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								#include "17.h"
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								#include "backlight.h"
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								// Each layer gets a name for readability, which is then used in the keymap matrix below.
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								// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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								// Layer names don't all need to be of the same length, obviously, and you can also skip them
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								// entirely and just use numbers.
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								#define _BL 0
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								#define _FL 1
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								#define _RS 2
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								const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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								  /* Keymap _BL: (Base Layer) Default Layer
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								   * .-------------------.
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								   * |NL F|   /|   *|   -|
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								   * |-------------------|
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								   * |   7|   8|   9|    |
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								   * |--------------|    |
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								   * |   4|   5|   6|   +|
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								   * |-------------------|
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								   * |   1|   2|   3|    |
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								   * |--------------|    |
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								   * |        0|   .| Ent|
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								   * '-------------------'
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								   */
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								[_BL] = KEYMAP(
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								  LT(_FL, KC_NLCK), KC_PSLS, KC_PAST, KC_PMNS, \
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								  KC_P7,            KC_P8,   KC_P9,   KC_PPLS, \
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								  KC_P4,            KC_P5,   KC_P6, \
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								  KC_P1,            KC_P2,   KC_P3,   KC_PENT, \
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								  KC_P0,                     KC_PDOT),
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								  /* Keymap _FL: Function Layer
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								   * .-------------------.
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								   * |NL F|    |    | Fn0|
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								   * |-------------------|
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								   * |    | Fn4|    |    |
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								   * |--------------|    |
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								   * | Fn3|BL_S| Fn2| Fn6|
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								   * |-------------------|
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								   * |    | Fn5|    |    |
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								   * |--------------|    |
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								   * |      Fn1|    | Fn7|
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								   * '-------------------'
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								   */
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								[_FL] = KEYMAP(
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								  LT(_FL, KC_NLCK), KC_TRNS, KC_TRNS, RGB_TOG, \
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								  KC_TRNS,          RGB_SAI,    KC_TRNS, RGB_VAI, \
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								  RGB_HUD,             BL_STEP, RGB_HUI, \
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								  KC_TRNS,          RGB_SAD,    KC_TRNS, RGB_VAD, \
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								  RGB_MOD,                      KC_TRNS)
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								};
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								/*enum function_id {
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								};*/
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								const uint16_t PROGMEM fn_actions[] = {
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								};
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								void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
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								  switch (id) {
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								  }
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								}
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