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					339 lines
				
				12 KiB
			
		
		
			
		
	
	
					339 lines
				
				12 KiB
			| 
								 
											8 years ago
										 
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								/* Copyright 2015-2017 Jack Humbert
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								 *
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								 * This program is free software: you can redistribute it and/or modify
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								 * it under the terms of the GNU General Public License as published by
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								 * the Free Software Foundation, either version 2 of the License, or
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								 * (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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								 */
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								#include "planck.h"
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								#include "action_layer.h"
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								extern keymap_config_t keymap_config;
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								bool isGame = false;
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								bool isMusic = false;
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								enum planck_layers {
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								  _COLEMAK,
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								  _GAME,
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								  _MUSIC,
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								  _LOWER,
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								  _RAISE,
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								  _ADJUST,
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								};
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								enum planck_keycodes {
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								  COLEMAK = SAFE_RANGE,
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								  GCTOGG,
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								  MCTOGG,
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								  LOWER,
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								  RAISE,
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								  LENNY,
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								  COMMENTHEAD,
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								  RICKANDMORT,
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								  MARIO,
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								  MARIOE,
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								  OVERWATCH,
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								  DOOM,
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								  DISNEY,
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								  NUMBERONE,
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								  CABBAGE,
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								  OLDSPICE,
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								};
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								enum {
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								  TD_SPC_ENT = 0,
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								  TD_ESC_CAPS
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								};
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								qk_tap_dance_action_t tap_dance_actions[] = {
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								  [TD_SPC_ENT] = ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT),
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								  [TD_ESC_CAPS]  = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS)
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								};
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								const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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								/* Colemak
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								 * ,-----------------------------------------------------------------------------------.
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								 * | Tab  |   Q  |   W  |   F  |   P  |   G  |   J  |   L  |   U  |   Y  |   ;  |  =   |
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								 * |------+------+------+------+------+-------------+------+------+------+------+------|
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								 * | Esc  |   A  |   R  |   S  |   T  |   D  |   H  |   N  |   E  |   I  |   O  |  "   |
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								 * |------+------+------+------+------+------|------+------+------+------+------+------|
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								 * | Shift|   Z  |   X  |   C  |   V  |   B  |   K  |   M  |   ,  |   .  |   /  |  -   |
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								 * |------+------+------+------+------+------+------+------+------+------+------+------|
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								 * | Ctrl | GUI  | Alt  |lenny |Lower | shift|space |Raise | macro|macro2|macro3|QWERTY|
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								 * `-----------------------------------------------------------------------------------'
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								 */
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								[_COLEMAK] = {
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								  {KC_TAB,  KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_EQL},
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								  {KC_ESC,  KC_A,    KC_R,    KC_S,    KC_T,    KC_D,    KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    KC_QUOT},
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								  {KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_MINS},
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								  {KC_LCTL, KC_LGUI, KC_LALT, LENNY, LOWER,   RSFT_T(KC_BSPC),  TD(TD_SPC_ENT),  RAISE,   COMMENTHEAD, RICKANDMORT, KC_LEFT, KC_RGHT}
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								},
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								/* Lower
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								 * ,-----------------------------------------------------------------------------------.
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								 * |      |      |      |   [  |   ]  |      |  (   |   )  |   {  |   }  |      |  +   |
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								 * |------+------+------+------+------+-------------+------+------+------+------+------|
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								 * | Del  |  F1  |  F2  |  F3  |  F4  |  F5  |  F6  | left | down |  up  | right|  |   |
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								 * |------+------+------+------+------+------|------+------+------+------+------+------|
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								 * |      |  F7  |  F8  |  F9  |  F10 |  F11 |  F12 |      |      |      |      |  _   |
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								 * |------+------+------+------+------+------+------+------+------+------+------+------|
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								 * |      |      |      |      |      |             |      | Next | Vol- | Vol+ | Play |
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								 * `-----------------------------------------------------------------------------------'
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								 */
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								[_LOWER] = {
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								  {_______, _______, _______, KC_LBRC, KC_RBRC, _______, KC_LPRN, KC_RPRN,  KC_LCBR,    KC_RCBR, _______, S(KC_EQL)},
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								  {KC_DEL,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_LEFT,    KC_DOWN,    KC_UP, KC_RGHT,   KC_PIPE},
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								  {_______, KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  _______,    _______,    _______, _______, KC_UNDS},
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								  {_______, _______, _______, _______, _______, _______, _______, _______,    KC_MNXT,    KC_VOLD, KC_VOLU, KC_MPLY}
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								},
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								/* Raise
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								 * ,-----------------------------------------------------------------------------------.
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								 * |   `  |   !  |   @  |   #  |   $  |   %  |   ^  |   &  |   *  |   (  |   )  | DEL  |
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								 * |------+------+------+------+------+-------------+------+------+------+------+------|
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								 * |  ~   |   1  |   2  |   3  |   4  |   5  |   6  |   7  |   8  |   9  |   0  |  \   |
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								 * |------+------+------+------+------+------|------+------+------+------+------+------|
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								 * |      |      |      |      |      |      |      |      |      |      |      |      |
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								 * |------+------+------+------+------+------+------+------+------+------+------+------|
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								 * |      |      |      |      |      |             |      |      |  bl- |  bl+ | GCTG |
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								 * `-----------------------------------------------------------------------------------'
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								 */
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								[_RAISE] = {
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								  {KC_GRV,  KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN,  KC_DEL},
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								  {KC_TILD, KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSLS},
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								  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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								  {_______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC,  MCTOGG,  GCTOGG}
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								},
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								/* Adjust (Lower + Raise)
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								 * ,-----------------------------------------------------------------------------------.
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								 * |      | Reset|      |      |      |      |      |      |      |      |      |  Del |
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								 * |------+------+------+------+------+-------------+------+------+------+------+------|
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								 * |      |      |      |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover|      |
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								 * |------+------+------+------+------+------|------+------+------+------+------+------|
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								 * |      |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof|      |      |      |      |      |
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								 * |------+------+------+------+------+------+------+------+------+------+------+------|
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								 * |      |      |      |      |      |             |      |      |      |      |      |
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								 * `-----------------------------------------------------------------------------------'
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								 */
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								[_ADJUST] = {
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								  {_______, RESET,   DEBUG,    RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL },
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								  {_______, _______, MU_MOD,  AU_ON,   AU_OFF,  AG_NORM, AG_SWAP, _______,  COLEMAK, _______,  _______,  _______},
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								  {_______, MUV_DE,  MUV_IN,  MU_ON,   MU_OFF,  _______, _______,  TERM_ON, TERM_OFF, _______, _______, _______},
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								  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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								},
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								[_GAME] = {
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								  {KC_TAB,  KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_EQL},
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								  {KC_ESC,  KC_A,    KC_R,    KC_S,    KC_T,    KC_D,    KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    KC_QUOT},
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								  {KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_MINS},
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								  {KC_LCTL, RAISE, KC_LALT, LOWER, KC_SPC, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
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								},
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								[_MUSIC] = {
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								  {MARIO,  MARIOE, OVERWATCH,  DOOM, DISNEY, NUMBERONE, CABBAGE, OLDSPICE, _______, _______, _______, _______},
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								  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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								  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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								  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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								}
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								};
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								#ifdef AUDIO_ENABLE
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								  float guitar[][2] = SONG(GUITAR_SOUND);
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								  float mario[][2] = SONG(MARIO_THEME);
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								  float marioe[][2] = SONG(MARIO_GAMEOVER);
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								  float overwatch[][2] = SONG(OVERWATCH_THEME);
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								  float doom[][2] = SONG(E1M1_DOOM);
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								  float disney[][2] = SONG(DISNEY_SONG);
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								  float numberone[][2] = SONG(NUMBER_ONE);
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								  float cabbage[][2] = SONG(CABBAGE_SONG);
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								  float oldspice[][2] = SONG(OLD_SPICE);
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								#endif
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								void setLayer(int layer) {
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								    if (layer == _COLEMAK) {
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								        #ifdef AUDIO_ENABLE
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								            stop_all_notes();
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								            PLAY_SONG(marioe);
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								        #endif
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								        set_single_persistent_default_layer(_COLEMAK);
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								        #ifdef BACKLIGHT_ENABLE
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								            backlight_set(0);
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								        #endif
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								    } else if (layer == _GAME) {
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								        #ifdef AUDIO_ENABLE
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								            stop_all_notes();
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								            PLAY_SONG(mario);
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								        #endif
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								        set_single_persistent_default_layer(_GAME);
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								        #ifdef BACKLIGHT_ENABLE
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								            backlight_set(15);
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								        #endif
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								    } else if (layer == _MUSIC) {
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								        #ifdef AUDIO_ENABLE
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								            stop_all_notes();
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								            PLAY_SONG(guitar);
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								        #endif
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								        set_single_persistent_default_layer(_MUSIC);
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								        #ifdef BACKLIGHT_ENABLE
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								            backlight_set(1);
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								        #endif
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								    }
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								}
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								bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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								  switch (keycode) {
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								    case COLEMAK:
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								      if (record->event.pressed) {
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								        set_single_persistent_default_layer(_COLEMAK);
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								        #ifdef BACKLIGHT_ENABLE
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										  backlight_set(0);
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								        #endif
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								      }
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								      return false;
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								      break;
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									case GCTOGG:
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								      if (record->event.pressed) {
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										  if (isGame) {
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								              if (isMusic)
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								                  setLayer(_MUSIC);
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								              else
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								                  setLayer(_COLEMAK);
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								              isGame = false;
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								          } else {
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								              setLayer(_GAME);
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								 | 
							
								              isGame = true;
							 | 
						||
| 
								 | 
							
								          }
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								      return false;
							 | 
						||
| 
								 | 
							
								      break;
							 | 
						||
| 
								 | 
							
								    case MCTOGG:
							 | 
						||
| 
								 | 
							
								        if (record->event.pressed) {
							 | 
						||
| 
								 | 
							
								            if (isMusic) {
							 | 
						||
| 
								 | 
							
								                if (isGame)
							 | 
						||
| 
								 | 
							
								                    setLayer(_GAME);
							 | 
						||
| 
								 | 
							
								                else
							 | 
						||
| 
								 | 
							
								                    setLayer(_COLEMAK);
							 | 
						||
| 
								 | 
							
								                isMusic = false;
							 | 
						||
| 
								 | 
							
								            } else {
							 | 
						||
| 
								 | 
							
								                setLayer(_MUSIC);
							 | 
						||
| 
								 | 
							
								                isMusic = true;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        return false;
							 | 
						||
| 
								 | 
							
								        break;
							 | 
						||
| 
								 | 
							
								    case LOWER:
							 | 
						||
| 
								 | 
							
								      if (record->event.pressed) {
							 | 
						||
| 
								 | 
							
								        layer_on(_LOWER);
							 | 
						||
| 
								 | 
							
								        update_tri_layer(_LOWER, _RAISE, _ADJUST);
							 | 
						||
| 
								 | 
							
								      } else {
							 | 
						||
| 
								 | 
							
								        layer_off(_LOWER);
							 | 
						||
| 
								 | 
							
								        update_tri_layer(_LOWER, _RAISE, _ADJUST);
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								      return false;
							 | 
						||
| 
								 | 
							
								      break;
							 | 
						||
| 
								 | 
							
								    case RAISE:
							 | 
						||
| 
								 | 
							
								      if (record->event.pressed) {
							 | 
						||
| 
								 | 
							
								        layer_on(_RAISE);
							 | 
						||
| 
								 | 
							
								        update_tri_layer(_LOWER, _RAISE, _ADJUST);
							 | 
						||
| 
								 | 
							
								      } else {
							 | 
						||
| 
								 | 
							
								        layer_off(_RAISE);
							 | 
						||
| 
								 | 
							
								        update_tri_layer(_LOWER, _RAISE, _ADJUST);
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								      return false;
							 | 
						||
| 
								 | 
							
								      break;
							 | 
						||
| 
								 | 
							
								    case LENNY:
							 | 
						||
| 
								 | 
							
								    	if (record->event.pressed) {
							 | 
						||
| 
								 | 
							
								    		SEND_STRING("()");
							 | 
						||
| 
								 | 
							
								    	}
							 | 
						||
| 
								 | 
							
								    	return false; break;
							 | 
						||
| 
								 | 
							
								    case COMMENTHEAD:
							 | 
						||
| 
								 | 
							
								    	if (record->event.pressed) {
							 | 
						||
| 
								 | 
							
								    		SEND_STRING("// ---------------------------------------------------------------");
							 | 
						||
| 
								 | 
							
								    	}
							 | 
						||
| 
								 | 
							
								    	return false; break;
							 | 
						||
| 
								 | 
							
								    case RICKANDMORT:
							 | 
						||
| 
								 | 
							
								    	if (record->event.pressed) {
							 | 
						||
| 
								 | 
							
								    		SEND_STRING("// ***************************************************************");
							 | 
						||
| 
								 | 
							
								    	}
							 | 
						||
| 
								 | 
							
								    	return false; break;
							 | 
						||
| 
								 | 
							
								    case MARIO:
							 | 
						||
| 
								 | 
							
								        if(record->event.pressed) {
							 | 
						||
| 
								 | 
							
								          #ifdef AUDIO_ENABLE
							 | 
						||
| 
								 | 
							
								            PLAY_SONG(mario);
							 | 
						||
| 
								 | 
							
								          #endif
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        return false; break;
							 | 
						||
| 
								 | 
							
								      case MARIOE:
							 | 
						||
| 
								 | 
							
								          if(record->event.pressed) {
							 | 
						||
| 
								 | 
							
								            #ifdef AUDIO_ENABLE
							 | 
						||
| 
								 | 
							
								              PLAY_SONG(marioe);
							 | 
						||
| 
								 | 
							
								            #endif
							 | 
						||
| 
								 | 
							
								          }
							 | 
						||
| 
								 | 
							
								          return false; break;
							 | 
						||
| 
								 | 
							
								      case OVERWATCH:
							 | 
						||
| 
								 | 
							
								          if(record->event.pressed) {
							 | 
						||
| 
								 | 
							
								            #ifdef AUDIO_ENABLE
							 | 
						||
| 
								 | 
							
								              PLAY_SONG(overwatch);
							 | 
						||
| 
								 | 
							
								            #endif
							 | 
						||
| 
								 | 
							
								          }
							 | 
						||
| 
								 | 
							
								          return false; break;
							 | 
						||
| 
								 | 
							
								      case DOOM:
							 | 
						||
| 
								 | 
							
								          if(record->event.pressed) {
							 | 
						||
| 
								 | 
							
								            #ifdef AUDIO_ENABLE
							 | 
						||
| 
								 | 
							
								              PLAY_SONG(doom);
							 | 
						||
| 
								 | 
							
								            #endif
							 | 
						||
| 
								 | 
							
								          }
							 | 
						||
| 
								 | 
							
								          return false; break;
							 | 
						||
| 
								 | 
							
								      case DISNEY:
							 | 
						||
| 
								 | 
							
								          if(record->event.pressed) {
							 | 
						||
| 
								 | 
							
								            #ifdef AUDIO_ENABLE
							 | 
						||
| 
								 | 
							
								              PLAY_SONG(disney);
							 | 
						||
| 
								 | 
							
								            #endif
							 | 
						||
| 
								 | 
							
								          }
							 | 
						||
| 
								 | 
							
								          return false; break;
							 | 
						||
| 
								 | 
							
								      case NUMBERONE:
							 | 
						||
| 
								 | 
							
								          if(record->event.pressed) {
							 | 
						||
| 
								 | 
							
								            #ifdef AUDIO_ENABLE
							 | 
						||
| 
								 | 
							
								              PLAY_SONG(numberone);
							 | 
						||
| 
								 | 
							
								            #endif
							 | 
						||
| 
								 | 
							
								          }
							 | 
						||
| 
								 | 
							
								          return false; break;
							 | 
						||
| 
								 | 
							
								      case CABBAGE:
							 | 
						||
| 
								 | 
							
								          if(record->event.pressed) {
							 | 
						||
| 
								 | 
							
								            #ifdef AUDIO_ENABLE
							 | 
						||
| 
								 | 
							
								              PLAY_SONG(cabbage);
							 | 
						||
| 
								 | 
							
								            #endif
							 | 
						||
| 
								 | 
							
								          }
							 | 
						||
| 
								 | 
							
								          return false; break;
							 | 
						||
| 
								 | 
							
								      case OLDSPICE:
							 | 
						||
| 
								 | 
							
								          if(record->event.pressed) {
							 | 
						||
| 
								 | 
							
								            #ifdef AUDIO_ENABLE
							 | 
						||
| 
								 | 
							
								              PLAY_SONG(oldspice);
							 | 
						||
| 
								 | 
							
								            #endif
							 | 
						||
| 
								 | 
							
								          }
							 | 
						||
| 
								 | 
							
								          return false; break;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								  return true;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void matrix_init_user(void) {
							 | 
						||
| 
								 | 
							
									set_single_persistent_default_layer(_COLEMAK);
							 | 
						||
| 
								 | 
							
									isGame = false;
							 | 
						||
| 
								 | 
							
								  #ifdef BACKLIGHT_ENABLE
							 | 
						||
| 
								 | 
							
								        backlight_level(0);
							 | 
						||
| 
								 | 
							
								  #endif
							 | 
						||
| 
								 | 
							
								}
							 |