# include  "ergodox.h" 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# include  "debug.h" 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# include  "action_layer.h" 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# include  "version.h" 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# define BASE 0  // default layer
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# define SYMB 1  // symbols
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								# define MDIA 2  // media keys and navigation
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# define UNI 3   // unicode 1
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# define UNI2 4  // unicode 2
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								enum  macros  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  RUN 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								enum  function_ids  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  EMOJI , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  EMOJI2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  EPRM , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  VRSN , 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								  RGB_SLD , 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								  GO_GROUP 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								/* opt can only be 0-15 */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								enum  emojis  { 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								  SHRUG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  YAY , 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								  HUG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  SMILE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  SMILE2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  HMM1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  HMM2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  BEAR1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  BEAR2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  FUU , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  EGGY1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  EGGY2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  FACE1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  FACE2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  UHU , 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								  SMRK1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								enum  emojis2  { 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								  SMRK2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  LOVE 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								enum  progmem_ids  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  EMOJI_SHRUG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  EMOJI_YAY , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  EMOJI_HUG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  EMOJI_SMILE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  EMOJI_SMILE2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  EMOJI_HMM1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  EMOJI_HMM2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  EMOJI_BEAR1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  EMOJI_BEAR2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  EMOJI_FUU , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  EMOJI_EGGY1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  EMOJI_EGGY2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  EMOJI_FACE1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  EMOJI_FACE2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  EMOJI_UHU , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  EMOJI_SMRK1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  EMOJI_SMRK2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  EMOJI_LOVE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  F_EPRM , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  F_VRSN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  F_RGB_SLD , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  I3_GO_GROUP_10 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  I3_GO_GROUP_1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  I3_GO_GROUP_2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  I3_GO_GROUP_3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  I3_GO_GROUP_4 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  I3_GO_GROUP_5 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  I3_GO_GROUP_6 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  I3_GO_GROUP_7 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  I3_GO_GROUP_8 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  I3_GO_GROUP_9 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								// TODO: Finish the macros for i3 (Macros should potentially be own function instead to make things easier? some of them at least, f. ex. the ones that use 1-0 keys so we can have a single switch)
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								// TODO: Do stuff with hyper and meh keys
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								// TODO: Add macros for lots of stuff. (Lastpass cli, pushbullet cli, other push service cli, linode cli, more?)
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								// TODO: Make macros for gnu screen and i3wm
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								// TODO: Need to change hotkeys for lastpass, and potentially make my own keys for them on one of my layers
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								// TODO: Look into using tap dance
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								// TODO: Use leader key for stuff. See https://github.com/qmk/qmk_firmware/wiki
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								const  uint16_t  PROGMEM  keymaps [ ] [ MATRIX_ROWS ] [ MATRIX_COLS ]  =  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								/* Keymap 0: Basic layer
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 * 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  , - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - .            , - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  |  Esc / L3  |    1   |    2   |    3   |    4   |    5   |   6    |            |    6   |    7   |    8   |    9   |    0   |    -   |    = / L3  | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  | - - - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - - - - - - |            | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - | 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  |  Tab / L1  |    Q   |    W   |    E   |    R   |    T   |   L1   |            |   L2   |    Y   |    U   |    I   |    O   |    P   |    \ / L1  | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  | - - - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - |       |            |       | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - | 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  |  LCtrl   |    A   |    S   |    D   |    F   |    G   | - - - - - - |            | - - - - - - |    H   |    J   |    K   |    L   |    ;   |  ctrl / ' | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  | - - - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - |  Hyper |            |  Meh   | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - | 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  |  LShift  | Z  /  L4 | X  /  L2 |    C   |    V   |    B   |       |            |       |    N   |    M   |    ,   | .  /  L2 | /  /  L4 |  RShift  | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  ` - - - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - - - - - - '            ` - - - - - - - - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - ' 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *    | Grv / L1 |   UNI  | AltShf |  Lalt  |  Ralt  |                                        |  Lalt  |  Ralt  |  LEAD  |   UNI  |  ~ / L1  | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *    ` - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - '                                        ` - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                         , - - - - - - - - - - - - - .        , - - - - - - - - - - - - - . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                         |  App   |  Home  |        |  PgUp  |   Ins    | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                  , - - - - - - | - - - - - - | - - - - - - |        | - - - - - - + - - - - - - - - + - - - - - - . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                  |       |       |  End   |        |  PgDn  |         |       | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                  |  Space |   TAB  | - - - - - - |        | - - - - - - |   BSPC   | Enter  | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                  |       |       |    [   |        |   ]    |         |       | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                  ` - - - - - - - - - - - - - - - - - - - - '        ` - - - - - - - - - - - - - - - - - - - - - - ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								// If it accepts an argument (i.e, is a function), it doesn't need KC_.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								// Otherwise, it needs KC_*
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								[ BASE ]  =  KEYMAP (   // layer 0 : default
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        // left hand
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
									LT ( UNI , KC_ESC ) ,          KC_1 ,          KC_2 ,    KC_3 ,    KC_4 ,    KC_5 ,    KC_6 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        LT ( SYMB , KC_TAB ) ,         KC_Q ,          KC_W ,    KC_E ,    KC_R ,    KC_T ,    TG ( SYMB ) , 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								        KC_LCTL ,         KC_A ,          KC_S ,    KC_D ,    KC_F ,    KC_G , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        KC_LSFT ,         LT ( 4 ,  KC_Z ) ,   LT ( MDIA ,  KC_X ) ,    KC_C ,    KC_V ,    KC_B ,    ALL_T ( KC_NO ) , 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								        LT ( SYMB , KC_GRV ) , LCTL ( LSFT ( KC_U ) ) ,       LALT ( KC_LSFT ) ,   KC_RALT , KC_LALT , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                                              ALT_T ( KC_APP ) ,   KC_HOME , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                                                              KC_END , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                                               KC_SPC , KC_TAB , KC_LBRC , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        // right hand
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
										KC_6 ,      KC_7 ,    KC_8 ,    KC_9 ,    KC_0 ,    KC_MINS ,              LT ( UNI , KC_EQL ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									TG ( MDIA ) ,     KC_Y ,    KC_U ,    KC_I ,    KC_O ,    KC_P ,              LT ( SYMB ,  KC_BSLS ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									KC_H ,    KC_J ,    KC_K ,    KC_L ,    KC_SCLN , CTL_T ( KC_QUOT ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									MEH_T ( KC_NO ) , KC_N ,    KC_M ,    KC_COMM , LT ( MDIA ,  KC_DOT ) ,  LT ( UNI2 ,  KC_SLSH ) ,    KC_RSFT , 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
										KC_LALT ,   KC_RALT , KC_LEAD , LCTL ( LSFT ( KC_U ) ) ,           LT ( SYMB , KC_TILD ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								             KC_PGUP ,         KC_INS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								             KC_PGDN , 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								             KC_RBRC , KC_BSPC ,  KC_ENT    
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    ) , 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								/* Keymap 1: Symbol Layer LCTL(LSFT(KC_U))  
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                                   
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  , - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - .            , - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  |         |   F1   |   F2   |   F3   |   F4   |   F5   |   F6   |            |   F6   |   F7   |   F8   |   F9   |   F10  |   F11  |    F12   | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  | - - - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - - - - - - |            | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  |         |    !   |    @   |    {   |    }   |    |   |       |            |       |    Up  |    7   |    8   |    9   |    *   |         | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  | - - - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - |       |            |       | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  |         |    #   |    $   |    (   |    )   |    `   | - - - - - - |            | - - - - - - |  Down  |    4   |    5   |    6   |    +   |         | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  | - - - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - |       |            |       | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  |         |    %   |    ^   |    [   |    ]   |    ~   |       |            |       |    &   |    1   |    2   |    3   |    \   |         | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  ` - - - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - - - - - - '            ` - - - - - - - - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *    |       |       |       |       |       |                                        |       |     .  |    0   |    =   |       | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *    ` - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - '                                        ` - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                         , - - - - - - - - - - - - - .        , - - - - - - - - - - - - - . 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                         | Toggle | Animat |        |  Hue +  |  Hue -  | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                  , - - - - - - | - - - - - - | - - - - - - |        | - - - - - - + - - - - - - + - - - - - - . 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                  | Bright | Bright | Solid  |        |       |       |       | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                  | ness -  | ness +  | - - - - - - |        | - - - - - - |  DEL   |       | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                  |       |       |       |        |  EPRM  |       |       | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                  ` - - - - - - - - - - - - - - - - - - - - '        ` - - - - - - - - - - - - - - - - - - - - ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								// SYMBOLS
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								[ SYMB ]  =  KEYMAP ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								       // left hand
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								       KC_TRNS , KC_F1 ,   KC_F2 ,   KC_F3 ,   KC_F4 ,   KC_F5 ,   KC_F6 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								       KC_TRNS , KC_EXLM , KC_AT ,   KC_LCBR , KC_RCBR , KC_PIPE , KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								       KC_TRNS , KC_HASH , KC_DLR ,  KC_LPRN , KC_RPRN , KC_GRV , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								       KC_TRNS , KC_PERC , KC_CIRC , KC_LBRC , KC_RBRC , KC_TILD , KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								       KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								                                       RGB_TOG , RGB_MOD , 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								       F ( F_RGB_SLD ) , 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								                               RGB_VAD , RGB_VAI , KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								       // right hand
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								       KC_F6 ,  KC_F7 ,    KC_F8 ,   KC_F9 ,    KC_F10 ,    KC_F11 ,   KC_F12 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								       KC_TRNS ,  KC_UP ,    KC_7 ,    KC_8 ,     KC_9 ,     KC_ASTR ,  KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                KC_DOWN ,  KC_4 ,    KC_5 ,     KC_6 ,     KC_PLUS ,  KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								       KC_TRNS ,  KC_AMPR ,  KC_1 ,    KC_2 ,     KC_3 ,     KC_BSLS ,  KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                         KC_TRNS , KC_DOT ,   KC_0 ,     KC_EQL ,   KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								       RGB_HUD ,  RGB_HUI , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								       KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								       F ( F_EPRM ) ,  KC_DEL ,  KC_TRNS 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								) , 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								/* Keymap 2: Media, mouse and navigation
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 * 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  , - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - .            , - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - . 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  |         |  gg ( 1 ) |  gg ( 2 ) |  gg ( 3 ) |  gg ( 4 ) |  gg ( 5 ) |  gg ( 6 ) |            |  gg ( 6 ) |  gg ( 7 ) |  gg ( 8 ) |  gg ( 9 ) |  gg ( 0 ) |       |         | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  | - - - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - - - - - - |            | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - | 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  |         |       |       |  MsUp  |  RUN   |       |       |            |       |       |       |   Up   |       |       |         | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  | - - - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - |       |            |       | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - | 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  |         |       | MsLeft | MsDown | MsRght |       | - - - - - - |            | - - - - - - |       |  Left  |  Down  |  Right |       |   Play   | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  | - - - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - |       |            |       | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - | 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  |         |       |       |       |       |       |       |            |       |       |  Prev  |  Next  |       |       |         | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  ` - - - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - - - - - - '            ` - - - - - - - - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *    |       |       |       |  Lclk  |  Rclk  |                                        | VolUp  | VolDn  |  Mute  |       |       | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *    ` - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - '                                        ` - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                         , - - - - - - - - - - - - - .        , - - - - - - - - - - - - - . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                         |       |       |        |       |       | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                  , - - - - - - | - - - - - - | - - - - - - |        | - - - - - - + - - - - - - + - - - - - - . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                  |       |       |       |        |       |       | Brwser | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                  |       |       | - - - - - - |        | - - - - - - |       | Back   | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                  |       |       |       |        |       |       |       | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                  ` - - - - - - - - - - - - - - - - - - - - '        ` - - - - - - - - - - - - - - - - - - - - ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 */ 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								// MEDIA , MOUSE and NAVIGATION
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								[ MDIA ]  =  KEYMAP ( 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
										KC_TRNS ,  F ( I3_GO_GROUP_1 ) ,  F ( I3_GO_GROUP_2 ) ,  F ( I3_GO_GROUP_3 ) ,  F ( I3_GO_GROUP_4 ) ,  F ( I3_GO_GROUP_5 ) ,  F ( I3_GO_GROUP_6 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								KC_TRNS ,  KC_TRNS ,  KC_TRNS ,  KC_MS_U ,  M ( RUN ) ,  KC_TRNS ,  KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								       KC_TRNS ,  KC_TRNS ,  KC_MS_L ,  KC_MS_D ,  KC_MS_R ,  KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								       KC_TRNS ,  KC_TRNS ,  KC_TRNS ,  KC_TRNS ,  KC_TRNS ,  KC_TRNS ,  KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								       KC_TRNS ,  KC_TRNS ,  KC_TRNS ,  KC_BTN1 ,  KC_BTN2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                                           KC_TRNS ,  KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                                                    KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                                  KC_TRNS ,  KC_TRNS ,  KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    // right hand
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
										F ( I3_GO_GROUP_6 ) ,  F ( I3_GO_GROUP_7 ) ,  F ( I3_GO_GROUP_8 ) ,  F ( I3_GO_GROUP_9 ) ,  F ( I3_GO_GROUP_10 ) ,  KC_TRNS ,  KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								       KC_TRNS ,   KC_TRNS ,  KC_TRNS ,  KC_UP ,    KC_TRNS ,   KC_TRNS ,  KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                 KC_TRNS ,  KC_LEFT ,  KC_DOWN ,  KC_RIGHT ,  KC_TRNS ,  KC_MPLY , 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								       KC_TRNS ,   KC_TRNS ,  KC_MPRV ,  KC_MNXT ,  KC_TRNS ,   KC_TRNS ,  KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								                          KC_VOLU ,  KC_VOLD ,  KC_MUTE ,   KC_TRNS ,  KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								       KC_TRNS ,  KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								       KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								       KC_TRNS ,  KC_TRNS ,  KC_WBAK 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								/* Keymap 3: Unicode
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 * 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  , - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - .            , - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - . 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  |         |   ┌    |   ┐    |   └    |   ┘    |   │    |   ─    |            |   ╔    |   ╗    |   ╚    |   ╝    |   ║    |   ═    |         | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  | - - - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - - - - - - |            | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - | 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  |         |  shrug |  yay   |  hug   |  smile | smile2 |       |            |       |   ■    |   λ    |   →    |   ➙    |   ▻    |   █      | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  | - - - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - |       |            |       | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - | 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  |         |  hmm1  |  hmm2  |  bear1 |  bear2 |  fuu   | - - - - - - |            | - - - - - - |   ☺    |   ☻    |   ☹    |   ♡    |   ♥    |   ░      | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  | - - - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - |       |            |       | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - | 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  |         |  eggy1 |  eggy2 |  face1 |  face2 |  uhu   |       |            |       |   ❤    |   ☐    |   ☑    |   ☒    |   ✓    |   ▄      | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  ` - - - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - - - - - - '            ` - - - - - - - - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - ' 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *    |       |  smrk1 |  smrk2 |  love  |  VER   |                                        |   ✔    |   ✗    |   ✘    |   ●    |   ▀    | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *    ` - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - '                                        ` - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                         , - - - - - - - - - - - - - .        , - - - - - - - - - - - - - . 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                         |       |       |        |    ▒   |   ▓    | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                  , - - - - - - | - - - - - - | - - - - - - |        | - - - - - - + - - - - - - + - - - - - - . 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                  |       |       |       |        |       |       |       |  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                  |       |       | - - - - - - |        | - - - - - - |       |       | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                  |       |       |       |        |       |       |       | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                  ` - - - - - - - - - - - - - - - - - - - - '        ` - - - - - - - - - - - - - - - - - - - - ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 */ 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								// Unicode
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								[ UNI ]  =  KEYMAP ( 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
										KC_TRNS ,  UC ( 0x250c ) ,  UC ( 0x2510 ) ,  UC ( 0x2514 ) ,  UC ( 0x2518 ) ,  UC ( 0x2502 ) ,  UC ( 0x2500 ) , 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
										KC_TRNS ,  F ( EMOJI_SHRUG ) ,  F ( EMOJI_YAY ) ,  F ( EMOJI_HUG ) ,  F ( EMOJI_SMILE ) ,  F ( EMOJI_SMILE2 ) ,  KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										KC_TRNS ,  F ( EMOJI_HMM1 ) ,  F ( EMOJI_HMM2 ) ,  F ( EMOJI_BEAR1 ) ,  F ( EMOJI_BEAR2 ) ,  F ( EMOJI_FUU ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										KC_TRNS ,  F ( EMOJI_EGGY1 ) ,  F ( EMOJI_EGGY2 ) ,  F ( EMOJI_FACE1 ) ,  F ( EMOJI_FACE2 ) ,  F ( EMOJI_UHU ) ,  KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										KC_TRNS ,  F ( EMOJI_SMRK1 ) ,  F ( EMOJI_SMRK2 ) ,  F ( EMOJI_LOVE ) ,  F ( F_VRSN ) , 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
										KC_TRNS ,  KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                                                    KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                                  KC_TRNS ,  KC_TRNS ,  KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    // right hand
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								       UC ( 0x2554 ) ,   UC ( 0x2557 ) ,  UC ( 0x255a ) ,  UC ( 0x255d ) ,  UC ( 0x2551 ) ,  UC ( 0x2550 ) ,  KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								       KC_TRNS ,   UC ( 0x25a0 ) ,  UC ( 0x03bb ) ,  UC ( 0x2192 ) ,  UC ( 0x2799 ) ,  UC ( 0x25bb ) ,  UC ( 0x2588 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                 UC ( 0x263a ) ,  UC ( 0x263b ) ,  UC ( 0x2639 ) ,  UC ( 0x2661 ) ,  UC ( 0x2665 ) ,  UC ( 0x2591 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								       KC_TRNS ,   UC ( 0x2764 ) ,  UC ( 0x2610 ) ,  UC ( 0x2611 ) ,  UC ( 0x2612 ) ,  UC ( 0x2713 ) ,  UC ( 0x2584 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								       UC ( 0x2714 ) ,  UC ( 0x2717 ) ,  UC ( 0x2718 ) ,  UC ( 0x25cf ) ,  UC ( 0x2580 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										UC ( 0x2592 ) ,  UC ( 0x2593 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										KC_TRNS ,  KC_TRNS ,  KC_TRNS 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								) , 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								/* Keymap 4: Unicode 2 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 * 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  , - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - .            , - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  |         |   ¹    |   ²    |   ³    |   ⁴    |   ⁵    |   ⁶    |            |   ⁶    |   ⁷    |   ⁸    |   ⁹    |   ⁰    |   ℃    |    ™     | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  | - - - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - - - - - - |            | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								 *  |         |   ₁    |   ₂    |   ₃    |   ₄    |   ₅    |   ₆    |            |   ₆    |   ₇    |   ₈    |   ₉    |   ₀    |   ⁄     |         | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  | - - - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - |       |            |       | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  |         |   ⅞    |   ⅝    |   ⅜    |   ⅛    |   ⅚    | - - - - - - |            | - - - - - - |   ⅓    |   ⅒    |   ⅑    |   ⅐    |   ¾    |         | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  | - - - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - |       |            |       | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  |         |       |       |   ⅗    |   ⅖    |   ⅕    |   ⅔    |            |   ¼    |   ⅙    |   ⅘    |   ½    |       |       |         | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  ` - - - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - - - - - - '            ` - - - - - - - - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *    |       |       |       |       |       |                                        |       |       |       |       |       | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *    ` - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - '                                        ` - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                         , - - - - - - - - - - - - - .        , - - - - - - - - - - - - - . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                         |       |       |        |       |       | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                  , - - - - - - | - - - - - - | - - - - - - |        | - - - - - - + - - - - - - + - - - - - - . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                  |       |       |       |        |       |       |       |  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                  |       |       | - - - - - - |        | - - - - - - |       |       | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                  |       |       |       |        |       |       |       | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *                                  ` - - - - - - - - - - - - - - - - - - - - '        ` - - - - - - - - - - - - - - - - - - - - ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								// Unicode 2   
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								[ UNI2 ]  =  KEYMAP ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										KC_TRNS ,  UC ( 0x00b9 ) ,  UC ( 0x00b2 ) ,  UC ( 0x00b3 ) ,  UC ( 0x2074 ) ,  UC ( 0x2075 ) ,  UC ( 0x2076 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										KC_TRNS ,  UC ( 0x2081 ) ,  UC ( 0x2082 ) ,  UC ( 0x2083 ) ,  UC ( 0x2084 ) ,  UC ( 0x2085 ) ,  UC ( 0x2086 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										KC_TRNS ,  UC ( 0x215e ) ,  UC ( 0x215d ) ,  UC ( 0x215c ) ,  UC ( 0x215b ) ,  UC ( 0x215a ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										KC_TRNS ,  KC_TRNS ,  KC_TRNS ,  UC ( 0x2157 ) ,  UC ( 0x2156 ) ,  UC ( 0x2155 ) ,  UC ( 0x2154 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										KC_TRNS ,  KC_TRNS ,  KC_TRNS ,  KC_TRNS ,  KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										KC_TRNS ,  KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                                                    KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                                  KC_TRNS ,  KC_TRNS ,  KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    // right hand
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										UC ( 0x2076 ) ,   UC ( 0x2077 ) ,  UC ( 0x2078 ) ,  UC ( 0x2079 ) ,  UC ( 0x2070 ) ,  UC ( 0x2103 ) ,  UC ( 0x2122 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										UC ( 0x2086 ) ,   UC ( 0x2087 ) ,  UC ( 0x2088 ) ,  UC ( 0x2089 ) ,  UC ( 0x2080 ) ,  UC ( 0x2044 ) ,  KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										UC ( 0x2153 ) ,  UC ( 0x2152 ) ,  UC ( 0x2151 ) ,  UC ( 0x2150 ) ,  UC ( 0x00be ) ,  KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										UC ( 0x00bc ) ,   UC ( 0x2159 ) ,  UC ( 0x2158 ) ,  UC ( 0x00bd ) ,  KC_TRNS ,  KC_TRNS ,  KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								       KC_TRNS ,  KC_TRNS ,  KC_TRNS ,  KC_TRNS ,  KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										KC_TRNS ,  KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										KC_TRNS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										KC_TRNS ,  KC_TRNS ,  KC_TRNS 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								const  uint16_t  PROGMEM  fn_actions [ ]  =  { 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ EMOJI_SHRUG ]    =  ACTION_FUNCTION_OPT ( EMOJI ,  SHRUG ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ EMOJI_YAY ]      =  ACTION_FUNCTION_OPT ( EMOJI ,  YAY ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ EMOJI_HUG ]      =  ACTION_FUNCTION_OPT ( EMOJI , HUG ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ EMOJI_SMILE ]    =  ACTION_FUNCTION_OPT ( EMOJI , SMILE ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ EMOJI_SMILE2 ]   =  ACTION_FUNCTION_OPT ( EMOJI , SMILE2 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ EMOJI_HMM1 ]     =  ACTION_FUNCTION_OPT ( EMOJI , HMM1 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ EMOJI_HMM2 ]     =  ACTION_FUNCTION_OPT ( EMOJI , HMM2 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ EMOJI_BEAR1 ]    =  ACTION_FUNCTION_OPT ( EMOJI , BEAR1 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ EMOJI_BEAR2 ]    =  ACTION_FUNCTION_OPT ( EMOJI , BEAR2 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ EMOJI_FUU ]      =  ACTION_FUNCTION_OPT ( EMOJI , FUU ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ EMOJI_EGGY1 ]    =  ACTION_FUNCTION_OPT ( EMOJI , EGGY1 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ EMOJI_EGGY2 ]    =  ACTION_FUNCTION_OPT ( EMOJI , EGGY2 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ EMOJI_FACE1 ]    =  ACTION_FUNCTION_OPT ( EMOJI , FACE1 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ EMOJI_FACE2 ]    =  ACTION_FUNCTION_OPT ( EMOJI , FACE2 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ EMOJI_UHU ]      =  ACTION_FUNCTION_OPT ( EMOJI , UHU ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ EMOJI_SMRK1 ]    =  ACTION_FUNCTION_OPT ( EMOJI , SMRK1 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ EMOJI_SMRK2 ]    =  ACTION_FUNCTION_OPT ( EMOJI2 , SMRK2 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ EMOJI_LOVE ]     =  ACTION_FUNCTION_OPT ( EMOJI2 , LOVE ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ F_EPRM ]         =  ACTION_FUNCTION ( EPRM ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ F_VRSN ]         =  ACTION_FUNCTION ( VRSN ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ F_RGB_SLD ]      =  ACTION_FUNCTION ( RGB_SLD ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ I3_GO_GROUP_10 ] =  ACTION_FUNCTION_OPT ( GO_GROUP , 0 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ I3_GO_GROUP_1 ]  =  ACTION_FUNCTION_OPT ( GO_GROUP , 1 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ I3_GO_GROUP_2 ]  =  ACTION_FUNCTION_OPT ( GO_GROUP , 2 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ I3_GO_GROUP_3 ]  =  ACTION_FUNCTION_OPT ( GO_GROUP , 3 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ I3_GO_GROUP_4 ]  =  ACTION_FUNCTION_OPT ( GO_GROUP , 4 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ I3_GO_GROUP_5 ]  =  ACTION_FUNCTION_OPT ( GO_GROUP , 5 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ I3_GO_GROUP_6 ]  =  ACTION_FUNCTION_OPT ( GO_GROUP , 6 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ I3_GO_GROUP_7 ]  =  ACTION_FUNCTION_OPT ( GO_GROUP , 7 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ I3_GO_GROUP_8 ]  =  ACTION_FUNCTION_OPT ( GO_GROUP , 8 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  [ I3_GO_GROUP_9 ]  =  ACTION_FUNCTION_OPT ( GO_GROUP , 9 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								# define TAP_ONCE(code)  \ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  register_code  ( code ) ;  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  unregister_code  ( code ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								void  action_function ( keyrecord_t  * record ,  uint8_t  id ,  uint8_t  opt )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  if  ( record - > event . pressed )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    switch ( id )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    case  EPRM : 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								      eeconfig_init ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    case  VRSN : 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								      SEND_STRING  ( QMK_KEYBOARD  " / "  QMK_KEYMAP  "  @  "  QMK_VERSION ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    case  RGB_SLD : 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								# ifdef RGBLIGHT_ENABLE 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      rgblight_mode ( 1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# endif 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      break ; 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								    case  GO_GROUP : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      register_code ( KC_LCTL ) ;  TAP_ONCE ( KC_I ) ;  unregister_code ( KC_LCTL ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      TAP_ONCE ( KC_G ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      if  ( opt  = =  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									TAP_ONCE ( 39 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      }  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									TAP_ONCE ( 29 + opt ) ; 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								      } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      break ; 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								    case  EMOJI : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      switch ( opt )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      case  SHRUG : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0xaf ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									TAP_ONCE  ( KC_BSLS ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									register_code  ( KC_RSFT ) ;  TAP_ONCE  ( KC_MINS ) ;  TAP_ONCE  ( KC_9 ) ;  unregister_code  ( KC_RSFT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start  ( ) ;  register_hex ( 0x30c4 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									register_code  ( KC_RSFT ) ;  TAP_ONCE  ( KC_0 ) ;  TAP_ONCE  ( KC_MINS ) ;  unregister_code  ( KC_RSFT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									TAP_ONCE  ( KC_SLSH ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start  ( ) ;  register_hex ( 0xaf ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      case  YAY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									SEND_STRING  ( " \\ o/ " ) ; 	
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      case  HUG : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x0f3c ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									TAP_ONCE  ( KC_SPC ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x3064 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									TAP_ONCE  ( KC_SPC ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x25d5 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x005f ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x25d5 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									TAP_ONCE  ( KC_SPC ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x0f3d ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x3064 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      case  SMILE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x0298 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x203f ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x0298 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      case  SMILE2 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x0028 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x0298 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x203f ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x0298 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x0029 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      case  HMM1 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x0ca0 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x005f ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x0ca0 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      case  HMM2 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x0028 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x0ca0 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x005f ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x0ca0 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x0029 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      case  BEAR1 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x0295 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x2022 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x1d25 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x2022 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x0294 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      case  BEAR2 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x0028 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x1d54 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x1d25 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x1d54 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x0029 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      case  FUU : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x256d ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x2229 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x256e ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x0028 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x002d ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x005f ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x002d ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x0029 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x256d ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x2229 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x256e ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      case  EGGY1 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x0028 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x256f ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x00b0 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x25a1 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x00b0 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0xff09 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x256f ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      case  EGGY2 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x30ce ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x0028 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x0020 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x309c ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x002d ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x309c ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x30ce ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x0029 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      case  FACE1 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x0028 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x002d ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x005f ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x002d ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x0029 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      case  FACE2 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x0028 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x2022 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x005f ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x2022 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x0029 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      case  UHU : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x2299 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0xfe4f ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x2299 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      case  SMRK1 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x005e ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x032e ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x005e ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									break ; 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								      } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      break ; 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								    case  EMOJI2 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      switch ( opt )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									case  SMRK2 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									  unicode_input_start ( ) ;  register_hex ( 0x0028 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									  unicode_input_start ( ) ;  register_hex ( 0x005e ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									  unicode_input_start ( ) ;  register_hex ( 0x032e ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									  unicode_input_start ( ) ;  register_hex ( 0x005e ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									  unicode_input_start ( ) ;  register_hex ( 0x0029 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      case  LOVE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x2665 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x203f ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									unicode_input_start ( ) ;  register_hex ( 0x2665 ) ;  unicode_input_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      break ;    
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								const  macro_t  * action_get_macro ( keyrecord_t  * record ,  uint8_t  id ,  uint8_t  opt )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  if  ( record - > event . pressed )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    switch ( id )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      case  RUN : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									return  MACRO (  D ( LCTL ) ,  T ( I ) ,  U ( LCTL ) ,  T ( R ) ,  END   ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								  return  MACRO_NONE ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								// Runs just one time when the keyboard initializes.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								void  matrix_init_user ( void )  { 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								  set_unicode_input_mode ( UC_LNX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								// Runs constantly in the background, in a loop.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								void  matrix_scan_user ( void )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    uint8_t  layer  =  biton32 ( layer_state ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    ergodox_board_led_off ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    ergodox_right_led_1_off ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    ergodox_right_led_2_off ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    ergodox_right_led_3_off ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    switch  ( layer )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    case  1 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      ergodox_right_led_1_on ( ) ; 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								      # ifdef RGBLIGHT_ENABLE 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      rgblight_setrgb ( 0xff , 0x00 , 0x00 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      # endif 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    case  2 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      ergodox_right_led_2_on ( ) ; 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								      # ifdef RGBLIGHT_ENABLE 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      rgblight_setrgb ( 0x00 , 0xff , 0x00 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      # endif 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    case  3 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      ergodox_right_led_3_on ( ) ; 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								      # ifdef RGBLIGHT_ENABLE 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								       rgblight_setrgb ( 0x00 , 0x00 , 0xff ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      # endif 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    case  4 : 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								      ergodox_right_led_1_on ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      ergodox_right_led_3_on ( ) ; 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								      # ifdef RGBLIGHT_ENABLE 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								       rgblight_setrgb ( 0xff , 0x00 , 0xff ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      # endif 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    default : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      // none
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								      break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								} ;