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#pragma once
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#include "quantum.h"
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#ifdef TAP_DANCE_ENABLE
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#include "tap_dance.h"
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#endif
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#ifdef UNICODE_ENABLE
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#include "unicode.h"
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#endif
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#ifdef LAYER_FN
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#define FN MO(L_FN)
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#define FN_CAPS LT(L_FN, KC_CAPS)
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#define FN_FNLK TT(L_FN)
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#endif
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#define MV_UP LCTL(KC_UP)
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#define MV_DOWN LCTL(KC_DOWN)
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#define MV_LEFT LCTL(KC_LEFT)
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#define MV_RGHT LCTL(KC_RGHT)
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#define TOP LCTL(KC_HOME)
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#define BOTTOM LCTL(KC_END)
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#define PRV_TAB LCTL(KC_PGUP)
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#define NXT_TAB LCTL(KC_PGDN)
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#define DST_ADD LCTL(LGUI(KC_D))
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#define DST_REM LCTL(LGUI(KC_F4))
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#define DST_PRV LCTL(LGUI(KC_LEFT))
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#define DST_NXT LCTL(LGUI(KC_RGHT))
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#ifndef DST_MOD_MASK
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#define DST_MOD_MASK MOD_MASK_CTRL
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#endif
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#define LCT_CPS LCTL_T(KC_CAPS)
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#ifdef SEND_STRING_CLEAN
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#undef SEND_STRING
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#define SEND_STRING(...) { \
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uint8_t ss_mods = get_mods(); \
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clear_mods(); \
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send_string_P(PSTR(__VA_ARGS__)); \
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set_mods(ss_mods); \
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}
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#endif
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enum keycodes_user {
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CLEAR = SAFE_RANGE,
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DST_P_R,
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DST_N_A,
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#ifdef LAYER_NUMPAD
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NUMPAD,
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#endif
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RANGE_KEYMAP,
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};
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enum layers_user {
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L_BASE,
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#ifdef LAYER_FN
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L_FN,
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#endif
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#ifdef LAYER_NUMPAD
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L_NUMPAD,
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#endif
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L_RANGE_KEYMAP,
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};
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
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uint32_t layer_state_set_keymap(uint32_t state);
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