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					63 lines
				
				2.8 KiB
			
		
		
			
		
	
	
					63 lines
				
				2.8 KiB
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											7 years ago
										 
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								/* Copyright 2018 Ryan "Izzy" Bales
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								 *
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								 * This program is free software: you can redistribute it and/or modify
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								 * it under the terms of the GNU General Public License as published by
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								 * the Free Software Foundation, either version 2 of the License, or
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								 * (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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								 */
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								#ifndef YD68_H
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								#define YD68_H
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								#include "quantum.h"
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								#define XXX KC_NO
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								/* This a shortcut to help you visually see your layout.
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								 *
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								 * The first section contains all of the arguments representing the physical
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								 * layout of the board and position of the keys.
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								 *
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								 * The second converts the arguments into a two-dimensional array which
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								 * represents the switch matrix.
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								 */
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								/* YD68 ANSI layout
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								   * ,----------------------------------------------------------------.
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								   * | 00 |01| 02| 03| 04| 05| 06| 07| 08| 09| 0a| 0b| 0c|  0e   | 48 |
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								   * |----------------------------------------------------------------|
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								   * | 10  | 11| 12| 13| 14| 15| 16| 17| 18| 19| 1a| 1b| 1c|  1d | 1e |
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								   * |----------------------------------------------------------------|
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								   * | 20    | 21| 22| 23| 24| 25| 26| 27| 28| 29| 2a| 2b|  2d   | 2e |
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								   * |----------------------------------------------------------------|
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								   * | 30     | 32| 33| 34| 35| 36| 37| 38| 39| 3a| 3b|  3c  | 3d| 3e |
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								   * |----------------------------------------------------------------|
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								   * | 40 | 41 | 42 |            46         | 49| 4a|  4b| 4c| 4d| 4e |
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								   * `----------------------------------------------------------------'
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								 */
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								// The first section contains all of the arguments
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								// The second converts the arguments into a two-dimensional array
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								#define LAYOUT_ansi( \
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								    k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0e, k48, \
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								    k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, \
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								    k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b,      k2d, k2e, \
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								    k30,      k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e, \
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								    k40, k41, k42,                k46,           k49, k4a, k4b, k4c, k4d, k4e  \
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								) \
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								{ \
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								    {k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, XXX, k0e}, \
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								    {k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e}, \
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								    {k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, XXX, k2d, k2e}, \
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								    {k30, XXX, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e}, \
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								    {k40, k41, k42, XXX, XXX, XXX, k46, XXX, k48, k49, k4a, k4b, k4c, k4d, k4e}  \
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								}
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								#endif
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