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								#include "333fred.h"
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								#include "quantum.h"
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								#include "action.h"
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								typedef enum {
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								    SINGLE_TAP, SINGLE_HOLD, DOUBLE
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								} tap_dance_state_enum;
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								static tap_dance_state_enum tap_dance_state;
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								static bool tap_dance_active = false;
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								void tap_dance_sym_vim_finished(qk_tap_dance_state_t *state, void *user_data) {
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								    // Determine the current state
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								    if (state->count == 1) {
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								        if (state->interrupted || state->pressed == 0) tap_dance_state = SINGLE_TAP;
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								        else tap_dance_state = SINGLE_HOLD;
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								    } else {
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								        // Handle any number of other taps as a VIM movement hold
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								        tap_dance_state = DOUBLE;
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								    }
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								    switch (tap_dance_state) {
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								        case SINGLE_TAP:
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								            if (tap_dance_active) {
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								                reset_oneshot_layer();
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								                tap_dance_active = false;
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								            } else {
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								                set_oneshot_layer(SYMB, ONESHOT_START);
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								                tap_dance_active = true;
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								            }
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								            break;
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								        case SINGLE_HOLD:
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								            layer_on(SYMB);
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								            break;
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								        case DOUBLE:
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								            layer_on(VIM);
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								            break;
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								    }
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								}
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								void tap_dance_sym_vim_reset(qk_tap_dance_state_t *state, void *user_data) {
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								    switch(tap_dance_state) {
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								        case SINGLE_TAP:
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								            clear_oneshot_layer_state(ONESHOT_PRESSED);
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								            break;
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								        case SINGLE_HOLD:
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								            layer_off(SYMB);
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								            break;
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								        case DOUBLE:
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								            layer_off(VIM);
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								            break;
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								    }
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								}
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								void tap_dance_copy_paste_finished(qk_tap_dance_state_t *state, void *user_data) {
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								    bool is_paste = state->count == 2;
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								    // If either the one-shot shift is set, or if shift is being held, count as shift being held.
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								    // We'll clear the one-shot shift if it was held
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								    uint8_t one_shot_mods = get_oneshot_mods();
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								    bool is_shift = false;
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								    if (get_mods() & MOD_MASK_SHIFT) {
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								        is_shift = true;
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								    } else if (one_shot_mods & MOD_MASK_SHIFT) {
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								        set_oneshot_mods(one_shot_mods & ~MOD_MASK_SHIFT);
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								        is_shift = true;
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								    }
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								    if (is_paste) {
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								        if (is_shift) {
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								            SEND_STRING(SS_LSFT(SS_TAP(X_INSERT)));
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								        } else {
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								            SEND_STRING(SS_LCTRL("v"));
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								        }
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								    } else {
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								        if (is_shift) {
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								            SEND_STRING(SS_LCTRL(SS_TAP(X_INSERT)));
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								        } else {
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								            SEND_STRING(SS_LCTRL("c"));
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								        }
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								    }
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								}
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								qk_tap_dance_action_t tap_dance_actions[] = {
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								    [TD_SYM_VIM] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, tap_dance_sym_vim_finished, tap_dance_sym_vim_reset),
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								    [TD_COPY_PASTE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, tap_dance_copy_paste_finished, NULL)
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								};
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								void tap_dance_process_keycode(uint16_t keycode) {
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								    if (tap_dance_state == SINGLE_TAP && keycode != TD(TD_SYM_VIM)) {
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								        tap_dance_active = false;
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								    }
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								}
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								__attribute__ ((weak))
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								void layer_state_set_rgb(uint32_t state) {}
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								uint32_t layer_state_set_user(uint32_t state) {
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								  layer_state_set_rgb(state);
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								  return state;
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								}
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								bool try_handle_macro(uint16_t keycode, keyrecord_t *record) {
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								    switch (keycode)
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								    {
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								        case DLEFT:
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								            if (record->event.pressed)
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								                SEND_STRING(SS_LGUI(SS_LALT(SS_TAP(X_LEFT))));
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								            return true;
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								        case DRIGHT:
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								            if (record->event.pressed)
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								                SEND_STRING(SS_LGUI(SS_LALT(SS_TAP(X_RIGHT))));
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								            return true;
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								        case PSCREEN_APP:
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								            if (record->event.pressed)
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								                SEND_STRING(SS_LALT(SS_TAP(X_PSCREEN)));
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								            return true;
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								        default:
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								            return false;
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								    }
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								}
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