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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _COLEMAK 1
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#define _GAME 2
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#define _NUMB 3
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#define _CODE 4
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#define _SYS 5
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#define _FN4 6
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#define _ADJUST 16
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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COLEMAK,
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GAME,
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NUMB,
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CODE,
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SYS,
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FN4,
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ADJUST,
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};
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#define KC_ KC_TRNS
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#define KC_X1 CODE
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#define KC_X2 NUMB
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#define KC_X3 MO(_SYS)
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#define KC_X4 MT(MOD_LSFT, KC_ENT)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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BSPC, A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, X4 ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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X3 ,LCTL,LALT,LGUI, X1 ,LALT, SPC , X2 ,LEFT,DOWN, UP ,RGHT
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//`----+----+----+----+----+----' `----+----+----+----+----+----'
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),
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[_COLEMAK] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,MINS,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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BSPC, A , R , S , T , D , H , N , E , I , O ,QUOT,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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LSFT, Z , X , C , V , B , K , M ,COMM,DOT ,SLSH, X4 ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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X3 ,LCTL,LALT,LGUI, X1 ,LALT, SPC , X2 ,LEFT,DOWN, UP ,RGHT
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//`----+----+----+----+----+----' `----+----+----+----+----+----'
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),
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[_GAME] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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ESC , A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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LSFT, Z , X , C , V , B , N , M ,COMM,DOT , UP ,ENT ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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LCTL, X3 ,LGUI,LALT,SPC , X2 , BSPC, X1 ,SLSH,LEFT,DOWN,RGHT
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//`----+----+----+----+----+----' `----+----+----+----+----+----'
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),
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[_NUMB] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN, DEL,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,UNDS,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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, ,MPRV,MNXT,MPLY, , ,VOLD,VOLU,MUTE, , ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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, , , , ,LALT, , , , , ,
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//`----+----+----+----+----+----' `----+----+----+----+----+----'
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),
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[_CODE] = LAYOUT_kc(
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//,----+------+----+----+----+----. ,----+----+----+----+----+----.
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ESC , , , UP , , , PGUP,HOME,LPRN,RPRN,BSLS,PIPE,
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//|----+------+----+----+----+----| |----+----+----+----+----+----|
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CAPS,SELECT,LEFT,DOWN,RGHT,DEL , PGDN, END,LBRC,RBRC,MINS,UNDS,
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//|----+------+----+----+----+----| |----+----+----+----+----+----|
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LSFT, UNDO ,CUT ,COPY,PASTE, , LEFT,RGHT,LCBR,RCBR,PLUS, EQL,
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//|----+------+----+----+----+----| |----+----+----+----+----+----|
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, , , , ,LALT, , , , , ,
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//`----+------+----+----+----+----' `----+----+----+----+----+----'
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),
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[_SYS] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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, , , , , , , , , , , ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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, , , , , , , , , , , ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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, , , , , , , , , , ,
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//`----+----+----+----+----+----' `----+----+----+----+----+----'
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),
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------------------------------------------------.
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* | | Reset|RGB Tg|RGB Md|Hue Up|Hue Dn|Sat Up|Sat Dn|Val Up|Val Dn| | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_ADJUST] = LAYOUT_ortho_4x12( \
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_______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, \
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_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, GAME , _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
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)
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case COLEMAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_COLEMAK);
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}
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return false;
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break;
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case GAME:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_GAME);
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}
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return false;
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break;
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case NUMB:
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if (record->event.pressed) {
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layer_on(_NUMB);
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update_tri_layer(_NUMB, _CODE, _ADJUST);
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} else {
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layer_off(_NUMB);
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update_tri_layer(_NUMB, _CODE, _ADJUST);
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}
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return false;
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break;
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case CODE:
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if (record->event.pressed) {
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layer_on(_CODE);
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update_tri_layer(_NUMB, _CODE, _ADJUST);
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} else {
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layer_off(_CODE);
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update_tri_layer(_NUMB, _CODE, _ADJUST);
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}
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return false;
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break;
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case ADJUST:
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if (record->event.pressed) {
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layer_on(_ADJUST);
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} else {
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layer_off(_ADJUST);
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}
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return false;
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break;
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}
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return true;
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}
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