: register_code(KC_LALT);
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								    case DOUBLE_SINGLE_TAP: register_code(KC_H);unregister_code(KC_H);register_code(KC_H);
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								  }
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								}
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								void h_reset (qk_tap_dance_state_t *state, void *user_data) {
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								  switch (htap_state.state) {
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								    case SINGLE_TAP: unregister_code(KC_H); break;
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								    case SINGLE_HOLD: layer_off(8); unregister_code(KC_LALT); break;
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								    case DOUBLE_TAP: unregister_code(KC_LALT);break;
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								    // case DOUBLE_HOLD: unregister_code(KC_LALT);
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								    case DOUBLE_SINGLE_TAP: unregister_code(KC_H);
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								  }
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								  htap_state.state = 0;
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								}
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								/**************** QUAD FUNCTION FOR TAB ****************/
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								// TAB, ALT + SHIFT, TAB TAB, CTRL + SHIFT
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								static xtap tab_state = { 
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								  .is_press_action = true,
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								  .state = 0
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								};
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								void tab_finished (qk_tap_dance_state_t *state, void *user_data) {
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								  tab_state.state = cur_dance(state);
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								  switch (tab_state.state) {
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								    case SINGLE_TAP: register_code(KC_TAB); break;  //send tab on single press
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								    case SINGLE_HOLD: register_ctrl_shift(); break;
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								    case DOUBLE_HOLD: register_alt_shift(); break; //alt shift on single hold
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								    case DOUBLE_TAP: register_code(KC_TAB); unregister_code(KC_TAB); register_code(KC_TAB); break; //tab tab
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								    case TRIPLE_TAP: register_code(KC_LSHIFT) ;register_code(KC_ESC); break;
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								    case TRIPLE_HOLD: register_code(KC_LSHIFT); register_code(KC_LGUI); break;
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								  }
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								}   
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								void tab_reset (qk_tap_dance_state_t *state, void *user_data) {
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								  switch (tab_state.state) {
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								    case SINGLE_TAP: unregister_code(KC_TAB); break; //unregister tab
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								    case DOUBLE_HOLD: unregister_alt_shift(); break; //let go of alt shift
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								    case DOUBLE_TAP: unregister_code(KC_TAB); break;
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								    case SINGLE_HOLD: unregister_ctrl_shift(); break;
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								    case TRIPLE_TAP: unregister_code(KC_LSHIFT); unregister_code(KC_ESC); break;
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								    case TRIPLE_HOLD: unregister_code(KC_LSHIFT); unregister_code(KC_LGUI); break;
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								  }
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								  tab_state.state = 0;
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								}
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								/**************** QUAD FUNCTION FOR TAB ****************/
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								//*************** SUPER COMMA *******************//
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								// Assumption: we don't care about trying to hit ,, quickly
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								//*************** SUPER COMMA *******************//
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								static xtap comma_state = { 
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								  .is_press_action = true,
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								  .state = 0
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								};
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								void comma_finished (qk_tap_dance_state_t *state, void *user_data) {
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								  comma_state.state = hold_cur_dance(state); //Use the dance that favors being held
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								  switch (comma_state.state) {
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								    case SINGLE_TAP: register_code(KC_COMMA); break;  
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								    case SINGLE_HOLD: layer_on(1); break; //turn on symbols layer
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								    case DOUBLE_TAP: layer_invert(4); break; //toggle numbers layer
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								    case DOUBLE_HOLD: layer_on(2); break;
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								    case TRIPLE_TAP: register_code(KC_CALCULATOR); break;
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								    case TRIPLE_HOLD: layer_on(3);
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								  }
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								}   
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								void comma_reset (qk_tap_dance_state_t *state, void *user_data) {
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								  switch (comma_state.state) {
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								    case SINGLE_TAP: unregister_code(KC_COMMA); break; //unregister comma
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								    case SINGLE_HOLD: layer_off(1); break; 
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								    case DOUBLE_TAP: ;break;
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								    case DOUBLE_HOLD: layer_off(2); break;
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								    case TRIPLE_TAP: unregister_code(KC_CALCULATOR); break;
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								    case TRIPLE_HOLD: layer_off(3);
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								  }
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								  comma_state.state = 0;
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								}
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								//*************** SUPER COMMA *******************//
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								//*************** SUPER COMMA *******************//
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								//*************** F3 TAP DANCE *******************//
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								//Good example for accessing multiple layers from the same key.
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								static xtap S1_state = { 
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								  .is_press_action = true,
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								  .state = 0
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								};
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								void bt_finished (qk_tap_dance_state_t *state, void *user_data) {
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								  S1_state.state = cur_dance(state);
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								  switch (S1_state.state) {
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								    case SINGLE_TAP: register_code(KC_F3); break;
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								 | 
							
								    case SINGLE_HOLD: layer_on(4); break;
							 | 
						||
| 
								 | 
							
								    case DOUBLE_TAP: layer_invert(4); break;
							 | 
						||
| 
								 | 
							
								    case DOUBLE_HOLD: layer_on(5); break;
							 | 
						||
| 
								 | 
							
								    case DOUBLE_SINGLE_TAP: layer_invert(4); break;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void bt_reset (qk_tap_dance_state_t *state, void *user_data) {
							 | 
						||
| 
								 | 
							
								  switch (S1_state.state) {
							 | 
						||
| 
								 | 
							
								    case SINGLE_TAP: unregister_code(KC_F3); break;
							 | 
						||
| 
								 | 
							
								    case SINGLE_HOLD: layer_off(4); break;
							 | 
						||
| 
								 | 
							
								    case DOUBLE_TAP: break; //already inverted. Don't do anything.
							 | 
						||
| 
								 | 
							
								    case DOUBLE_HOLD: layer_off(5); break;
							 | 
						||
| 
								 | 
							
								    case DOUBLE_SINGLE_TAP: break;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								  S1_state.state = 0;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								bool process_record_user(uint16_t keycode, keyrecord_t *record) {
							 | 
						||
| 
								 | 
							
								  switch (keycode) {
							 | 
						||
| 
								 | 
							
								    case KC_SECRET_1 ... KC_SECRET_5:
							 | 
						||
| 
								 | 
							
								    if (!record->event.pressed) {
							 | 
						||
| 
								 | 
							
								      send_string(secret[keycode - KC_SECRET_1]);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    return false;
							 | 
						||
| 
								 | 
							
								    break;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								  return true;
							 | 
						||
| 
								 | 
							
								}
							 |