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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _FL 1
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: (Base Layer) Default Layer
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* .-------------------.
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* |NL F| /| *| -|
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* |-------------------|
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* | 7| 8| 9| |
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* |--------------| |
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* | 4| 5| 6| +|
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* |-------------------|
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* | 1| 2| 3| |
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* |--------------| |
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* | 0| .| Ent|
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* '-------------------'
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*/
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[_BL] = LAYOUT_numpad_5x4(
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LT(_FL, KC_NLCK), KC_PSLS, KC_PAST, KC_PMNS, \
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KC_P7, KC_P8, KC_P9, \
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KC_P4, KC_P5, KC_P6, KC_PPLS, \
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KC_P1, KC_P2, KC_P3, \
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KC_P0, KC_PDOT, KC_PENT \
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),
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/* Keymap _FL: Function Layer
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* .-------------------.
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* |NL F| | | Fn0|
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* |-------------------|
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* | | Fn4| | |
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* |--------------| |
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* | Fn3|BL_S| Fn2| Fn6|
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* |-------------------|
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* | | Fn5| | |
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* |--------------| |
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* | Fn1| | Fn7|
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* '-------------------'
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*/
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[_FL] = LAYOUT_numpad_5x4(
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LT(_FL, KC_NLCK), _______, _______, RGB_TOG, \
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_______, RGB_SAI, _______, \
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RGB_HUD, BL_STEP, RGB_HUI, RGB_VAI, \
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_______, RGB_SAD, _______, \
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RGB_MOD, _______, RGB_VAD \
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)
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};
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