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					153 lines
				
				5.3 KiB
			
		
		
			
		
	
	
					153 lines
				
				5.3 KiB
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											8 years ago
										 
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								/*
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								             LUFA Library
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								     Copyright (C) Dean Camera, 2017.
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								  dean [at] fourwalledcubicle [dot] com
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								           www.lufa-lib.org
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								*/
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								/*
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								  Copyright 2017  Dean Camera (dean [at] fourwalledcubicle [dot] com)
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								  Permission to use, copy, modify, distribute, and sell this
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								  software and its documentation for any purpose is hereby granted
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								  without fee, provided that the above copyright notice appear in
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								  all copies and that both that the copyright notice and this
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								  permission notice and warranty disclaimer appear in supporting
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								  documentation, and that the name of the author not be used in
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								  advertising or publicity pertaining to distribution of the
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								  software without specific, written prior permission.
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								  The author disclaims all warranties with regard to this
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								  software, including all implied warranties of merchantability
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								  and fitness.  In no event shall the author be liable for any
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								  special, indirect or consequential damages or any damages
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								  whatsoever resulting from loss of use, data or profits, whether
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								  in an action of contract, negligence or other tortious action,
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								  arising out of or in connection with the use or performance of
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								  this software.
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								*/
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								/** \file
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								 *  \brief Digital joystick board hardware driver.
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								 *
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								 *  This file is the master dispatch header file for the board-specific Joystick driver, for boards containing a
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								 *  digital joystick.
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								 *
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								 *  User code should include this file, which will in turn include the correct joystick driver header file for the
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								 *  currently selected board.
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								 *
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								 *  If the \c BOARD value is set to \c BOARD_USER, this will include the \c /Board/Joystick.h file in the user project
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								 *  directory.
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								 *
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								 *  For possible \c BOARD makefile values, see \ref Group_BoardTypes.
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								 */
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								/** \ingroup Group_BoardDrivers
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								 *  \defgroup Group_Joystick Joystick Driver - LUFA/Drivers/Board/Joystick.h
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								 *  \brief Digital joystick board hardware driver.
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								 *
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								 *  \section Sec_Joystick_Dependencies Module Source Dependencies
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								 *  The following files must be built with any user project that uses this module:
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								 *    - None
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								 *
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								 *  \section Sec_Joystick_ModDescription Module Description
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								 *  Hardware Joystick driver. This module provides an easy to use interface to control the hardware digital Joystick
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								 *  located on many boards.
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								 *
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								 *  If the \c BOARD value is set to \c BOARD_USER, this will include the \c /Board/Joystick.h file in the user project
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								 *  directory. Otherwise, it will include the appropriate built-in board driver header file.
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								 *
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								 *  For possible \c BOARD makefile values, see \ref Group_BoardTypes.
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								 *
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								 *  \section Sec_Joystick_ExampleUsage Example Usage
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								 *  The following snippet is an example of how this module may be used within a typical
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								 *  application.
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								 *
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								 *  \code
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								 *      // Initialize the board Joystick driver before first use
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								 *      Joystick_Init();
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								 *
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								 *      printf("Waiting for joystick movement...\r\n");
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								 *
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								 *      // Loop until a the joystick has been moved
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								 *      uint8_t JoystickMovement;
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								 *      while (!(JoystickMovement = Joystick_GetStatus())) {};
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								 *
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								 *      // Display which direction the joystick was moved in
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								 *      printf("Joystick moved:\r\n");
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								 *
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								 *      if (JoystickMovement & (JOY_UP | JOY_DOWN))
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								 *        printf("%s ", (JoystickMovement & JOY_UP) ? "Up" : "Down");
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								 *
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								 *      if (JoystickMovement & (JOY_LEFT | JOY_RIGHT))
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								 *        printf("%s ", (JoystickMovement & JOY_LEFT) ? "Left" : "Right");
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								 *
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								 *      if (JoystickMovement & JOY_PRESS)
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								 *        printf("Pressed");
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								 *  \endcode
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								 *
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								 *  @{
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								 */
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								#ifndef __JOYSTICK_H__
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								#define __JOYSTICK_H__
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									/* Macros: */
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										#define __INCLUDE_FROM_JOYSTICK_H
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									/* Includes: */
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										#include "../../Common/Common.h"
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										#if (BOARD == BOARD_NONE)
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											#define JOY_UP           0
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											#define JOY_DOWN         0
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											#define JOY_LEFT         0
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											#define JOY_RIGHT        0
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											#define JOY_PRESS        0
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											static inline void       Joystick_Init(void) {}
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											static inline void       Joystick_Disable(void) {}
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											static inline uint_reg_t Joystick_GetStatus(void) { return 0; }
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										#elif (BOARD == BOARD_USBKEY)
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											#include "AVR8/USBKEY/Joystick.h"
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										#elif (BOARD == BOARD_STK525)
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											#include "AVR8/STK525/Joystick.h"
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										#elif (BOARD == BOARD_STK526)
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											#include "AVR8/STK526/Joystick.h"
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										#elif (BOARD == BOARD_BUMBLEB)
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											#include "AVR8/BUMBLEB/Joystick.h"
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										#elif (BOARD == BOARD_EVK527)
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											#include "AVR8/EVK527/Joystick.h"
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										#elif (BOARD == BOARD_EVK1101)
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											#include "UC3/EVK1101/Joystick.h"
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										#elif (BOARD == BOARD_EVK1100)
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											#include "UC3/EVK1100/Joystick.h"
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										#else
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											#include "Board/Joystick.h"
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										#endif
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									/* Pseudo-Functions for Doxygen: */
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									#if defined(__DOXYGEN__)
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										/** Initializes the joystick driver so that the joystick position can be read. This sets the appropriate
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										 *  I/O pins to inputs with their pull-ups enabled.
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										 *
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										 *  This must be called before any Joystick driver functions are used.
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										 */
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										static inline void Joystick_Init(void);
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										/** Disables the joystick driver, releasing the I/O pins back to their default high-impedance input mode. */
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										static inline void Joystick_Disable(void);
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										/** Returns the current status of the joystick, as a mask indicating the direction the joystick is
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										 *  currently facing in (multiple bits can be set).
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										 *
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										 *  \return Mask of \c JOYSTICK_* constants indicating the current joystick direction(s).
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										 */
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										static inline uint_reg_t Joystick_GetStatus(void) ATTR_WARN_UNUSED_RESULT;
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									#endif
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								#endif
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								/** @} */
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