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								/* Copyright 2017 Jason Williams
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								 * Copyright 2017 Jack Humbert
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								 * Copyright 2018 Yiancar
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								 *
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								 * This program is free software: you can redistribute it and/or modify
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								 * it under the terms of the GNU General Public License as published by
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								 * the Free Software Foundation, either version 2 of the License, or
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								 * (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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								 */
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								#ifndef RGB_MATRIX_H
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								#define RGB_MATRIX_H
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								#include <stdint.h>
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								#include <stdbool.h>
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								#include "color.h"
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								#include "quantum.h"
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								#ifdef IS31FL3731
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								    #include "is31fl3731.h"
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								#elif defined (IS31FL3733)
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								    #include "is31fl3733.h"
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								#endif
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								typedef struct Point {
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									uint8_t x;
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									uint8_t y;
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								} __attribute__((packed)) Point;
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								typedef struct rgb_led {
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									union {
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										uint8_t raw;
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										struct {
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											uint8_t row:4; // 16 max
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											uint8_t col:4; // 16 max
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										};
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									} matrix_co;
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									Point point;
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									uint8_t modifier:1;
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								} __attribute__((packed)) rgb_led;
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								extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL];
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								typedef struct
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								{
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									HSV color;
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									uint8_t index;
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								} rgb_indicator;
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								typedef union {
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								  uint32_t raw;
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								  struct {
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								    bool     enable  :1;
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								    uint8_t  mode    :6;
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								    uint16_t hue     :9;
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								    uint8_t  sat     :8;
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								    uint8_t  val     :8;
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								    uint8_t  speed   :8;//EECONFIG needs to be increased to support this
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								  };
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								} rgb_config_t;
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								enum rgb_matrix_effects {
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									RGB_MATRIX_SOLID_COLOR = 1,
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								#ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS
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								    RGB_MATRIX_ALPHAS_MODS,
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								#endif
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								#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
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								    RGB_MATRIX_DUAL_BEACON,
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								#endif
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								#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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								    RGB_MATRIX_GRADIENT_UP_DOWN,
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								#endif
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								#ifndef DISABLE_RGB_MATRIX_RAINDROPS
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								    RGB_MATRIX_RAINDROPS,
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								#endif
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								#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
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								    RGB_MATRIX_CYCLE_ALL,
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								#endif
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								#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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								    RGB_MATRIX_CYCLE_LEFT_RIGHT,
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								#endif
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								#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
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								    RGB_MATRIX_CYCLE_UP_DOWN,
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								#endif
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								#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
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								    RGB_MATRIX_RAINBOW_BEACON,
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								#endif
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								#ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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								    RGB_MATRIX_RAINBOW_PINWHEELS,
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								#endif
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								#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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								    RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
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								#endif
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								#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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								    RGB_MATRIX_JELLYBEAN_RAINDROPS,
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								#endif
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								#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
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								    RGB_MATRIX_DIGITAL_RAIN,
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								#endif
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								#ifdef RGB_MATRIX_KEYPRESSES
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								   #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
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								       RGB_MATRIX_SOLID_REACTIVE,
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								   #endif
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								   #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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								       RGB_MATRIX_SOLID_REACTIVE_SIMPLE,
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								   #endif
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								   #ifndef DISABLE_RGB_MATRIX_SPLASH
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								       RGB_MATRIX_SPLASH,
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								   #endif
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								   #ifndef DISABLE_RGB_MATRIX_MULTISPLASH
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								       RGB_MATRIX_MULTISPLASH,
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								   #endif
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								   #ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
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								       RGB_MATRIX_SOLID_SPLASH,
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								   #endif
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								   #ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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								       RGB_MATRIX_SOLID_MULTISPLASH,
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								   #endif
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								#endif
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								    RGB_MATRIX_EFFECT_MAX
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								};
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								void rgb_matrix_set_color( int index, uint8_t red, uint8_t green, uint8_t blue );
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								void rgb_matrix_set_color_all( uint8_t red, uint8_t green, uint8_t blue );
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								// This runs after another backlight effect and replaces
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								// colors already set
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								void rgb_matrix_indicators(void);
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								void rgb_matrix_indicators_kb(void);
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								void rgb_matrix_indicators_user(void);
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								void rgb_matrix_init(void);
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								void rgb_matrix_setup_drivers(void);
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								void rgb_matrix_set_suspend_state(bool state);
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								void rgb_matrix_set_indicator_state(uint8_t state);
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								void rgb_matrix_task(void);
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								// This should not be called from an interrupt
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								// (eg. from a timer interrupt).
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								// Call this while idle (in between matrix scans).
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								// If the buffer is dirty, it will update the driver with the buffer.
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								void rgb_matrix_update_pwm_buffers(void);
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								bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record);
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								void rgb_matrix_increase(void);
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								void rgb_matrix_decrease(void);
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								// void *backlight_get_key_color_eeprom_address(uint8_t led);
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								// void backlight_get_key_color( uint8_t led, HSV *hsv );
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								// void backlight_set_key_color( uint8_t row, uint8_t column, HSV hsv );
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								uint32_t rgb_matrix_get_tick(void);
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								void rgb_matrix_toggle(void);
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								void rgb_matrix_enable(void);
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								void rgb_matrix_enable_noeeprom(void);
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								void rgb_matrix_disable(void);
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								void rgb_matrix_disable_noeeprom(void);
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								void rgb_matrix_step(void);
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								void rgb_matrix_sethsv(uint16_t hue, uint8_t sat, uint8_t val);
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								void rgb_matrix_sethsv_noeeprom(uint16_t hue, uint8_t sat, uint8_t val);
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								void rgb_matrix_step_reverse(void);
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								void rgb_matrix_increase_hue(void);
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								void rgb_matrix_decrease_hue(void);
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								void rgb_matrix_increase_sat(void);
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								void rgb_matrix_decrease_sat(void);
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								void rgb_matrix_increase_val(void);
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								void rgb_matrix_decrease_val(void);
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								void rgb_matrix_increase_speed(void);
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								void rgb_matrix_decrease_speed(void);
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								void rgb_matrix_mode(uint8_t mode);
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								void rgb_matrix_mode_noeeprom(uint8_t mode);
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								uint8_t rgb_matrix_get_mode(void);
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								#ifndef RGBLIGHT_ENABLE
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								#define rgblight_toggle() rgb_matrix_toggle()
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								#define rgblight_enable() rgb_matrix_enable()
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								#define rgblight_enable_noeeprom() rgb_matrix_enable_noeeprom()
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								#define rgblight_disable() rgb_matrix_disable()
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								#define rgblight_disable_noeeprom() rgb_matrix_disable_noeeprom()
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								#define rgblight_step() rgb_matrix_step()
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								#define rgblight_sethsv(hue, sat, val) rgb_matrix_sethsv(hue, sat, val)
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								#define rgblight_sethsv_noeeprom(hue, sat, val) rgb_matrix_sethsv_noeeprom(hue, sat, val)
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								#define rgblight_step_reverse() rgb_matrix_step_reverse()
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								#define rgblight_increase_hue() rgb_matrix_increase_hue()
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								#define rgblight_decrease_hue() rgb_matrix_decrease_hue()
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								#define rgblight_increase_sat() rgb_matrix_increase_sat()
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								#define rgblight_decrease_sat() rgb_matrix_decrease_sat()
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								#define rgblight_increase_val() rgb_matrix_increase_val()
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								#define rgblight_decrease_val() rgb_matrix_decrease_val()
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								#define rgblight_increase_speed() rgb_matrix_increase_speed()
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								#define rgblight_decrease_speed() rgb_matrix_decrease_speed()
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								#define rgblight_mode(mode) rgb_matrix_mode(mode)
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								#define rgblight_mode_noeeprom(mode) rgb_matrix_mode_noeeprom(mode)
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								#define rgblight_get_mode() rgb_matrix_get_mode()
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								#endif
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								typedef struct {
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								    /* Perform any initialisation required for the other driver functions to work. */
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								    void (*init)(void);
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								    /* Set the colour of a single LED in the buffer. */
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								    void (*set_color)(int index, uint8_t r, uint8_t g, uint8_t b);
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								    /* Set the colour of all LEDS on the keyboard in the buffer. */
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								    void (*set_color_all)(uint8_t r, uint8_t g, uint8_t b);
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								    /* Flush any buffered changes to the hardware. */
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								    void (*flush)(void);
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								} rgb_matrix_driver_t;
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								extern const rgb_matrix_driver_t rgb_matrix_driver;
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								#endif
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