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#ifndef QUANTUM_H
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#define QUANTUM_H
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#include "matrix.h"
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#include "keymap_common.h"
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#ifdef BACKLIGHT_ENABLE
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#include "backlight.h"
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#endif
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#ifdef RGBLIGHT_ENABLE
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#include "rgblight.h"
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#endif
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#endif
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#ifdef MIDI_ENABLE
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#include <lufa.h>
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#endif
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#ifdef UNICODE_ENABLE
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#include "unicode.h"
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#endif
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#include "action_layer.h"
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#include "eeconfig.h"
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#include <stddef.h>
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#include <avr/io.h>
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extern uint32_t default_layer_state;
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#ifndef NO_ACTION_LAYER
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extern uint32_t layer_state;
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#endif
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#ifdef AUDIO_ENABLE
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bool music_activated;
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#endif
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#ifdef UNICODE_ENABLE
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#define UC_OSX 0
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#define UC_LNX 1
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#define UC_WIN 2
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#define UC_BSD 3
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void set_unicode_input_mode(uint8_t os_target);
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#endif
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#ifndef DISABLE_LEADER
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void leader_start(void);
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void leader_end(void);
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#ifndef LEADER_TIMEOUT
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#define LEADER_TIMEOUT 200
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#endif
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#define SEQ_ONE_KEY(key) if (leader_sequence[0] == (key) && leader_sequence[1] == 0 && leader_sequence[2] == 0)
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#define SEQ_TWO_KEYS(key1, key2) if (leader_sequence[0] == (key1) && leader_sequence[1] == (key2) && leader_sequence[2] == 0)
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#define SEQ_THREE_KEYS(key1, key2, key3) if (leader_sequence[0] == (key1) && leader_sequence[1] == (key2) && leader_sequence[2] == (key3))
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#define LEADER_EXTERNS() extern bool leading; extern uint16_t leader_time; extern uint16_t leader_sequence[3]; extern uint8_t leader_sequence_size
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#define LEADER_DICTIONARY() if (leading && timer_elapsed(leader_time) > LEADER_TIMEOUT)
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#endif
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void matrix_init_kb(void);
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void matrix_scan_kb(void);
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bool process_action_kb(keyrecord_t *record);
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bool is_music_on(void);
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void music_toggle(void);
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void music_on(void);
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void music_off(void);
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void music_on_user(void);
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#endif
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