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#include "_qmk_handwire.h"
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#define _______ KC_TRNS
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enum keyboard_layers {
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_BL,
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_FL,
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_CL
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};
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enum custom_keycodes {
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S_BSKTC = SAFE_RANGE,
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S_ODEJY,
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S_RCKBY,
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S_DOEDR,
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S_SCALE,
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S_ONEUP,
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S_COIN,
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S_SONIC,
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S_ZELDA
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};
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#ifdef AUDIO_ENABLE
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float song_basketcase[][2] = SONG(BASKET_CASE);
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float song_ode_to_joy[][2] = SONG(ODE_TO_JOY);
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float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY);
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float song_doe_a_deer[][2] = SONG(DOE_A_DEER);
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float song_scale[][2] = SONG(MUSIC_SCALE_SOUND);
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float song_coin[][2] = SONG(COIN_SOUND);
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float song_one_up[][2] = SONG(ONE_UP_SOUND);
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float song_sonic_ring[][2] = SONG(SONIC_RING);
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float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE);
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#endif
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const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = KEYMAP(
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KC_INS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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KC_PGUP, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL,
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KC_PGDN, KC_H, KC_J, KC_K, KC_L, KC_COLN, KC_QUOT,
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KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
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KC_RCTL, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
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MO(2), MO(1), KC_SPC,
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KC_INS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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KC_PGUP, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL,
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KC_PGDN, KC_H, KC_J, KC_K, KC_L, KC_COLN, KC_QUOT,
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KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
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KC_RCTL, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
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MO(2), MO(1), KC_SPC
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)
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case S_BSKTC:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_basketcase);
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}
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return false;
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case S_ODEJY:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_ode_to_joy);
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}
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return false;
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case S_RCKBY:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_rock_a_bye_baby);
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}
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return false;
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case S_DOEDR:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_doe_a_deer);
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}
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return false;
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case S_SCALE:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_scale);
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}
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return false;
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case S_ONEUP:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_one_up);
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}
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return false;
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case S_COIN:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_coin);
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}
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return false;
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case S_SONIC:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_sonic_ring);
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}
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return false;
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case S_ZELDA:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_zelda_puzzle);
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}
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return false;
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}
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return true;
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}
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