Keymap: Arkag Userspace and MechMini2 Layout (#3958)
* deleting arkag branch, forcibly moving changes over to master
* fade_color function added, not tested
* added half functions some stuff
* surround_type function implemented and working.
* added flashing function and removed fading, flashing supports infinite flashing along with controlled number flashes
* added a fade state machine and functionality
* build optimizations, changed fade to bounce between bounds rather than roll over, added a HALMAK layout
* changes to sleep breath function, changed how I will switch to HALMAK
* support for halmak added
* support for activity detection added, condensed fading and flashing state machines, removed support for HALMAK and COLEMAK because arkag is stupid
* changed sleep and inactive behaviors, now the color shifting reverses on state change, yay! save_color and reset_color are made to enable layer color changing to look cooler.
* reformatted some if statements in state detection
* changes to force fade to pause on boot, or plug in.
* Attempting to move over to userspace, pushing to repository for help
* userspace stuff....
* userspace stuff....
* layout changes, working userspace,
Removed left side shift and replaced it with a MT() for LSFT and SPC. Userspace seems to be working properly now! HURRAY
* Layout change
Removed space/shift and reset modifiers to what they were originally. Added homerow modifiers.
* Removed excessive tabs in files
* Moved mods on homerow around...
* changes recommended by @drashna
											
										 
										
											7 years ago
										 
									 
								 
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								#pragma once
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								#include "quantum.h"
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								#include "process_keycode/process_tap_dance.h"
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								#define EECONFIG_USERSPACE (uint8_t *)20
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								#define LRALT       TD(TD_LALT_RALT)
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								#define QUOTE       TD(TD_SING_DOUB)
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								#define GRAVE       TD(TD_GRV_3GRV)
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								#define OBRACK      TD(TD_BRCK_PARN_O)
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								#define CBRACK      TD(TD_BRCK_PARN_C)
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								#define THREE       TD(TD_3_GRV_ACT)
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								#define STRIKE      TD(TD_STRK_SHOT)
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								#define HYPHEN      TD(TD_HYPH_UNDR)
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								#define CEDILLA     TD(TD_C_CED)
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								#define RAISE       MO(1)
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								#define LOWER       MO(2)
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								#define KEEB        MO(3)
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								#define MEDIA       MO(4)
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								#define LAZY        MO(5)
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								#define MOD_CTL_MASK (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL))
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								#define MOD_GUI_MASK (MOD_BIT(KC_LGUI) | MOD_BIT(KC_RGUI))
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								#define MOD_SFT_MASK (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT))
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								#define LED_FLASH_DELAY       150
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												Keymap: Velocikey implemented at userspace, readme is more helpful (#3974)
* deleting arkag branch, forcibly moving changes over to master
* fade_color function added, not tested
* added half functions some stuff
* surround_type function implemented and working.
* added flashing function and removed fading, flashing supports infinite flashing along with controlled number flashes
* added a fade state machine and functionality
* build optimizations, changed fade to bounce between bounds rather than roll over, added a HALMAK layout
* changes to sleep breath function, changed how I will switch to HALMAK
* support for halmak added
* support for activity detection added, condensed fading and flashing state machines, removed support for HALMAK and COLEMAK because arkag is stupid
* changed sleep and inactive behaviors, now the color shifting reverses on state change, yay! save_color and reset_color are made to enable layer color changing to look cooler.
* reformatted some if statements in state detection
* changes to force fade to pause on boot, or plug in.
* Attempting to move over to userspace, pushing to repository for help
* userspace stuff....
* userspace stuff....
* layout changes, working userspace,
Removed left side shift and replaced it with a MT() for LSFT and SPC. Userspace seems to be working properly now! HURRAY
* Layout change
Removed space/shift and reset modifiers to what they were originally. Added homerow modifiers.
* Removed excessive tabs in files
* Moved mods on homerow around...
* changes recommended by @drashna
* removed homerow mods, more flashy lighting!
* changed delays for lighting.
* velocikey code retro fit into userspace to match typing speed
currently "working" but isn't as reactive as I want.
* Readme and other documentation hidden throughout code
* Added a pretty picture
* pretty picture actually added
* More readme updates
* Velocikey now working inside my userspace!
* Changed repo macro and fixed readme
* Removed media layer, moved media control to LAZY layer
* fixed more merge issues when I had to merge...
											
										 
										
											7 years ago
										 
									 
								 
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								#define ACCEL_DELAY           500
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								#define DEACCEL_DELAY         500
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								#define INACTIVE_DELAY        250
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								#define SLEEP_DELAY           180000
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												Keymap: Arkag Userspace and MechMini2 Layout (#3958)
* deleting arkag branch, forcibly moving changes over to master
* fade_color function added, not tested
* added half functions some stuff
* surround_type function implemented and working.
* added flashing function and removed fading, flashing supports infinite flashing along with controlled number flashes
* added a fade state machine and functionality
* build optimizations, changed fade to bounce between bounds rather than roll over, added a HALMAK layout
* changes to sleep breath function, changed how I will switch to HALMAK
* support for halmak added
* support for activity detection added, condensed fading and flashing state machines, removed support for HALMAK and COLEMAK because arkag is stupid
* changed sleep and inactive behaviors, now the color shifting reverses on state change, yay! save_color and reset_color are made to enable layer color changing to look cooler.
* reformatted some if statements in state detection
* changes to force fade to pause on boot, or plug in.
* Attempting to move over to userspace, pushing to repository for help
* userspace stuff....
* userspace stuff....
* layout changes, working userspace,
Removed left side shift and replaced it with a MT() for LSFT and SPC. Userspace seems to be working properly now! HURRAY
* Layout change
Removed space/shift and reset modifiers to what they were originally. Added homerow modifiers.
* Removed excessive tabs in files
* Moved mods on homerow around...
* changes recommended by @drashna
											
										 
										
											7 years ago
										 
									 
								 
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								enum {
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								  _QWERTY = 0,
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								  _RAISE,
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								  _LOWER,
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								  _KEEB,
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								  _MEDIA,
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								  _LAZY,
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								};
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								typedef enum {
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								  OS_MAC, // Don't assign values
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								  OS_WIN,
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								  OS_NIX,
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								  _OS_COUNT,
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								} OS;
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								typedef struct {
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								  uint16_t  h;
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								  uint8_t   s;
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								  uint8_t   v;
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								} Color;
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								typedef enum {
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								  no_flash = 0,
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								  flash_off,
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								  flash_on,
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								} flashState;
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								typedef enum {
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								  add_fade = 0,
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								  sub_fade,
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								} fadeState;
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								typedef enum {
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								  active = 0,
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								  inactive,
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								  sleeping,
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								  boot,
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								} activityState;
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								enum custom_keycodes {
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								  M_PMOD = SAFE_RANGE,
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								  M_SMOD,
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								  M_P_B,
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								  M_C_A_D,
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								  M_CALC,
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								  M_OS,
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								  M_TF,
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								  M_TM,
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								  M_GGT,
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								  M_LOD,
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								  M_LENNY,
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								  M_BOLD,
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								  M_ITAL,
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								  M_ULIN,
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								  M_SNIPT,
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								  M_REPO,
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								  M_SHRUG,
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								  M_UF,
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								};
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								enum tapdances {
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								  TD_3_GRV_ACT = 0,
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								  TD_C_CED,
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								  TD_GRV_3GRV,
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								  TD_SLSH_HTTP,
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								  TD_SING_DOUB,
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								  TD_HYPH_UNDR,
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								  TD_STRK_SHOT,
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								  TD_SPECIAL,
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								  TD_BRCK_PARN_O,
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								  TD_BRCK_PARN_C,
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								  TD_LALT_RALT,
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								  SPC_SFT_NSFT,
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								};
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								void send_unicode_hex_string(const char *str);
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												Keymap: Velocikey implemented at userspace, readme is more helpful (#3974)
* deleting arkag branch, forcibly moving changes over to master
* fade_color function added, not tested
* added half functions some stuff
* surround_type function implemented and working.
* added flashing function and removed fading, flashing supports infinite flashing along with controlled number flashes
* added a fade state machine and functionality
* build optimizations, changed fade to bounce between bounds rather than roll over, added a HALMAK layout
* changes to sleep breath function, changed how I will switch to HALMAK
* support for halmak added
* support for activity detection added, condensed fading and flashing state machines, removed support for HALMAK and COLEMAK because arkag is stupid
* changed sleep and inactive behaviors, now the color shifting reverses on state change, yay! save_color and reset_color are made to enable layer color changing to look cooler.
* reformatted some if statements in state detection
* changes to force fade to pause on boot, or plug in.
* Attempting to move over to userspace, pushing to repository for help
* userspace stuff....
* userspace stuff....
* layout changes, working userspace,
Removed left side shift and replaced it with a MT() for LSFT and SPC. Userspace seems to be working properly now! HURRAY
* Layout change
Removed space/shift and reset modifiers to what they were originally. Added homerow modifiers.
* Removed excessive tabs in files
* Moved mods on homerow around...
* changes recommended by @drashna
* removed homerow mods, more flashy lighting!
* changed delays for lighting.
* velocikey code retro fit into userspace to match typing speed
currently "working" but isn't as reactive as I want.
* Readme and other documentation hidden throughout code
* Added a pretty picture
* pretty picture actually added
* More readme updates
* Velocikey now working inside my userspace!
* Changed repo macro and fixed readme
* Removed media layer, moved media control to LAZY layer
* fixed more merge issues when I had to merge...
											
										 
										
											7 years ago
										 
									 
								 
							 | 
							
								
									
										
									
								
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							 | 
							
							
								void velocikey_accelerate(void);
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								void velocikey_decelerate(void);
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								uint8_t velocikey_match_speed(uint8_t minValue, uint8_t maxValue);
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							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Keymap: Arkag Userspace and MechMini2 Layout (#3958)
* deleting arkag branch, forcibly moving changes over to master
* fade_color function added, not tested
* added half functions some stuff
* surround_type function implemented and working.
* added flashing function and removed fading, flashing supports infinite flashing along with controlled number flashes
* added a fade state machine and functionality
* build optimizations, changed fade to bounce between bounds rather than roll over, added a HALMAK layout
* changes to sleep breath function, changed how I will switch to HALMAK
* support for halmak added
* support for activity detection added, condensed fading and flashing state machines, removed support for HALMAK and COLEMAK because arkag is stupid
* changed sleep and inactive behaviors, now the color shifting reverses on state change, yay! save_color and reset_color are made to enable layer color changing to look cooler.
* reformatted some if statements in state detection
* changes to force fade to pause on boot, or plug in.
* Attempting to move over to userspace, pushing to repository for help
* userspace stuff....
* userspace stuff....
* layout changes, working userspace,
Removed left side shift and replaced it with a MT() for LSFT and SPC. Userspace seems to be working properly now! HURRAY
* Layout change
Removed space/shift and reset modifiers to what they were originally. Added homerow modifiers.
* Removed excessive tabs in files
* Moved mods on homerow around...
* changes recommended by @drashna
											
										 
										
											7 years ago
										 
									 
								 
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								void set_color (Color new, bool update);
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								void save_color(Color to_save);
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								void reset_color(void);
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								Color mod_color(Color current_color, bool should_add, uint8_t change_amount);
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								void reverse_fade (void);
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								void check_state (void);
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								void fade_rgb (void);
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								void flash_rgb (void);
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								void set_os (uint8_t os, bool update);
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								void tap_key(uint8_t keycode);
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								void pri_mod(bool press);
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								void sec_mod(bool press);
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								void surround_type(uint8_t num_of_chars, uint16_t keycode, bool use_shift);
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								void long_keystroke(size_t num_of_keys, uint16_t keys[]);
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								void dance_grv (qk_tap_dance_state_t *state, void *user_data);
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								void dance_quot (qk_tap_dance_state_t *state, void *user_data);
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								void dance_strk (qk_tap_dance_state_t *state, void *user_data);
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								void dance_3 (qk_tap_dance_state_t *state, void *user_data);
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								void dance_c (qk_tap_dance_state_t *state, void *user_data);
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								int cur_dance (qk_tap_dance_state_t *state);
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								void spc_finished (qk_tap_dance_state_t *state, void *user_data);
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								void spc_reset (qk_tap_dance_state_t *state, void *user_data);
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