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					65 lines
				
				2.4 KiB
			
		
		
			
		
	
	
					65 lines
				
				2.4 KiB
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											7 years ago
										 
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								#include "tap_dances.h"
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								//define diablo macro timer variables
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								uint16_t diablo_timer[4];
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								uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
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								uint8_t diablo_key_time[4];
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								// has the correct number of seconds elapsed (as defined by diablo_times)
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								bool check_dtimer(uint8_t dtimer) { return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; };
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								// Cycle through the times for the macro, starting at 0, for disabled.
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								// Max of six values, so don't exceed
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								void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
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								  if (state->count >= 7) {
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								    diablo_key_time[diablo_key] = diablo_times[0];
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								    reset_tap_dance(state);
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								  }  else {
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								    diablo_key_time[diablo_key] = diablo_times[state->count - 1];
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								  }
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								}
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								// Would rather have one function for all of this, but no idea how to do that...
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								void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 0); }
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								void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 1); }
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								void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 2); }
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								void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 3); }
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								//Tap Dance Definitions
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								qk_tap_dance_action_t tap_dance_actions[] = {
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								  // tap once to disable, and more to enable timed micros
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								  [TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
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								  [TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
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								  [TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
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								  [TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
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								};
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								// Sends the key press to system, but only if on the Diablo layer
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								void send_diablo_keystroke(uint8_t diablo_key) {
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								  if (biton32(layer_state) == _DIABLO) {
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								    switch (diablo_key) {
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								      case 0:
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								        tap(KC_1); break;
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								      case 1:
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								        tap(KC_2); break;
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								      case 2:
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								        tap(KC_3); break;
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								      case 3:
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								        tap(KC_4); break;
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								    }
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								  }
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								}
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								// Checks each of the 4 timers/keys to see if enough time has elapsed
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								// Runs the "send string" command if enough time has passed, and resets the timer.
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								void run_diablo_macro_check(void) {
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								  uint8_t dtime;
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								  for (dtime = 0; dtime < 4; dtime++) {
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								    if (check_dtimer(dtime) && diablo_key_time[dtime]) {
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								      diablo_timer[dtime] = timer_read();
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								      send_diablo_keystroke(dtime);
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								    }
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								  }
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								}
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