|  |  |  | /*
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							|  |  |  |              LUFA Library | 
					
						
							|  |  |  |      Copyright (C) Dean Camera, 2010. | 
					
						
							|  |  |  |                | 
					
						
							|  |  |  |   dean [at] fourwalledcubicle [dot] com | 
					
						
							|  |  |  |       www.fourwalledcubicle.com | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 
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							|  |  |  | /*
 | 
					
						
							|  |  |  |   Copyright 2010  Dean Camera (dean [at] fourwalledcubicle [dot] com) | 
					
						
							|  |  |  | 
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							|  |  |  |   Permission to use, copy, modify, distribute, and sell this  | 
					
						
							|  |  |  |   software and its documentation for any purpose is hereby granted | 
					
						
							|  |  |  |   without fee, provided that the above copyright notice appear in  | 
					
						
							|  |  |  |   all copies and that both that the copyright notice and this | 
					
						
							|  |  |  |   permission notice and warranty disclaimer appear in supporting  | 
					
						
							|  |  |  |   documentation, and that the name of the author not be used in  | 
					
						
							|  |  |  |   advertising or publicity pertaining to distribution of the  | 
					
						
							|  |  |  |   software without specific, written prior permission. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   The author disclaim all warranties with regard to this | 
					
						
							|  |  |  |   software, including all implied warranties of merchantability | 
					
						
							|  |  |  |   and fitness.  In no event shall the author be liable for any | 
					
						
							|  |  |  |   special, indirect or consequential damages or any damages | 
					
						
							|  |  |  |   whatsoever resulting from loss of use, data or profits, whether | 
					
						
							|  |  |  |   in an action of contract, negligence or other tortious action, | 
					
						
							|  |  |  |   arising out of or in connection with the use or performance of | 
					
						
							|  |  |  |   this software. | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 
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							|  |  |  | /** \file
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							|  |  |  |  * | 
					
						
							|  |  |  |  *  Main module for the Bluetooth stack. This module contains the overall Bluetooth | 
					
						
							|  |  |  |  *  stack state variables and the main Bluetooth stack management functions. | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | #include "BluetoothStack.h"
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							|  |  |  | /** Bluetooth device connection information structure. Once connected to a remote device, this structure tracks the
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							|  |  |  |  *  connection state of the individual L2CAP channels. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | Bluetooth_Connection_t Bluetooth_Connection = { IsConnected: false }; | 
					
						
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							|  |  |  | /** Bluetooth device state information structure. This structure contains details on the current Bluetooth stack
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							|  |  |  |  *  state. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | Bluetooth_Stack_State_t Bluetooth_State     = { IsInitialized: false }; | 
					
						
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							|  |  |  | /** Bluetooth stack initialization function. This function must be called once to initialize the Bluetooth stack,
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							|  |  |  |  *  ready for connection to remote devices. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \note This function only begins the initialization process; the stack is initialized as the main Bluetooth stack | 
					
						
							|  |  |  |  *        management task is repeatedly called. The initialization process ends when the IsInitialized element of the | 
					
						
							|  |  |  |  *        \ref Bluetooth_State structure becomes true and the \ref Bluetooth_StackInitialized() callback fires. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | void Bluetooth_Stack_Init(void) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	/* Reset the HCI state machine - this will eventually reset the adapter and stack when the Bluetooth stack task is called */ | 
					
						
							|  |  |  | 	Bluetooth_State.CurrentHCIState = Bluetooth_Init; | 
					
						
							|  |  |  | 	Bluetooth_State.NextHCIState    = Bluetooth_Init; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | /** Bluetooth stack management task. This task must be repeatedly called to maintain the Bluetooth stack and any connection
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							|  |  |  |  *  to remote Bluetooth devices, including both the HCI control layer and the ACL channel layer. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | void Bluetooth_Stack_USBTask(void) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	if (USB_HostState != HOST_STATE_Configured) | 
					
						
							|  |  |  | 	  return; | 
					
						
							|  |  |  | 
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							|  |  |  | 	Bluetooth_HCITask(); | 
					
						
							|  |  |  | 	Bluetooth_ACLTask(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | /** Retrieves the channel information structure with the given local or remote channel number from the channel list.
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							|  |  |  |  * | 
					
						
							|  |  |  |  *  \param[in] SearchValue  Value to search for in the channel structure list | 
					
						
							|  |  |  |  *  \param[in] SearchKey    Key to search within the channel structure, a CHANNEL_SEARCH_* mask | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \return Pointer to the matching channel information structure in the channel table if found, NULL otherwise | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | Bluetooth_Channel_t* Bluetooth_GetChannelData(const uint16_t SearchValue, const uint8_t SearchKey) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	for (uint8_t i = 0; i < BLUETOOTH_MAX_OPEN_CHANNELS; i++) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		Bluetooth_Channel_t* ChannelData = &Bluetooth_Connection.Channels[i]; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 		bool FoundMatch = false; | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		switch (SearchKey) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			case CHANNEL_SEARCH_LOCALNUMBER: | 
					
						
							|  |  |  | 				FoundMatch = (SearchValue == ChannelData->LocalNumber); | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			case CHANNEL_SEARCH_REMOTENUMBER: | 
					
						
							|  |  |  | 				FoundMatch = (SearchValue == ChannelData->RemoteNumber); | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			case CHANNEL_SEARCH_PSM: | 
					
						
							|  |  |  | 				FoundMatch = (SearchValue == ChannelData->PSM); | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 		if (FoundMatch) | 
					
						
							|  |  |  | 		  return ChannelData; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	return NULL; | 
					
						
							|  |  |  | } |