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#include QMK_KEYBOARD_H
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#include "losinggeneration-config.h"
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#include "losinggeneration-keymap.h"
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extern keymap_config_t keymap_config;
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#define NUMBER_ROW \
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KC_GRV ,KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_DEL
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = CATMAP( NUMBER_ROW, QWERTY_LAYER ),
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[_COLEMAK] = CATMAP( NUMBER_ROW, COLEMAK_LAYER ),
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[_WORKMAN] = CATMAP( NUMBER_ROW, WORKMAN_LAYER ),
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[_DVORAK] = CATMAP( NUMBER_ROW, DVORAK_LAYER ),
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[_GAME] = CATMAP( NUMBER_ROW, GAME_LAYER ),
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[_NUMPAD] = CATMAP( \
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_NLCK, KC_PAST, KC_PSLS, KC_BSPC, KC_BSPC, \
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NUMPAD_LAYER \
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),
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[_MOUSE] = CATMAP( \
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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MOUSE_LAYER \
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),
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[_LOWER] = CATMAP( \
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KC_TILD, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL , \
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LOWER_LAYER \
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),
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[_RAISE] = CATMAP(NUMBER_ROW, RAISE_LAYER ),
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------..-----------------------------------------.
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* | RESET|DEBUG | | | | || | | | | | |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* | | F1 | F2 | F3 | F4 | || | Game |Numpad| Mouse| |Sleep |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* | | F5 | F6 | F7 | F8 | || |Qwerty|Colmak|Workmn|Dvorak| |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* | CAPS | F9 | F10 | F11 | F12 | || | | | | Up | |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* | | | | | | || | | XXX | Left | Down |Right |
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* `-----------------------------------------''-----------------------------------------'
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*/
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[_ADJUST] = CATMAP( \
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RESET , DEBUG , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, KC_F1 , KC_F2 , KC_F3 , KC_F4 , _______, _______, TO_GAME, TO_NUM , TO_MS , _______, KC_SLEP, \
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_______, KC_F5 , KC_F6 , KC_F7 , KC_F8 , _______, _______, QWERTY , COLEMAK, WORKMAN, DVORAK , _______, \
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KC_CAPS, KC_F9 , KC_F10, KC_F11 , KC_F12 , _______, _______, _______, _______, _______, KC_UP , _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT \
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)
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};
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