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					47 lines
				
				850 B
			
		
		
			
		
	
	
					47 lines
				
				850 B
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											6 years ago
										 
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								#include QMK_KEYBOARD_H
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								extern keymap_config_t keymap_config;
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								// Each layer gets a name for readability, which is then used in the keymap matrix below.
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								// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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								// Layer names don't all need to be of the same length, obviously, and you can also skip them
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								// entirely and just use numbers.
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								enum pad_layers {
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								  _L1,
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								  _FUNC
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								};
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								// Defines for task manager and such
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								#define CALTDEL LCTL(LALT(KC_DEL))
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								#define TSKMGR LCTL(LSFT(KC_ESC))
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								const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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								/* Layer 1
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								 * ,------.
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								 * |  1   |
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								 * |------|
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								 * |  2   |
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								 * |------|
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								 * |  FN  |
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								 * `------'
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								 */
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								[_L1] = LAYOUT( \
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								    KC_1, \
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								    KC_2, \
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								    MO(_FUNC)  \
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								),
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								[_FUNC] = LAYOUT( \
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								    CALTDEL, \
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								    TSKMGR, \
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								    _______ \
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								)
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								};
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								void matrix_init_user(void) {
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								}
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