/*
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								Copyright  2012  Jun  Wako  < wakojun @ gmail . com > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								Copyright  2013  Oleg  Kostyuk  < cub . uanic @ gmail . com > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								This  program  is  free  software :  you  can  redistribute  it  and / or  modify 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								it  under  the  terms  of  the  GNU  General  Public  License  as  published  by 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								the  Free  Software  Foundation ,  either  version  2  of  the  License ,  or 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								( at  your  option )  any  later  version . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								This  program  is  distributed  in  the  hope  that  it  will  be  useful , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								but  WITHOUT  ANY  WARRANTY ;  without  even  the  implied  warranty  of 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								MERCHANTABILITY  or  FITNESS  FOR  A  PARTICULAR  PURPOSE .   See  the 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								GNU  General  Public  License  for  more  details . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								You  should  have  received  a  copy  of  the  GNU  General  Public  License 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								along  with  this  program .   If  not ,  see  < http : //www.gnu.org/licenses/>.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								*/ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# ifndef ERGODOX_EZ_CONFIG_H 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define ERGODOX_EZ_CONFIG_H 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# include  "config_common.h" 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* USB Device descriptor parameter */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define VENDOR_ID       0xFEED 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define PRODUCT_ID      0x1307 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define DEVICE_VER      0x0001 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define MANUFACTURER    ErgoDox EZ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define PRODUCT         ErgoDox EZ 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# define DESCRIPTION     QMK keyboard firmware for Ergodox EZ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* key matrix size */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define MATRIX_ROWS 14 
 
							 
						 
					
						
							
								
									
										
											 
										 
										
											
												improve ergodox ez performance
With these changes, the ergodox ez goes from 315 scans per second
when no keys are pressed (~3.17ms/scan) to 447 (~2.24ms/scan).
The changes to the pin read are just condensing the logic, and
replacing a lot of conditional operations with a single bitwise
inversion.
The change to row scanning is more significant, and merits
explanation. In general, you can only scan one row of a keyboard
at a time, because if you scan two rows, you no longer know
which row is pulling a given column down. But in the Ergodox
design, this isn't the case; the left hand is controlled by an
I2C-based GPIO expander, and the columns and rows are *completely
separate* electrically from the columns and rows on the right-hand
side.
So simply reading rows in parallel offers two significant
improvements. One is that we no longer need the 30us delay after
each right-hand row, because we're spending more than 30us
communicating with the left hand over i2c. Another is that we're
no longer wastefully sending i2c messages to the left hand
to unselect rows when no rows had actually been selected in the
first place. These delays were, between them, coming out to
nearly 30% of the time spent in each scan.
Signed-off-by: seebs <seebs@seebs.net>
											 
										 
										
											8 years ago 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# define MATRIX_ROWS_PER_SIDE (MATRIX_ROWS  /  2) 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define MATRIX_COLS 6 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define MOUSEKEY_INTERVAL       20 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define MOUSEKEY_DELAY          0 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define MOUSEKEY_TIME_TO_MAX    60 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define MOUSEKEY_MAX_SPEED      7 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define MOUSEKEY_WHEEL_DELAY 0 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define TAPPING_TOGGLE  1 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* define if matrix has ghost */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								//#define MATRIX_HAS_GHOST
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define TAPPING_TERM    200 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define IGNORE_MOD_TAP_INTERRUPT  // this makes it possible to do rolling combos (zx) with keys that convert to other keys on hold (z becomes ctrl when you hold it, and when this option isn't enabled, z rapidly followed by x actually sends Ctrl-x. That's bad.)
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define LOCKING_SUPPORT_ENABLE 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* Locking resynchronize hack */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define LOCKING_RESYNC_ENABLE 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* key combination for command */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define IS_COMMAND() ( \ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    keyboard_report - > mods  = =  ( MOD_BIT ( KC_LCTL )  |  MOD_BIT ( KC_RCTL ) )  | |  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    keyboard_report - > mods  = =  ( MOD_BIT ( KC_LSFT )  |  MOD_BIT ( KC_RSFT ) )  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* number of backlight levels */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define BACKLIGHT_LEVELS 3 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# ifndef LED_BRIGHTNESS_LO 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define LED_BRIGHTNESS_LO       15 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# endif 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# ifndef LED_BRIGHTNESS_HI 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define LED_BRIGHTNESS_HI       255 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# endif 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define LED_BRIGHTNESS_DEFAULT (LED_BRIGHTNESS_HI) 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* ws2812 RGB LED */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define RGB_DI_PIN D7 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define RGBLIGHT_ANIMATIONS 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define RGBLED_NUM 15      // Number of LEDs
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define RGBLIGHT_HUE_STEP 12 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define RGBLIGHT_SAT_STEP 255 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define RGBLIGHT_VAL_STEP 12 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* fix space cadet rollover issue */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define DISABLE_SPACE_CADET_ROLLOVER 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								// #define RGBW_BB_TWI
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								// #define RGBW 1
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										 
										
											
												improve ergodox ez performance
With these changes, the ergodox ez goes from 315 scans per second
when no keys are pressed (~3.17ms/scan) to 447 (~2.24ms/scan).
The changes to the pin read are just condensing the logic, and
replacing a lot of conditional operations with a single bitwise
inversion.
The change to row scanning is more significant, and merits
explanation. In general, you can only scan one row of a keyboard
at a time, because if you scan two rows, you no longer know
which row is pulling a given column down. But in the Ergodox
design, this isn't the case; the left hand is controlled by an
I2C-based GPIO expander, and the columns and rows are *completely
separate* electrically from the columns and rows on the right-hand
side.
So simply reading rows in parallel offers two significant
improvements. One is that we no longer need the 30us delay after
each right-hand row, because we're spending more than 30us
communicating with the left hand over i2c. Another is that we're
no longer wastefully sending i2c messages to the left hand
to unselect rows when no rows had actually been selected in the
first place. These delays were, between them, coming out to
nearly 30% of the time spent in each scan.
Signed-off-by: seebs <seebs@seebs.net>
											 
										 
										
											8 years ago 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								/* "debounce" is measured in keyboard scans. Some users reported
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								 *  needing  values  as  high  as  15 ,  which  was  at  the  time  around  50 ms . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								 *  If  you  don ' t  define  it  here ,  the  matrix  code  will  default  to 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								 *  5 ,  which  is  now  closer  to  10 ms ,  but  still  plenty  according  to 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								 *  manufacturer  specs . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								 * 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								 *  Default  is  quite  high ,  because  of  reports  with  some  production 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								 *  runs  seeming  to  need  it .  This  may  change  when  configuration  for 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								 *  this  is  more  directly  exposed . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								 */ 
							 
						 
					
						
							
								
									
										
											 
										 
										
											
												Change to per-key eager debouncing for ErgoDox EZ.
Empirically, waiting for N consecutive identical scans as a debouncing
strategy doesn't work very well for the ErgoDox EZ where scans are very
slow compared to most keyboards.  Instead, debounce the signals by
eagerly reporting a change as soon as one scan observes it, but then
ignoring further changes from that key for the next N scans.
This is implemented by keeping an extra matrix of uint8 countdowns, such
that only keys whose countdown is currently zero are eligible to change.
When we do observe a change, we bump that key's countdown to DEBOUNCE.
During each scan, every nonzero countdown is decremented.
With this approach to debouncing, much higher debounce constants are
tolerable, because latency does not increase with the constant, and
debounce countdowns on one key do not interfere with events on other
keys.  The only negative effect of increasing the constant is that the
minimum duration of a keypress increases.  Perhaps I'm just extremely
unlucky w.r.t. key switch quality, but I saw occasional bounces even
with DEBOUNCE=10; with 15, I've seen none so far.  That's around 47ms,
which seems like an absolutely insane amount of time for a key to be
bouncy, but at least it works.
											 
										 
										
											9 years ago 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								# define DEBOUNCE    15 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define PREVENT_STUCK_MODIFIERS 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define USB_MAX_POWER_CONSUMPTION 500 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								// RGB backlight
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define DRIVER_ADDR_1 0b1110100 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define DRIVER_ADDR_2 0b1110111 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define DRIVER_COUNT 2 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define DRIVER_1_LED_TOTAL 24 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define DRIVER_2_LED_TOTAL 24 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define RGB_MATRIX_SKIP_FRAMES 10 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								// #define RGBLIGHT_COLOR_LAYER_0 0x00, 0x00, 0xFF
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								/* #define RGBLIGHT_COLOR_LAYER_1 0x00, 0x00, 0xFF */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* #define RGBLIGHT_COLOR_LAYER_2 0xFF, 0x00, 0x00 */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* #define RGBLIGHT_COLOR_LAYER_3 0x00, 0xFF, 0x00 */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* #define RGBLIGHT_COLOR_LAYER_4 0xFF, 0xFF, 0x00 */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* #define RGBLIGHT_COLOR_LAYER_5 0x00, 0xFF, 0xFF */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* #define RGBLIGHT_COLOR_LAYER_6 0xFF, 0x00, 0xFF */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* #define RGBLIGHT_COLOR_LAYER_7 0xFF, 0xFF, 0xFF */ 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								 *  Feature  disable  options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								 *   These  options  are  also  useful  to  firmware  size  reduction . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								 */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* disable debug print */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// #define NO_DEBUG
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* disable print */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// #define NO_PRINT
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* disable action features */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								//#define NO_ACTION_LAYER
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								//#define NO_ACTION_TAPPING
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								//#define NO_ACTION_ONESHOT
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								//#define NO_ACTION_MACRO
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								//#define NO_ACTION_FUNCTION
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								//#define DEBUG_MATRIX_SCAN_RATE
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# endif