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					63 lines
				
				2.2 KiB
			
		
		
			
		
	
	
					63 lines
				
				2.2 KiB
			|   
											8 years ago
										 | /*
 | ||
|  | Copyright 2017 Fred Sundvik | ||
|  | 
 | ||
|  | This program is free software: you can redistribute it and/or modify | ||
|  | it under the terms of the GNU General Public License as published by | ||
|  | the Free Software Foundation, either version 2 of the License, or | ||
|  | (at your option) any later version. | ||
|  | 
 | ||
|  | This program is distributed in the hope that it will be useful, | ||
|  | but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
|  | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||
|  | GNU General Public License for more details. | ||
|  | 
 | ||
|  | You should have received a copy of the GNU General Public License | ||
|  | along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | ||
|  | */ | ||
|  | 
 | ||
|  | #include "simple_visualizer.h"
 | ||
|  | 
 | ||
|  | // This function should be implemented by the keymap visualizer
 | ||
|  | // Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
 | ||
|  | // that the simple_visualizer assumes that you are updating
 | ||
|  | // Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
 | ||
|  | // stopped. This can be done by either double buffering it or by using constant strings
 | ||
|  | static void get_visualizer_layer_and_color(visualizer_state_t* state) { | ||
|  | 
 | ||
|  |     if (state->status.layer & 0x20) { | ||
|  |         //GREEN
 | ||
|  |         state->target_lcd_color = LCD_COLOR(85, 255, 128); | ||
|  |         state->layer_text = "Gaming"; | ||
|  |     } | ||
|  |     else if (state->status.layer & 0x10) { | ||
|  |         //ORANGE
 | ||
|  |         state->target_lcd_color = LCD_COLOR(28, 255, 230); | ||
|  |         state->layer_text = "Numpad & Mouse"; | ||
|  |     } | ||
|  |     else if (state->status.layer & 0x8) { | ||
|  |         //YELLOW
 | ||
|  |         state->target_lcd_color = LCD_COLOR(38, 255, 230); | ||
|  |         state->layer_text = "Symbols"; | ||
|  |     } | ||
|  |     else if (state->status.layer & 0x4) { | ||
|  |         //RED
 | ||
|  |         state->target_lcd_color = LCD_COLOR(0, 255, 95); | ||
|  |         if (state->status.layer & 0x2){ | ||
|  |             state->layer_text = "Qwerty - Fn"; | ||
|  |         }else{ | ||
|  |             state->layer_text = "Colemak - Fn"; | ||
|  |         } | ||
|  |     } | ||
|  |     else if (state->status.layer & 0x2) { | ||
|  |         //BLUE
 | ||
|  |         state->target_lcd_color = LCD_COLOR(149, 255, 192); | ||
|  |         state->layer_text = "Qwerty"; | ||
|  |     } | ||
|  |     else { | ||
|  |         //PURPLE
 | ||
|  |         state->target_lcd_color = LCD_COLOR(200, 255, 192); | ||
|  |         state->layer_text = "Colemak"; | ||
|  |     } | ||
|  | } | ||
|  | 
 |