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								#include QMK_KEYBOARD_H
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								extern keymap_config_t keymap_config;
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								// Each layer gets a name for readability, which is then used in the keymap matrix below.
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								// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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								// Layer names don't all need to be of the same length, obviously, and you can also skip them
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								// entirely and just use numbers.
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								#define _NUMPAD 0
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								#define _LOWER  1
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								#define LOWER  LT(_LOWER, KC_PENT)
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								const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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								/* Numpad
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								 * +-------+-------+-------+-------+
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								 * |   7   |   8   |   9   |   -   |
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								 * +-------+-------+-------+-------+
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								 * |   4   |   5   |   6   |   +   |
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								 * +-------+-------+-------+-------+
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								 * |   1   |   2   |   3   |   /   |
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								 * +-------+-------+-------+-------+
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								 * |       |   0   |   .   |   *   |
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								 * +-------+-------+-------+-------+
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								 */
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								[_NUMPAD] = LAYOUT_ortho_4x4 ( 
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								    KC_P7,  KC_P8,  KC_P9,  KC_PMNS,
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								    KC_P4,  KC_P5,  KC_P6,  KC_PPLS,
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								    KC_P1,  KC_P2,  KC_P3,  KC_PSLS,
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								    LOWER,  KC_P0,  KC_PDOT,KC_PAST 
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								),
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								/* Lower */
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								[_LOWER] = LAYOUT_ortho_4x4 ( 
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								    KC_NLCK,_______,_______,RESET  ,
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								    _______,_______,_______,_______,
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								    _______,_______,_______,_______,
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								    _______,_______,_______,_______ 
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								),
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								};
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