You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
					63 lines
				
				2.2 KiB
			
		
		
			
		
	
	
					63 lines
				
				2.2 KiB
			| 
								 
											8 years ago
										 
									 | 
							
								/*
							 | 
						||
| 
								 | 
							
								Copyright 2017 Fred Sundvik
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								This program is free software: you can redistribute it and/or modify
							 | 
						||
| 
								 | 
							
								it under the terms of the GNU General Public License as published by
							 | 
						||
| 
								 | 
							
								the Free Software Foundation, either version 2 of the License, or
							 | 
						||
| 
								 | 
							
								(at your option) any later version.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								This program is distributed in the hope that it will be useful,
							 | 
						||
| 
								 | 
							
								but WITHOUT ANY WARRANTY; without even the implied warranty of
							 | 
						||
| 
								 | 
							
								MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
							 | 
						||
| 
								 | 
							
								GNU General Public License for more details.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								You should have received a copy of the GNU General Public License
							 | 
						||
| 
								 | 
							
								along with this program.  If not, see <http://www.gnu.org/licenses/>.
							 | 
						||
| 
								 | 
							
								*/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#include "simple_visualizer.h"
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// This function should be implemented by the keymap visualizer
							 | 
						||
| 
								 | 
							
								// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
							 | 
						||
| 
								 | 
							
								// that the simple_visualizer assumes that you are updating
							 | 
						||
| 
								 | 
							
								// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
							 | 
						||
| 
								 | 
							
								// stopped. This can be done by either double buffering it or by using constant strings
							 | 
						||
| 
								 | 
							
								static void get_visualizer_layer_and_color(visualizer_state_t* state) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (state->status.layer & 0x20) {
							 | 
						||
| 
								 | 
							
								        //GREEN
							 | 
						||
| 
								 | 
							
								        state->target_lcd_color = LCD_COLOR(85, 255, 128);
							 | 
						||
| 
								 | 
							
								        state->layer_text = "Gaming";
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    else if (state->status.layer & 0x10) {
							 | 
						||
| 
								 | 
							
								        //ORANGE
							 | 
						||
| 
								 | 
							
								        state->target_lcd_color = LCD_COLOR(28, 255, 230);
							 | 
						||
| 
								 | 
							
								        state->layer_text = "Numpad & Mouse";
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    else if (state->status.layer & 0x8) {
							 | 
						||
| 
								 | 
							
								        //YELLOW
							 | 
						||
| 
								 | 
							
								        state->target_lcd_color = LCD_COLOR(38, 255, 230);
							 | 
						||
| 
								 | 
							
								        state->layer_text = "Symbols";
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    else if (state->status.layer & 0x4) {
							 | 
						||
| 
								 | 
							
								        //RED
							 | 
						||
| 
								 | 
							
								        state->target_lcd_color = LCD_COLOR(0, 255, 95);
							 | 
						||
| 
								 | 
							
								        if (state->status.layer & 0x2){
							 | 
						||
| 
								 | 
							
								            state->layer_text = "Qwerty - Fn";
							 | 
						||
| 
								 | 
							
								        }else{
							 | 
						||
| 
								 | 
							
								            state->layer_text = "Colemak - Fn";
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    else if (state->status.layer & 0x2) {
							 | 
						||
| 
								 | 
							
								        //BLUE
							 | 
						||
| 
								 | 
							
								        state->target_lcd_color = LCD_COLOR(149, 255, 192);
							 | 
						||
| 
								 | 
							
								        state->layer_text = "Qwerty";
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    else {
							 | 
						||
| 
								 | 
							
								        //PURPLE
							 | 
						||
| 
								 | 
							
								        state->target_lcd_color = LCD_COLOR(200, 255, 192);
							 | 
						||
| 
								 | 
							
								        state->layer_text = "Colemak";
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 |