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								#include QMK_KEYBOARD_H
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								extern keymap_config_t keymap_config;
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								// Each layer gets a name for readability, which is then used in the keymap matrix below.
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								// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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								// Layer names don't all need to be of the same length, obviously, and you can also skip them
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								// entirely and just use numbers.
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								#define _DEFAULT 0
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								#define _FN_1 1
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								#define _FN_2 2
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								enum custom_keycodes {
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								  DEFAULT = SAFE_RANGE,
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								  FN_1,
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								  FN_2
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								};
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								// Defines for task manager and such
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								#define CALTDEL LCTL(LALT(KC_DEL))
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								#define TSKMGR LCTL(LSFT(KC_ESC))
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								const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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								/* Default Layer
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								 * ,-----------------------------------------------.
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								 * |  FN_2 |   2   |TSKMGR |CALTDEL|  ESC  |  FN_1 |
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								 * `-----------------------------------------------'
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								 */
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								[_DEFAULT] = LAYOUT( \
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								  MO(_FN_2), KC_2, TSKMGR, CALTDEL, KC_ESC, MO(_FN_1)
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								),
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								/* FN 1 Layer
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								 * ,-----------------------------------------------.
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								 * |RGB_TOG|RGB_HUD|RGB_HUI|RGB_SAD|RGB_SAI|  FN_1 |
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								 * `-----------------------------------------------'
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								 */
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								[_FN_1] = LAYOUT( \
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								  RGB_TOG, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, _______
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								),
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								/* FN 2 Layer
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								 * ,-----------------------------------------------.
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								 * |  FN_2 |RGB_VAD|RGB_VAI|RGB_MOD|TSKMGR | RESET |
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								 * `-----------------------------------------------'
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								 */
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								[_FN_2] = LAYOUT( \
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								  _______, RGB_VAD, RGB_VAI, RGB_MOD, TSKMGR, RESET
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								)
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								};
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								void persistant_default_layer_set(uint16_t default_layer) {
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								  eeconfig_update_default_layer(default_layer);
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								  default_layer_set(default_layer);
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								}
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								bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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								  switch (keycode) {
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								    // NONE
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								  }
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								  return true;
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								}
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