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#pragma once
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#include "quantum.h"
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#ifdef RGB_MATRIX_ENABLE
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#include "rgb_matrix.h"
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#endif
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typedef struct {
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bool enabled;
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uint8_t hue;
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uint16_t timer;
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uint8_t life;
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} rgblight_fadeout;
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bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record);
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void scan_rgblight_fadeout(void);
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void keyboard_post_init_rgb(void);
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void matrix_scan_rgb(void);
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layer_state_t layer_state_set_rgb(layer_state_t state);
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layer_state_t default_layer_state_set_rgb(layer_state_t state);
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void rgblight_sethsv_default_helper(uint8_t index);
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void rgb_matrix_set_color_all( uint8_t red, uint8_t green, uint8_t blue );
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void rgb_matrix_layer_helper (uint8_t red, uint8_t green, uint8_t blue, uint8_t led_type);
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