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qmk_firmware/keyboard/planck/keymaps/charlie/keymap.c

55 lines
3.9 KiB

#include "keymap.h"
9 years ago
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* Native */
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, FUNC(2)},
{KC_BSPC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_TAB, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT},
{KC_DEL, KC_LCTL, KC_NO, KC_LSFT, KC_LALT, KC_SPC, KC_NO, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[1] = { /* QWERTY->PHOTOSHOP */
{KC_DELETE, KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, FUNC(1)},
{KC_O, KC_G, KC_S, KC_U, KC_T, FUNC(27), KC_F21, KC_F10, KC_F11, KC_F7, KC_F8, KC_F9},
{KC_TAB, FUNC(4), FUNC(5), FUNC(6), KC_F1, FUNC(7), KC_F18, KC_F19, KC_F23, KC_F20, KC_F22, FUNC(9)},
{KC_COMM, KC_DOT, KC_R, FUNC(11), FUNC(3), KC_SPC, FUNC(12), KC_F2, FUNC(8), KC_F3, KC_F14}
},
[2] = { /* 2: FUNC(3 PHOTOSHOP */
{KC_ESC, FUNC(25), FUNC(26), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO},
{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, FUNC(19), FUNC(20), FUNC(21)},
{KC_C, KC_NO, FUNC(22), FUNC(5), KC_NO, FUNC(23), KC_NO, KC_NO, KC_NO, KC_NO, FUNC(13), KC_NO},
{FUNC(14), FUNC(15), FUNC(16), FUNC(17), FUNC(3), KC_SPC, FUNC(18), KC_NO, KC_NO, KC_F24, KC_NO}
}
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_DEFAULT_LAYER_SET(0), // set Qwerty layout
[2] = ACTION_DEFAULT_LAYER_SET(1), // set Photoshop presets
[3] = ACTION_LAYER_MOMENTARY(2), // Photoshop function layer
[4] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F9), // photo folder AHK
[5] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_I), // select inverse
[6] = ACTION_MODS_KEY(MOD_LSFT, KC_M), // marquee select
[7] = ACTION_MODS_KEY(MOD_LALT, KC_BSPC), // fill
[8] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_X), // warp
[9] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT | MOD_LSFT, KC_F12), // merge all new layer
[10] = ACTION_MODS_KEY(MOD_LCTL, KC_MINS), // zoom out
[11] = ACTION_MODS_KEY(MOD_LCTL, KC_H), // RBG sliders
[12] = ACTION_MODS_KEY(MOD_LCTL, KC_S), // save
[13] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_F5), // layer mask from transparancy
[14] = ACTION_MODS_KEY(MOD_LCTL, KC_F2), // stroke
[15] = ACTION_MODS_KEY(MOD_LCTL | MOD_LSFT, KC_F2), // stroke layer
[16] = ACTION_MODS_KEY(MOD_LCTL, KC_0), // zoom 0
[17] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_H), // HSV sliders
[18] = ACTION_MODS_KEY(MOD_LCTL | MOD_LSFT, KC_S), // save as
[19] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F7), // gaussian blur
[20] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F8), // motion blur
[21] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_X), // liquify filter
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // prev layer blending
[23] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_BSPC), // KC_NOrmal layer blending
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // next layer blending
[25] = ACTION_MODS_KEY(MOD_LCTL, KC_Z), // step back
[26] = ACTION_MODS_KEY(MOD_LCTL, KC_Y), // step forward
[27] = ACTION_MODS_KEY(MOD_LCTL, KC_R), // rasterize
};