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								#include QMK_KEYBOARD_H
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								// Each layer gets a name for readability, which is then used in the keymap matrix below.
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								// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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								// Layer names don't all need to be of the same length, obviously, and you can also skip them
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								// entirely and just use numbers.
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								#define _QWERTY 0
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								#define _FN 1
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								#define _ULCK 2
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								// Fillers to make layering more clear
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								#define _______ KC_TRNS
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								#define XXXXXXX KC_NO
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								#define HYP_TIC ALL_T(KC_GRV)
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								#define EQ_LOCK TD(TD_EQ_LOCK)
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								#define MIN_ULK TD(TD_MIN_ULOCK)
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								//Tap Dance Declarations
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								enum {
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								  TD_EQ_LOCK = 0,
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								  TD_MIN_ULOCK
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								};
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								const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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								  /* Qwerty
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								   * ,-----------------------------------------------------------------------------------.
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								   * |   =  |   1  |   2  |   3  |   4  |   5  |   6  |   7  |   8  |   9  |   0  |  -   |
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								   * |------+------+------+------+------+------+------+------+------+------+------+------|
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								   * | Tab  |   Q  |   W  |   E  |   R  |   T  |   Y  |   U  |   I  |   O  |   P  |  \   |
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								   * |------+------+------+------+------+-------------+------+------+------+------+------|
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								   * | Ctrl |   A  |   S  |   D  |   F  |   G  |   H  |   J  |   K  |   L  |   ;  |  "   |
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								   * |------+------+------+------+------+------|------+------+------+------+------+------|
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								   * | Shift|   Z  |   X  |   C  |   V  |   B  |   N  |   M  |   ,  |   .  |   /  |Shift |
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								   * |------+------+------+------+------+------+------+------+------+------+------+------|
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								   * |  FN  |   `  | Alt  | LGUI | Back | ESC  |ENTER | SPCE | RGUI |   [  |  ]   |  FN  |
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								   * `-----------------------------------------------------------------------------------'
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								   */
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								  [_QWERTY] = LAYOUT_preonic_grid( \
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								    EQ_LOCK, KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    MIN_ULK, \
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								    KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSLS, \
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								    KC_LCTL, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, \
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								    KC_LSPO, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSPC, \
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								    MO(_FN), HYP_TIC, KC_LALT, KC_LGUI, KC_BSPC, KC_ESC,  KC_ENT,  KC_SPC,  KC_RGUI, KC_LBRC, KC_RBRC, MO(_FN)  \
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								  ),
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								  /* Fn
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								   * ,-----------------------------------------------------------------------------------.
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								   * |      |  F1  |  F2  |  F3  |  F4  |  F5  |  F6  |  F7  |  F8  |  F9  |  F10 |      |
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								   * |------+------+------+------+------+-------------+------+------+------+------+------|
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								   * |      |  F11 |  F12 |  F13 |  F14 |  F15 |  F16 |  F17 |  F18 |  F19 |  F20 |      |
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								   * |------+------+------+------+------+-------------+------+------+------+------+------|
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								   * |      | VOL- | VOL+ | MUTE |BLtogg|      | LEFT | DOWN |  UP  | RGHT |      |      |
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								   * |------+------+------+------+------+------|------+------+------+------+------+------|
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								   * |      | BL-  | BL+  |Aud on|AudOff|AGnorm|AGswap|      |      |      |      |      |
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								   * |------+------+------+------+------+------|------+------+------+------+------+------|
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								   * |      |Voice-|Voice+|Mus on|MusOff|      |      |PLY/PS|      | PREV | NEXT |      |
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								   * `-----------------------------------------------------------------------------------'
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								   */
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								  [_FN] = LAYOUT_preonic_grid( \
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								    _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  _______, \
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								    _______, KC_F11,  KC_F12,  KC_F13,  KC_F14,  KC_F15,  KC_F16,  KC_F17,  KC_F18,  KC_F19,  KC_F20,  _______, \
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								    _______, KC_VOLD, KC_VOLU, KC_MUTE, BL_TOGG, _______, KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT, _______, _______, \
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								    _______, BL_DEC,  BL_INC,  AU_ON,   AU_OFF,  AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, \
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								    _______, MUV_DE,  MUV_IN,  MU_ON,   MU_OFF,  _______, _______, KC_MPLY, _______, KC_MPRV, KC_MNXT, _______  \
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								  )
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								};
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								float tone_startup[][2] = {
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								  {NOTE_B5, 20},
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								  {NOTE_B6, 8},
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								  {NOTE_DS6, 20},
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								  {NOTE_B6, 8}
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								};
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								float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
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								float music_scale[][2]  = SONG(MUSIC_SCALE_SOUND);
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								void persistent_default_layer_set(uint16_t default_layer) {
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								  eeconfig_update_default_layer(default_layer);
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								  default_layer_set(default_layer);
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								}
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								/*bool process_record_user(uint16_t keycode, keyrecord_t *record) {*/
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								  /*return true;*/
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								  /*[>switch (keycode) {<]*/
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								    /*[>case QWERTY:<]*/
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								      /*[>return true;<]*/
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								  /*[>}<]*/
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								/*};*/
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								void matrix_init_user(void) {
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								  startup_user();
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								}
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								void startup_user()
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								{
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								  _delay_ms(20); // gets rid of tick
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								  PLAY_SONG(tone_startup);
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								}
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								void shutdown_user()
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								{
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								  PLAY_SONG(tone_goodbye);
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								  _delay_ms(150);
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								  stop_all_notes();
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								}
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								void music_on_user(void)
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								{
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								  music_scale_user();
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								}
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								void music_scale_user(void)
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								{
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								  PLAY_SONG(music_scale);
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								}
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												tap-dance: Major rework, to make it more reliable
This reworks how the tap-dance feature works: instead of one global
state, we have a state for each tap-dance key, so we can cancel them
when another tap-dance key is in flight. This fixes #527.
Since we have a state for each key, we can avoid situation where a keyup
would mess with our global state. This fixes #563.
And while here, we also make sure to fire events only once, and this
fixes #574.
There is one breaking change, though: tap-dance debugging support was
removed, because dumping the whole state would increase the firmware
size too much. Any keymap that made use of this, will have to be
updated (but there's no such keymap in the repo).
Also, there's a nice trick used in this rework: we need to iterate
through tap_dance_actions in a few places, to check for timeouts, and so
on. For this, we'd need to know the size of the array. We can't discover
that at compile-time, because tap-dance gets compiled separately. We'd
like to avoid having to terminate the list with a sentinel value,
because that would require updates to all keymaps that use the feature.
So, we keep track of the highest tap-dance code seen so far, and iterate
until that index.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
											
										 
										
											9 years ago
										 
									 
								 
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								qk_tap_dance_action_t tap_dance_actions[] = {
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								  //Tap once for equal, twice for hyper + X (alfred lock)
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								  [TD_EQ_LOCK] = ACTION_TAP_DANCE_DOUBLE(KC_EQL,  HYPR(KC_X)),
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								  //Tap once for minus, twice for time.heals.nothing
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								  [TD_MIN_ULOCK] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, M(_ULCK))
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								};
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								const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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								{
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								  switch(id) {
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								    case _ULCK:
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							 | 
							
								
							 | 
							
							
								      if (record->event.pressed) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        /* time.heals.nothing */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return MACRO( I(220), T(T), T(I), T(M), T(E), T(DOT), T(H), T(E), T(A), T(L), T(S), T(DOT), T(N), T(O), T(T), T(H), T(I), T(N), T(G), END);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return MACRO_NONE;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 |