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								#include "test_fixture.hpp"
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								#include "gmock/gmock.h"
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								#include "test_driver.hpp"
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								#include "test_matrix.h"
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								#include "keyboard.h"
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								#include "action.h"
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								#include "action_tapping.h"
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								extern "C" {
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								#include "action_layer.h"
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								}
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								extern "C" {
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								    void set_time(uint32_t t);
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								    void advance_time(uint32_t ms);
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								}
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								using testing::_;
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								using testing::AnyNumber;
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								using testing::Return;
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								using testing::Between;
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								void TestFixture::SetUpTestCase() {
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								    TestDriver driver;
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								    EXPECT_CALL(driver, send_keyboard_mock(_));
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								    keyboard_init();
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								}
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								void TestFixture::TearDownTestCase() {
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								}
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								TestFixture::TestFixture() {
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								}
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								TestFixture::~TestFixture() {
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								    TestDriver driver;
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								    layer_clear();
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								    clear_all_keys();
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								    // Run for a while to make sure all keys are completely released
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								    EXPECT_CALL(driver, send_keyboard_mock(_)).Times(AnyNumber());
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								    idle_for(TAPPING_TERM + 10);
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								    testing::Mock::VerifyAndClearExpectations(&driver);
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								    // Verify that the matrix really is cleared
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								    EXPECT_CALL(driver, send_keyboard_mock(KeyboardReport())).Times(Between(0, 1));
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								}
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								void TestFixture::run_one_scan_loop() {
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								    keyboard_task();
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								    advance_time(1);
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								}
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								void TestFixture::idle_for(unsigned time) {
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								    for (unsigned i=0; i<time; i++) {
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								        run_one_scan_loop();
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								    }
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								}
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