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					64 lines
				
				1.7 KiB
			
		
		
			
		
	
	
					64 lines
				
				1.7 KiB
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											8 years ago
										 
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								#include "333fred.h"
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								#include "quantum.h"
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								#include "action.h"
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								typedef enum {
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								    SINGLE_TAP, SINGLE_HOLD, DOUBLE
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								} tap_dance_state_enum;
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								static tap_dance_state_enum tap_dance_state;
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								static bool tap_dance_active = false;
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								void tap_dance_layer_finished(qk_tap_dance_state_t *state, void *user_data) {
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								    // Determine the current state
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								    if (state->count == 1) {
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								        if (state->interrupted || state->pressed == 0) tap_dance_state = SINGLE_TAP;
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								        else tap_dance_state = SINGLE_HOLD;
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								    } else {
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								        // Handle any number of other taps as a VIM movement hold
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								        tap_dance_state = DOUBLE;
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								    }
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								    switch (tap_dance_state) {
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								        case SINGLE_TAP:
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								            if (tap_dance_active) {
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								                reset_oneshot_layer();
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								                tap_dance_active = false;
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								            } else {
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								                set_oneshot_layer(SYMB, ONESHOT_START);
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								                tap_dance_active = true;
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								            }
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								            break;
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								        case SINGLE_HOLD:
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								            layer_on(SYMB);
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								            break;
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								        case DOUBLE:
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								            layer_on(VIM);
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								    }
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								}
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								void tap_dance_layer_reset(qk_tap_dance_state_t *state, void *user_data) {
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								    switch(tap_dance_state) {
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								        case SINGLE_TAP:
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								            clear_oneshot_layer_state(ONESHOT_PRESSED);
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								            break;
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								        case SINGLE_HOLD:
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								            layer_off(SYMB);
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								            break;
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								        case DOUBLE:
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								            layer_off(VIM);
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								            break;
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								    }
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								}
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								qk_tap_dance_action_t tap_dance_actions[] = {
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								    [TD_SYM_VIM] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, tap_dance_layer_finished, tap_dance_layer_reset)
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								};
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								void tap_dance_process_record(uint16_t keycode) {
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								    if (tap_dance_state == SINGLE_TAP && keycode != TD(TD_SYM_VIM)) {
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								        tap_dance_active = false;
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								    }
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								}
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