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								 /* Copyright 2015-2017 Christon DeWan
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								 *
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								 * This program is free software: you can redistribute it and/or modify
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								 * it under the terms of the GNU General Public License as published by
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								 * the Free Software Foundation, either version 2 of the License, or
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								 * (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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								 */
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								#ifdef RGBLIGHT_ENABLE
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								#include <math.h>
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								#include "rgblight.h"
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								#include "color.h"
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								#include "fancylighting.h"
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								__attribute__ ((weak))
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								void matrix_scan_keymap(void) {
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								  // override me, if you want.
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								  return;
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								}
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								#define ABSDIFF(a,b) ((a)>(b)?(a)-(b):(b)-(a))
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								#define FADE_BACK_TIME 500
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								#define BREATH_FIRE_TIME 1000
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								#define ANIMATION_STEP_INTERVAL 20
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								#if RGBLED_NUM >= 2
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								#define POWER_KEY_OFFSET (RGBLED_NUM / 2)
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								#define SPACE_OFFSET_MAX (RGBLED_NUM / 2)
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								#else
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								#define POWER_KEY_OFFSET 1
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								#define SPACE_OFFSET_MAX 1
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								#endif
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								uint16_t effect_start_timer = 0;
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								uint8_t user_rgb_mode = 0;
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								LED_TYPE shadowed_led[RGBLED_NUM] = {{0}};
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								void start_firey_return(void) {
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								  user_rgb_mode = BREATH_FIRE;
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								  effect_start_timer = timer_read();
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								  for(uint8_t i = 0; i < RGBLED_NUM; i++) {
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								    shadowed_led[i] = led[i];
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								  }
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								}
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								/** 0---max
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								 *  [___]
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								 *  [__/]
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								 *  [_/\]
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								 *  [/\_]
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								 *  [\__]
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								 *  [___]
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								 **/
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								void set_color_for_offsets(uint16_t time_offset, uint16_t space_offset, uint8_t idx) {
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								  float time_progress = (float)time_offset / BREATH_FIRE_TIME;
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								  float space_progress = (float)space_offset / SPACE_OFFSET_MAX;
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								  float progress = time_progress * 5.0 - space_progress;
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								  if(progress > 1.0) {
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								    progress -= 1.0;
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								    progress /= 4.0;
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								    progress = 1.0 - progress;
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								  }
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								  progress = fmax(0.0,progress);
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								  progress *= progress; // squared!
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								  float alpha = (time_progress + 0.1) * 7.0 - space_progress;
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								  alpha = fmin(1.0, alpha*alpha);
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								  LED_TYPE px[1] = {{0}};
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								  sethsv((uint16_t)(fmod(time_progress * 1.5 + space_progress,1.0)*360), 255, (uint8_t)(progress*255),&px[0]);
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								  led[idx].r = alpha * px[0].r + ( 1.0 - alpha) * shadowed_led[idx].r;
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								  led[idx].g = alpha * px[0].g + ( 1.0 - alpha) * shadowed_led[idx].g;
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								  led[idx].b = alpha * px[0].b + ( 1.0 - alpha) * shadowed_led[idx].b;
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								}
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								/**
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								 * It's actually a rainbow: a fire curve didn't really look right.
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								 * it's still cool, though!
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								 */
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								void rgb_mode_breath_fire(void) {
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								  static uint16_t last_timer = 0;
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								  if(!last_timer) last_timer = timer_read();
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								  uint16_t this_timer = timer_read();
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								  // too soon. don't spam updates
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								  if(this_timer - last_timer < ANIMATION_STEP_INTERVAL) return;
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								  uint16_t elapsed = this_timer - effect_start_timer;
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								  last_timer = this_timer;
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								  if(elapsed >= BREATH_FIRE_TIME) {
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								    // complete
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								    user_rgb_mode = FADE_BACK;
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								    effect_start_timer = this_timer;
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								  } else {
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								    // linear fade
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								    for(uint16_t i = 0; i < RGBLED_NUM; i++) {
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								      uint16_t space_offset = ABSDIFF(i,POWER_KEY_OFFSET);
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								      if(space_offset > SPACE_OFFSET_MAX) space_offset = RGBLED_NUM - space_offset;
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								      set_color_for_offsets(elapsed, space_offset, i);
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								    }
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								    rgblight_set();
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								  }
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								}
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								void rgb_mode_fade_back(void) {
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								  static uint16_t last_timer = 0;
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								  if(!last_timer) last_timer = timer_read();
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								  uint16_t this_timer = timer_read();
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								  // too soon. don't spam updates
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								  if(this_timer - last_timer < ANIMATION_STEP_INTERVAL) return;
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								  uint16_t elapsed = this_timer - effect_start_timer;
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								  last_timer = this_timer;
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								  float progress = (float)elapsed / FADE_BACK_TIME;
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								  progress = fmin(1.0,progress);
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								  for(uint8_t i = 0; i < RGBLED_NUM; i++) {
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								    led[i].r = shadowed_led[i].r * progress;
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								    led[i].g = shadowed_led[i].g * progress;
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								    led[i].b = shadowed_led[i].b * progress;
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								  }
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								  rgblight_set();
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								  if(elapsed >= FADE_BACK_TIME) user_rgb_mode = 0;
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								}
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								/** called when layer state or vstate has changed */
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								__attribute__ ((weak))
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								void set_state_leds(void) {
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								  return;
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								}
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								void matrix_scan_user(void) {
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								  static uint32_t last_layer = 0;
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								  static uint32_t last_vstate = 0;
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								  if(last_layer != layer_state || last_vstate != vstate) set_state_leds();
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								  last_layer = layer_state;
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								  last_vstate = vstate;
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  switch (user_rgb_mode) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    case BREATH_FIRE:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      rgb_mode_breath_fire();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    case FADE_BACK:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      rgb_mode_fade_back();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  matrix_scan_keymap();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void start_firey_return(void) {}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#endif
							 |