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					48 lines
				
				2.6 KiB
			
		
		
			
		
	
	
					48 lines
				
				2.6 KiB
			|   
											8 years ago
										 | /** \file | ||
|  |  * | ||
|  |  *  This file contains special DoxyGen information for the generation of the main page and other special | ||
|  |  *  documentation pages. It is not a project source file. | ||
|  |  */ | ||
|  | 
 | ||
|  | /** \page Page_WritingBoardDrivers Writing LUFA Board Drivers | ||
|  |  * | ||
|  |  *  LUFA ships with several basic pre-made board drivers, to control hardware present on the supported board | ||
|  |  *  hardware - such as Dataflash ICs, LEDs, Joysticks, or other hardware peripherals. When compiling an application | ||
|  |  *  which makes use of one or more board drivers located in <i>LUFA/Drivers/Board</i>, you must also indicate which | ||
|  |  *  board hardware you are using in your project makefile. This is done by defining the <tt>BOARD</tt> macro using | ||
|  |  *  the <tt>-D</tt> switch passed to the compiler, with a constant of <tt>BOARD_{Name}</tt>. For example, | ||
|  |  *  <tt>-DBOARD=BOARD_USBKEY</tt> instructs the compiler to use the USBKEY board hardware drivers. | ||
|  |  * | ||
|  |  *  If your application does not use <i>any</i> board level drivers, you can omit the definition of the <tt>BOARD</tt> | ||
|  |  *  macro. However, some users may wish to write their own custom board hardware drivers which are to remain compatible | ||
|  |  *  with the LUFA hardware API. To do this, the <tt>BOARD</tt> macro should be defined to the value <tt>BOARD_USER</tt>. | ||
|  |  *  This indicates that the board level drivers should be located in a folder named "Board" located inside the | ||
|  |  *  application's folder. | ||
|  |  * | ||
|  |  *  When used, the driver stub files located in the <tt>LUFA/CodeTemplates/DriverStubs</tt> folder should be copied to | ||
|  |  *  the user application's <tt>Board/</tt> directory, and filled out to include the values and code needed to control | ||
|  |  *  the custom board hardware. Once done, the existing LUFA board level APIs (accessed in the regular | ||
|  |  *  <tt>LUFA/Drivers/Board/</tt> folder) will redirect to the user board drivers, maintaining code compatibility and | ||
|  |  *  allowing for a different board to be selected through the project makefile with no code changes. | ||
|  |  * | ||
|  |  *  \section Sec_BoardTemplates Board Driver Templates | ||
|  |  * | ||
|  |  *  The templates for each board driver are reproduced below. | ||
|  |  * | ||
|  |  *  \subsection SSec_BoardTemplates_Board Template for USER <Board/Board.h> | ||
|  |  *  \include "DriverStubs/Board.h" | ||
|  |  * | ||
|  |  *  \subsection SSec_BoardTemplates_Buttons Template for USER <Board/Buttons.h> | ||
|  |  *  \include "DriverStubs/Buttons.h" | ||
|  |  * | ||
|  |  *  \subsection SSec_BoardTemplates_Dataflash Template for USER <Board/Dataflash.h> | ||
|  |  *  \include "DriverStubs/Dataflash.h" | ||
|  |  * | ||
|  |  *  \subsection SSec_BoardTemplates_Joystick Template for USER <Board/Joystick.h> | ||
|  |  *  \include "DriverStubs/Joystick.h" | ||
|  |  * | ||
|  |  *  \subsection SSec_BoardTemplates_LEDs Template for USER <Board/LEDs.h> | ||
|  |  *  \include "DriverStubs/LEDs.h" | ||
|  |  */ | ||
|  | 
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