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					244 lines
				
				5.8 KiB
			
		
		
			
		
	
	
					244 lines
				
				5.8 KiB
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											7 years ago
										 
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								/*
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								Copyright 2018 listofoptions <listofoptions@gmail.com>
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								This program is free software: you can redistribute it and/or modify
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								it under the terms of the GNU General Public License as published by
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								the Free Software Foundation, either version 2 of the License, or
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								(at your option) any later version.
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								This program is distributed in the hope that it will be useful,
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								but WITHOUT ANY WARRANTY; without even the implied warranty of
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								MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								GNU General Public License for more details.
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								You should have received a copy of the GNU General Public License
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								along with this program.  If not, see <http://www.gnu.org/licenses/>.
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								*/
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								#include <stdint.h>
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								#include <stdbool.h>
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								#include <string.h>
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								#if defined(__AVR__)
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								#include <avr/io.h>
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								#endif
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								#include <util/delay.h>
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								#include "wait.h"
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								#include "print.h"
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								#include "debug.h"
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								#include "util.h"
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								#include "matrix.h"
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								#include "timer.h"
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								#include "LUFA/Drivers/Peripheral/SPI.h"
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								#include "config.h"
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								#ifndef DEBOUNCING_DELAY
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								#   define DEBOUNCING_DELAY 5
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								#endif
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								#if ( DEBOUNCING_DELAY > 0 )
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								static uint16_t debouncing_time         ;
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								static bool     debouncing      = false ;
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								#endif
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								static uint8_t matrix [MATRIX_ROWS] = {0};
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								#if ( DEBOUNCING_DELAY > 0 )
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								static uint8_t matrix_debounce_old [MATRIX_ROWS] = {0};
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								static uint8_t matrix_debounce_new [MATRIX_ROWS] = {0};
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								#endif 
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								__attribute__ ((weak))
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								void matrix_init_quantum(void) {
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								    matrix_init_kb();
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								}
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								__attribute__ ((weak))
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								void matrix_scan_quantum(void) {
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								    matrix_scan_kb();
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								}
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								__attribute__ ((weak))
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								void matrix_init_kb(void) {    
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								    matrix_init_user();
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								}
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								__attribute__ ((weak))
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								void matrix_scan_kb(void) {
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								    matrix_scan_user();
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								}
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								__attribute__ ((weak))
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								void matrix_init_user(void) {
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								}
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								__attribute__ ((weak))
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								void matrix_scan_user(void) {
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								}
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								// the keyboard's internal wiring is such that the inputs to the logic are
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								// a clock signal, and a reset line.
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								// the output is a single output pin. im bitbanging here, but the SPI controller
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								// would work normally
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								//
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								// the device functions, by using the clock signal to count 128 bits, the lower
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								// 3 bits of this 7 bit counter are tied to a 1-of-8 multiplexer, this forms 
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								// the columns.
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								// the upper 4 bits form the rows, and are decoded using bcd to decimal 
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								// decoders, so that 14 out of 16 of the outputs are wired to the rows of the 
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								// matrix. each switch has a diode, such that the row signal feeds into the
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								// switch, and then into the diode, then into one of the columns into the 
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								// matrix. the reset pin can be used to reset the entire counter.
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								#define RESET _BV(PB0)
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								#define SCLK  _BV(PB1)
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								#define SDATA _BV(PB3)
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								#define LED   _BV(PD6) 
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								inline
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								static
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								void SCLK_increment(void) {
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								    PORTB &= ~SCLK ;
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								    _delay_us( 4 ) ; // make sure the line is stable
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								    PORTB |= SCLK ;
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								    _delay_us( 4 ) ;
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								    return ;
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								}    
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								inline
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								static
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								void Matrix_Reset(void) {
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								    PORTB |= RESET ;
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								    _delay_us( 4 ) ; // make sure the line is stable
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								    PORTB &= ~RESET ;
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								    return ;
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								}
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								inline
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								static
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								uint8_t Matrix_ReceiveByte (void) {
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								    uint8_t received = 0 ;
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								    uint8_t temp     = 0 ;
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								    for ( uint8_t bit = 0; bit < MATRIX_COLS; ++bit ) {
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								        // toggle the clock
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								        SCLK_increment();
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								        temp      = (PINB & SDATA) << 4 ;
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								        received |= temp >> bit ;
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								    }
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								    return received ;
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								}
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								inline
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								static
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								void Matrix_ThrowByte(void) {
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								    // we use MATRIX_COLS - 1 here because that would put us at 7 clocks
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								    for ( uint8_t bit = 0; bit < MATRIX_COLS - 1; ++bit ) {
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								        // toggle the clock
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								        SCLK_increment();
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								    }
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								    return ;
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								}
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								void matrix_init () {
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								    // debug_matrix = 1;
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								    // PB0 (SS) and PB1 (SCLK) set to outputs
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								    DDRB |= RESET | SCLK ;
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								    // PB2, is unused, and PB3 is our serial input
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								    DDRB &= ~SDATA ;
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								    // SS is reset for this board, and is active High
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								    // SCLK is the serial clock and is active High
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								    PORTB &= ~RESET ;
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								    PORTB |= SCLK   ;
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								    // led pin
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								    DDRD  |= LED ;
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								    PORTD &= ~LED ;
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								    matrix_init_quantum();
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								    //toggle reset, to put the keyboard logic into a known state
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								    Matrix_Reset() ;
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								}
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								uint8_t matrix_scan(void)  {
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								    // the first byte of the keyboard's output data can be ignored
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								    Matrix_ThrowByte();
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								#if ( DEBOUNCING_DELAY > 0 )
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								    for ( uint8_t row = 0 ; row < MATRIX_ROWS ; ++row ) {
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								        //transfer old debouncing values
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								        matrix_debounce_old[row] = matrix_debounce_new[row] ;
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								        // read new key-states in
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								        matrix_debounce_new[row] = Matrix_ReceiveByte() ;
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								        if ( matrix_debounce_new[row] != matrix_debounce_old[row] ) {
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								            debouncing      = true ;
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								            debouncing_time = timer_read() ;
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								        }
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								    }
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								#else
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								    // without debouncing we simply just read in the raw matrix
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								    for ( uint8_t row = 0 ; row < MATRIX_ROWS ; ++row ) {
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								        matrix[row] = Matrix_ReceiveByte ;
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								    }
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								#endif 
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								#if ( DEBOUNCING_DELAY > 0 )
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								    if ( debouncing && ( timer_elapsed( debouncing_time ) > DEBOUNCING_DELAY ) ) {
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								        for ( uint8_t row = 0 ; row < MATRIX_ROWS ; ++row ) {
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								            matrix[row] = matrix_debounce_new[row] ;
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								        }
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								        debouncing = false ;
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								    }
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								#endif
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								    Matrix_Reset() ;
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								    matrix_scan_quantum() ;
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								    return 1;
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								}
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								inline
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								uint8_t matrix_get_row( uint8_t row ) {
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								    return matrix[row];
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								}
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								void matrix_print(void)
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								{
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								    print("\nr/c 01234567\n");
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								    for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
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								        phex(row); print(": ");
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								        print_bin_reverse8(matrix_get_row(row));
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								        print("\n");
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								    }
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								}
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								inline
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								uint8_t matrix_rows(void) {
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								    return MATRIX_ROWS;
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								}
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								inline
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								uint8_t matrix_cols(void) {
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								    return MATRIX_COLS;
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								}
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								// as an aside, I used the M0110 converter:
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								// tmk_core/common/keyboard.c, quantum/matrix.c, and the project layout of the planck
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								// the online ducmentation starting from : 
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								// https://docs.qmk.fm/#/config_options
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								// https://docs.qmk.fm/#/understanding_qmk
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								// and probably a few i forgot....
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