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					60 lines
				
				1.6 KiB
			
		
		
			
		
	
	
					60 lines
				
				1.6 KiB
			| 
								 
											9 years ago
										 
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								#include "process_chording.h"
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								bool keys_chord(uint8_t keys[]) {
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								  uint8_t keys_size = sizeof(keys)/sizeof(keys[0]);
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								  bool pass = true;
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								  uint8_t in = 0;
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								  for (uint8_t i = 0; i < chord_key_count; i++) {
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								    bool found = false;
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								    for (uint8_t j = 0; j < keys_size; j++) {
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								      if (chord_keys[i] == (keys[j] & 0xFF)) {
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								        in++; // detects key in chord
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								        found = true;
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								        break;
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								      }
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								    }
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								    if (found)
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								      continue;
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								    if (chord_keys[i] != 0)  {
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								      pass = false; // makes sure rest are blank
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								    }
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								  }
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								  return (pass && (in == keys_size));
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								}
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								bool process_chording(uint16_t keycode, keyrecord_t *record) {
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								  if (keycode >= QK_CHORDING && keycode <= QK_CHORDING_MAX) {
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								    if (record->event.pressed) {
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								      if (!chording) {
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								        chording = true;
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								        for (uint8_t i = 0; i < CHORDING_MAX; i++)
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								          chord_keys[i] = 0;
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								        chord_key_count = 0;
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								        chord_key_down = 0;
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								      }
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								      chord_keys[chord_key_count] = (keycode & 0xFF);
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								      chord_key_count++;
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								      chord_key_down++;
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								      return false;
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								    } else {
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								      if (chording) {
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								        chord_key_down--;
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								        if (chord_key_down == 0) {
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								          chording = false;
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								          // Chord Dictionary
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								          if (keys_chord((uint8_t[]){KC_ENTER, KC_SPACE})) {
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								            register_code(KC_A);
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								            unregister_code(KC_A);
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								            return false;
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								          }
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								          for (uint8_t i = 0; i < chord_key_count; i++) {
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								            register_code(chord_keys[i]);
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								            unregister_code(chord_keys[i]);
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								            return false;
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								          }
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								        }
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								      }
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								    }
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								  }
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								  return true;
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								}
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