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#include "pvinis.h"
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#include "version.h"
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#endif // AUDIO_ENABLE
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#ifdef AUDIO_ENABLE
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// float tone_katamari_rolling_star[][2] = SONG(KATAMARI_ROLLING_STAR);
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#endif // AUDIO_ENABLE
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// SYMBOL + SYSCTL = KBCTL
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uint32_t layer_state_set_user(uint32_t state) {
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uint32_t intermediate_state = update_tri_layer_state(state, LR_SYMBOL, LR_SYSCTL, LR_KBCTL);
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intermediate_state = layer_state_set_user_local(intermediate_state);
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return intermediate_state;
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}
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// functions for the individual keymaps to implement if they need something extra
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__attribute__ ((weak))
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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// handle my own keycodes
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case PV_VRSN:
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if (record->event.pressed) {
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SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
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}
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return false;
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case PV_MAKE:
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if (!record->event.pressed) {
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SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
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#if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
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":dfu"
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#elif defined(BOOTLOADER_HALFKAY)
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":teensy"
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#elif defined(BOOTLOADER_CATERINA)
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":avrdude"
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#endif
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SS_TAP(X_ENTER)
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);
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}
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return false;
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case PV_FLSH:
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reset_keyboard();
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return false;
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case PV_KTMR:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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// PLAY_SONG(tone_katamari_rolling_star);
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#endif
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}
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return false;
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}
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return process_record_keymap(keycode, record);
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}
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#ifdef TAP_DANCE_ENABLE
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qk_tap_dance_action_t tap_dance_actions[] = {
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};
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#endif // TAP_DANCE_ENABLE
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// init stuff
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void keyboard_post_init_user(void) {
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keyboard_post_init_user_local();
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}
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// default functions
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__attribute__ ((weak))
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void keyboard_post_init_user_local(void) {}
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__attribute__ ((weak))
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uint32_t layer_state_set_user_local(uint32_t state) {
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return state;
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}
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