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#pragma once
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#include "quantum.h"
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#define BASE 0
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#define CODE 1 // code layer
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#define CODEFLOW 2
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#define SYMB 3
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#define MDIA 4 // media keys
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#define VIM 5
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#define GAME 6
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#define GAME_ARROW 7
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// Tap dance config shared between my keyboards
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enum tap_dance_declarations {
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TD_SYM_VIM = 0
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};
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void tap_dance_layer_finished(qk_tap_dance_state_t*, void*);
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void tap_dance_layer_reset(qk_tap_dance_state_t*, void*);
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void tap_dance_process_record(uint16_t);
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