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								/*
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								Copyright 2017 Balz Guenat <balz.guenat@gmail.com>
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								This program is free software: you can redistribute it and/or modify
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								it under the terms of the GNU General Public License as published by
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								the Free Software Foundation, either version 2 of the License, or
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								(at your option) any later version.
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								This program is distributed in the hope that it will be useful,
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								but WITHOUT ANY WARRANTY; without even the implied warranty of
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								MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								GNU General Public License for more details.
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								You should have received a copy of the GNU General Public License
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								along with this program.  If not, see <http://www.gnu.org/licenses/>.
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								*/
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								#ifndef CONFIG_H
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								#define CONFIG_H
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								// do not #include "config_common.h" because the pin names conflict with the USB HID code.
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								// CUSTOM_MATRIX is defined it that file, though, and we need it, so we define it ourselves.
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								// It's a hack, yeah...
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								#define CUSTOM_MATRIX 2
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								/* USB Device descriptor parameter */
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								#define VENDOR_ID       0xFEED
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								#define PRODUCT_ID      0x005B
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								#define DEVICE_VER      0x0001
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								#define MANUFACTURER    QMK
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								#define PRODUCT         QMK USB-USB Converter
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								#define DESCRIPTION     USB to USB Keyboard Converter with QMK
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								/* size of virtual matrix */
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								#define MATRIX_ROWS 16
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								#define MATRIX_COLS 16
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								/* matrix scanning is done in custom_matrix.cpp */
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								#define DIODE_DIRECTION CUSTOM_MATRIX
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								/* key combination for command */
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								#define IS_COMMAND() (keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT))) 
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								/*
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								 * Feature disable options
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								 *  These options are also useful to firmware size reduction.
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								 */
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								/* disable debug print */
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								//#define NO_DEBUG
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								/* disable print */
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								//#define NO_PRINT
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								/* disable action features */
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								//#define NO_ACTION_LAYER
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								//#define NO_ACTION_TAPPING
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								//#define NO_ACTION_ONESHOT
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								//#define NO_ACTION_MACRO
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								//#define NO_ACTION_FUNCTION
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								#endif
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