You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
					119 lines
				
				7.5 KiB
			
		
		
			
		
	
	
					119 lines
				
				7.5 KiB
			| 
								 
											7 years ago
										 
									 | 
							
								#include QMK_KEYBOARD_H
							 | 
						||
| 
								 | 
							
								#include "bootloader.h"
							 | 
						||
| 
								 | 
							
								#ifdef PROTOCOL_LUFA
							 | 
						||
| 
								 | 
							
								#include "lufa.h"
							 | 
						||
| 
								 | 
							
								#include "split_util.h"
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								#ifdef AUDIO_ENABLE
							 | 
						||
| 
								 | 
							
								  #include "audio.h"
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								#ifdef SSD1306OLED
							 | 
						||
| 
								 | 
							
								  #include "ssd1306.h"
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								extern keymap_config_t keymap_config;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#ifdef RGBLIGHT_ENABLE
							 | 
						||
| 
								 | 
							
								//Following line allows macro to read current RGB settings
							 | 
						||
| 
								 | 
							
								extern rgblight_config_t rgblight_config;
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								extern uint8_t is_master;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Each layer gets a name for readability, which is then used in the keymap matrix below.
							 | 
						||
| 
								 | 
							
								// The underscores don't mean anything - you can have a layer called STUFF or any other name.
							 | 
						||
| 
								 | 
							
								// Layer names don't all need to be of the same length, obviously, and you can also skip them
							 | 
						||
| 
								 | 
							
								// entirely and just use numbers.
							 | 
						||
| 
								 | 
							
								enum layer_number {
							 | 
						||
| 
								 | 
							
								    BASE = 0,
							 | 
						||
| 
								 | 
							
								    META,
							 | 
						||
| 
								 | 
							
								    SYMB,
							 | 
						||
| 
								 | 
							
								    GAME
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Fillers to make layering more clear
							 | 
						||
| 
								 | 
							
								#define _______ KC_TRNS
							 | 
						||
| 
								 | 
							
								#define XXXXXXX KC_NO
							 | 
						||
| 
								 | 
							
								//Macros
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  /* Qwerty
							 | 
						||
| 
								 | 
							
								   * ,-----------------------------------------.             ,-----------------------------------------.
							 | 
						||
| 
								 | 
							
								   * | Tab  |   Q  |   W  |   E  |   R  |   T  |             |   Y  |   U  |   I  |   O  |   P  |  @   |
							 | 
						||
| 
								 | 
							
								   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
							 | 
						||
| 
								 | 
							
								   * | Alt  |   A  |   S  |   D  |   F  |   G  |             |   H  |   J  |   K  |   L  |   ;  |  :   |
							 | 
						||
| 
								 | 
							
								   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
							 | 
						||
| 
								 | 
							
								   * | Shift|   Z  |   X  |   C  |   V  |   B  |             |   N  |   M  |   ,  |   .  |   /  |\/Sft |
							 | 
						||
| 
								 | 
							
								   * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
							 | 
						||
| 
								 | 
							
								   * | Ctrl | GUI  | App  | PrtSc| ESC/ |Space/|Tab/  |Back  |Enter/| Del  |PrtSc |=>GAME|=>SYMB|  \   |
							 | 
						||
| 
								 | 
							
								   * |      |      |      |      | ~SYMB|RCtrl |Shift |Space |~META |      |      |      |      |      |
							 | 
						||
| 
								 | 
							
								   * `-------------------------------------------------------------------------------------------------'
							 | 
						||
| 
								 | 
							
								   */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								[BASE] = LAYOUT( \
							 | 
						||
| 
								 | 
							
								      KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,             KC_T,                                     KC_Y,             KC_U,    KC_I,    KC_O,     KC_P,       KC_LBRC, \
							 | 
						||
| 
								 | 
							
								      KC_LALT, KC_A,    KC_S,    KC_D,    KC_F,             KC_G,                                     KC_H,             KC_J,    KC_K,    KC_L,     KC_SCLN,    KC_QUOT, \
							 | 
						||
| 
								 | 
							
								      KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,             KC_B,                                     KC_N,             KC_M,    KC_COMM, KC_DOT,   KC_SLSH,    SFT_T(KC_RO) , \
							 | 
						||
| 
								 | 
							
								      KC_LCTL, KC_LGUI, KC_APP,  KC_PSCR, LT(SYMB, KC_ESC), RCTL_T(KC_SPC), SFT_T(KC_TAB),  KC_BSPC,  LT(META, KC_ENT), KC_DELT, KC_PSCR, TG(GAME), TG(SYMB),   KC_JYEN \
							 | 
						||
| 
								 | 
							
								      ),
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  /* META
							 | 
						||
| 
								 | 
							
								   * ,-----------------------------------------.             ,-----------------------------------------.
							 | 
						||
| 
								 | 
							
								   * |   1  |   2  |   3  |   4  |   5  |   6  |             |   7  |   8  |   9  |   0  |   -  |  ^   |
							 | 
						||
| 
								 | 
							
								   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
							 | 
						||
| 
								 | 
							
								   * | Alt  |  F1  |      |Muhen | Henk |      |             | Left | Down |  Up  |Right |      |      |
							 | 
						||
| 
								 | 
							
								   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
							 | 
						||
| 
								 | 
							
								   * | Sft  |  F2  |  F3  |  F4  |  F5  |  F6  |             |  F7  |  F8  |  F9  | F10  | F11  |\/Sft |
							 | 
						||
| 
								 | 
							
								   * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
							 | 
						||
| 
								 | 
							
								   * | Ctrl | GUI  |  App |PrtSc |ESC/  |Space/|Tab/  |Back  |Enter/| Del  |Reset |=>GAME|=>SYMB|  \   |
							 | 
						||
| 
								 | 
							
								   * |      |      |      |      |~SYMB |RCtrl |Shift |Space |~META |      |      |      |      |      |
							 | 
						||
| 
								 | 
							
								   * `-------------------------------------------------------------------------------------------------'
							 | 
						||
| 
								 | 
							
								   */
							 | 
						||
| 
								 | 
							
								  [META] = LAYOUT( \
							 | 
						||
| 
								 | 
							
								    KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,                      KC_7,    KC_8,    KC_9,  KC_0,    KC_MINS, KC_EQL, \
							 | 
						||
| 
								 | 
							
								    _______, KC_F1,   XXXXXXX, KC_MHEN, KC_HENK, XXXXXXX,                   KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, XXXXXXX, \
							 | 
						||
| 
								 | 
							
								    _______, KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,                     KC_F7,   KC_F8,   KC_F9, KC_F10,  KC_F11,  SFT_T(KC_RO), \
							 | 
						||
| 
								 | 
							
								    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, _______, _______ \
							 | 
						||
| 
								 | 
							
								  ),
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  /* SYMB
							 | 
						||
| 
								 | 
							
								   * ,-----------------------------------------.             ,-----------------------------------------.
							 | 
						||
| 
								 | 
							
								   * |   !  |   "  |   #  |   $  |   %  |   &  |             |   '  |   (  |   )  |   ~  |   =  |  ~   |
							 | 
						||
| 
								 | 
							
								   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
							 | 
						||
| 
								 | 
							
								   * | Alt  |      |      |      |      |      |             |   (  |   )  |   {  |   }  |   +  |  *   |
							 | 
						||
| 
								 | 
							
								   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
							 | 
						||
| 
								 | 
							
								   * | Sft  |      |      |      |      |      |             |   [  |   ]  |   <  |   >  |   ?  |  \   |
							 | 
						||
| 
								 | 
							
								   * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
							 | 
						||
| 
								 | 
							
								   * | Ctrl | GUI  |  App |PrtSc |ESC/  |Space/|Tab/  |Back  |Enter/| Del  |PrtSc |=>GAME|=>SYMB|  \   |
							 | 
						||
| 
								 | 
							
								   * |      |      |      |      |~SYMB |RCtrl |Shift |Space |~META |      |      |      |      |      |
							 | 
						||
| 
								 | 
							
								   * `-------------------------------------------------------------------------------------------------'
							 | 
						||
| 
								 | 
							
								   */
							 | 
						||
| 
								 | 
							
								  [SYMB] = LAYOUT( \
							 | 
						||
| 
								 | 
							
								    S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6),                   S(KC_7), S(KC_8), S(KC_9),    S(KC_0),    S(KC_MINS), S(KC_EQL), \
							 | 
						||
| 
								 | 
							
								    _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,                   S(KC_8), S(KC_9), S(KC_RBRC), S(KC_BSLS), S(KC_SCLN), S(KC_QUOT), \
							 | 
						||
| 
								 | 
							
								    _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,                   KC_RBRC, KC_BSLS, S(KC_COMM), S(KC_DOT),  S(KC_SLSH), S(KC_RO), \
							 | 
						||
| 
								 | 
							
								    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,    _______,   _______,    _______ \
							 | 
						||
| 
								 | 
							
								  ),
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  /* GAME
							 | 
						||
| 
								 | 
							
								   * ,-----------------------------------------.             ,-----------------------------------------.
							 | 
						||
| 
								 | 
							
								   * | Tab  |   Q  |   W  |   E  |   R  |   T  |             |   Y  |   U  |   I  |   O  |   P  |  @   |
							 | 
						||
| 
								 | 
							
								   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
							 | 
						||
| 
								 | 
							
								   * | Alt  |   A  |   S  |   D  |   F  |   G  |             |   H  |   J  |   K  |   L  |   ;  |  :   |
							 | 
						||
| 
								 | 
							
								   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
							 | 
						||
| 
								 | 
							
								   * | Sft  |   Z  |   X  |   C  |   V  |   B  |             |   N  |   M  |   ,  |   .  |   /  |\/Sft |
							 | 
						||
| 
								 | 
							
								   * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
							 | 
						||
| 
								 | 
							
								   * | Ctrl | GUI  |  App |PrtSc | ESC  |Space |Tab   |Back  |Enter | Del  |PrtSc |=>GAME|=>SYMB|  \   |
							 | 
						||
| 
								 | 
							
								   * |      |      |      |      |      |      |      |Space |      |      |      |      |      |      |
							 | 
						||
| 
								 | 
							
								   * `-------------------------------------------------------------------------------------------------'
							 | 
						||
| 
								 | 
							
								   */
							 | 
						||
| 
								 | 
							
								  [GAME] = LAYOUT( \
							 | 
						||
| 
								 | 
							
								    KC_TAB,   KC_Q,    KC_W,   KC_E,    KC_R,   KC_T,                           KC_Y,   KC_U,    KC_I,     KC_O,    KC_P,    KC_LBRC, \
							 | 
						||
| 
								 | 
							
								    KC_LALT,  KC_A,    KC_S,   KC_D,    KC_F,   KC_G,                           KC_H,   KC_J,    KC_K,     KC_L,    KC_SCLN, KC_QUOT, \
							 | 
						||
| 
								 | 
							
								    KC_LSFT,  KC_Z,    KC_X,   KC_C,    KC_V,   KC_B,                           KC_N,   KC_M,    KC_COMM,  KC_DOT,  KC_SLSH, SFT_T(KC_RO), \
							 | 
						||
| 
								 | 
							
								    KC_LCTRL, KC_LGUI, KC_APP, KC_PSCR, KC_ESC, KC_SPC, KC_TAB,     KC_BSPC,    KC_ENT, KC_DELT, KC_PSCR,  _______, _______, KC_JYEN \
							 | 
						||
| 
								 | 
							
								  )
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								};
							 |