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/*
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LUFA Library
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Copyright (C) Dean Camera, 2012.
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dean [at] fourwalledcubicle [dot] com
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www.lufa-lib.org
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*/
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/*
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Copyright 2012 Dean Camera (dean [at] fourwalledcubicle [dot] com)
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Permission to use, copy, modify, distribute, and sell this
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software and its documentation for any purpose is hereby granted
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without fee, provided that the above copyright notice appear in
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all copies and that both that the copyright notice and this
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permission notice and warranty disclaimer appear in supporting
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documentation, and that the name of the author not be used in
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advertising or publicity pertaining to distribution of the
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software without specific, written prior permission.
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The author disclaim all warranties with regard to this
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software, including all implied warranties of merchantability
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and fitness. In no event shall the author be liable for any
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special, indirect or consequential damages or any damages
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whatsoever resulting from loss of use, data or profits, whether
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in an action of contract, negligence or other tortious action,
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arising out of or in connection with the use or performance of
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this software.
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*/
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/** \file
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* \brief Digital joystick board hardware driver.
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*
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* This file is the master dispatch header file for the board-specific Joystick driver, for boards containing a
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* digital joystick.
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*
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* User code should include this file, which will in turn include the correct joystick driver header file for the
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* currently selected board.
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*
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* If the \c BOARD value is set to \c BOARD_USER, this will include the \c /Board/Joystick.h file in the user project
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* directory.
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*
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* For possible \c BOARD makefile values, see \ref Group_BoardTypes.
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*/
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/** \ingroup Group_BoardDrivers
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* \defgroup Group_Joystick Joystick Driver - LUFA/Drivers/Board/Joystick.h
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* \brief Digital joystick board hardware driver.
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*
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* \section Sec_Dependencies Module Source Dependencies
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* The following files must be built with any user project that uses this module:
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* - None
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*
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* \section Sec_ModDescription Module Description
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* Hardware Joystick driver. This module provides an easy to use interface to control the hardware digital Joystick
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* located on many boards.
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*
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* If the \c BOARD value is set to \c BOARD_USER, this will include the \c /Board/Joystick.h file in the user project
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* directory. Otherwise, it will include the appropriate built-in board driver header file.
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*
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* For possible \c BOARD makefile values, see \ref Group_BoardTypes.
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*
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* \section Sec_ExampleUsage Example Usage
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* The following snippet is an example of how this module may be used within a typical
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* application.
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*
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* \code
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* // Initialize the board Joystick driver before first use
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* Joystick_Init();
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*
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* printf("Waiting for joystick movement...\r\n");
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*
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* // Loop until a the joystick has been moved
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* uint8_t JoystickMovement;
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* while (!(JoystickMovement = Joystick_GetStatus())) {};
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*
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* // Display which direction the joystick was moved in
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* printf("Joystick moved:\r\n");
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*
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* if (JoystickMovement & (JOY_UP | JOY_DOWN))
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* printf("%s ", (JoystickMovement & JOY_UP) ? "Up" : "Down");
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*
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* if (JoystickMovement & (JOY_LEFT | JOY_RIGHT))
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* printf("%s ", (JoystickMovement & JOY_LEFT) ? "Left" : "Right");
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*
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* if (JoystickMovement & JOY_PRESS)
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* printf("Pressed");
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* \endcode
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*
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* @{
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*/
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#ifndef __JOYSTICK_H__
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#define __JOYSTICK_H__
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/* Macros: */
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#define __INCLUDE_FROM_JOYSTICK_H
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/* Includes: */
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#include "../../Common/Common.h"
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#if (BOARD == BOARD_NONE)
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#error The Board Joystick driver cannot be used if the makefile BOARD option is not set.
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#elif (BOARD == BOARD_USBKEY)
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#include "AVR8/USBKEY/Joystick.h"
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#elif (BOARD == BOARD_STK525)
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#include "AVR8/STK525/Joystick.h"
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#elif (BOARD == BOARD_STK526)
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#include "AVR8/STK526/Joystick.h"
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#elif (BOARD == BOARD_BUMBLEB)
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#include "AVR8/BUMBLEB/Joystick.h"
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#elif (BOARD == BOARD_EVK527)
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#include "AVR8/EVK527/Joystick.h"
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#elif (BOARD == BOARD_EVK1101)
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#include "UC3/EVK1101/Joystick.h"
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#elif (BOARD == BOARD_EVK1100)
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#include "UC3/EVK1100/Joystick.h"
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#else
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#include "Board/Joystick.h"
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#endif
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/* Pseudo-Functions for Doxygen: */
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#if defined(__DOXYGEN__)
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/** Initializes the joystick driver so that the joystick position can be read. This sets the appropriate
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* I/O pins to inputs with their pull-ups enabled.
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*
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* This must be called before any Joystick driver functions are used.
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*/
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static inline void Joystick_Init(void);
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/** Disables the joystick driver, releasing the I/O pins back to their default high-impedance input mode. */
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static inline void Joystick_Disable(void);
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/** Returns the current status of the joystick, as a mask indicating the direction the joystick is
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* currently facing in (multiple bits can be set).
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*
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* \return Mask of \c JOYSTICK_* constants indicating the current joystick direction(s).
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*/
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static inline uint_reg_t Joystick_GetStatus(void) ATTR_WARN_UNUSED_RESULT;
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#endif
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#endif
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/** @} */
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