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					363 lines
				
				16 KiB
			
		
		
			
		
	
	
					363 lines
				
				16 KiB
			| 
								 
											7 years ago
										 
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								#include QMK_KEYBOARD_H
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								#include "bootloader.h"
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								#ifdef PROTOCOL_LUFA
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								#include "lufa.h"
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								#include "split_util.h"
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								#endif
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								#ifdef SSD1306OLED
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								  #include "common/ssd1306.h"
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								#endif
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								extern keymap_config_t keymap_config;
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								#ifdef RGBLIGHT_ENABLE
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								//Following line allows macro to read current RGB settings
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								extern rgblight_config_t rgblight_config;
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								#endif
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								extern uint8_t is_master;
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								// Each layer gets a name for readability, which is then used in the keymap matrix below.
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								// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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								// Layer names don't all need to be of the same length, obviously, and you can also skip them
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								// entirely and just use numbers.
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								enum layer_number {
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								    _QWERTY = 0,
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								    _COLEMAK,
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								    _FN,
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								    _ADJ
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								};
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								enum custom_keycodes {
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								  QWERTY = SAFE_RANGE,
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								  COLEMAK,
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								  FN,
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								  ADJ,
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								  BACKLIT,
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								  RGBRST
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								};
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								enum macro_keycodes {
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								  KC_SAMPLEMACRO,
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								};
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								#define FN_ESC  LT(_FN, KC_ESC)
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								#define FN_CAPS  LT(_FN, KC_CAPS)
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								// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
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								  /* Base Layout
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								   * ,------------------------------------------------.  ,------------------------------------------------.
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								   * | GESC |      |      |      |      |      |   -  |  |   =  |      |      |      |      |      | BkSp |
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								   * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------|
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								   * | Tab  |      |      |      |      |      |   [  |  |   ]  |      |      |      |      |      |   \  |
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								   * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------|
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								   * |FN(CAPS)|    |      |      |      |      |   (  |  |   )  |      |      |      |      |      |   '  |
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								   * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------|
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								   * |Shift |      |      |      |      |      |   {  |  |   }  |      |      |      |      |      |Shift |
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								   * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------|
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								   * | Ctrl |  Win |  Alt |  RGB | ADJ  | Space| DEL  |  | Enter| Space|  FN  | Left | Down | Up   |Right |
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								   * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------'
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								   *                                    | Space| DEL  |  | Enter| Space|
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								   *                                    `-------------'  `-------------'
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								   */
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								#define BASE_LAYOUT( \
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								  _00, _01, _02, _03, _04,  _05, _06, _07, _08, _09, \
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								  _10, _11, _12, _13, _14,  _15, _16, _17, _18, _19, \
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								  _20, _21, _22, _23, _24,  _25, _26, _27, _28, _29 \
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								) \
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								LAYOUT( \
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								      KC_GESC,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,   KC_MINS, KC_EQL,  KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC, \
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								      KC_TAB,  _00,     _01,     _02,     _03,     _04,    KC_LBRC,  KC_RBRC, _05,     _06,     _07,     _08,     _09,     KC_BSLS, \
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								      FN_CAPS, _10,     _11,     _12,     _13,     _14,    KC_LPRN,  KC_RPRN, _15,     _16,     _17,     _18,     _19,     KC_QUOT, \
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								      KC_LSFT, _20,     _21,     _22,     _23,     _24,    KC_LCBR,  KC_RCBR, _25,     _26,     _27,     _28,     _29,     KC_ENT, \
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								      KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG,  ADJ,     KC_SPC, KC_DEL,  KC_ENT,  KC_SPC,  FN,      KC_LEFT, KC_DOWN, KC_UP,  KC_RIGHT, \
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								                        KC_VOLU, KC_VOLD,          KC_SPC, KC_DEL,  KC_ENT,  KC_SPC,          KC_VOLU, KC_VOLD \
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								)
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								const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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								  /* Qwerty
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								   * ,------------------------------------------------.  ,------------------------------------------------.
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								   * |      |      |      |      |      |      |      |  |      |      |      |      |      |      |      |
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								   * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------|
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								   * |      |   Q  |   W  |   E  |   R  |   T  |      |  |      |   Y  |   U  |   I  |   O  |   P  |      |
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								   * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------|
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								   * |      |   A  |   S  |   D  |   F  |   G  |      |  |      |   H  |   J  |   K  |   L  |   ;  |      |
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								   * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------|
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								   * |      |   Z  |   X  |   C  |   V  |   B  |      |  |      |   N  |   M  |   ,  |   .  |   /  |      |
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								   * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------|
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								   * |      |      |      |      |      |      |      |  |      |      |      |      |      |      |      |
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								   * `------+------+------+------+------+------+------|  |------+------+------+------+------+------+------'
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								   *                                    |      |      |  |      |      |
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								   *                                    `-------------'  `--------=----'
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								   */
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								  [_QWERTY] = BASE_LAYOUT( \
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								      KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    \
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								      KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, \
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								      KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH  \
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								  ),
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								  /* Colemak
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								   * ,------------------------------------------------.  ,------------------------------------------------.
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								   * |      |      |      |      |      |      |      |  |      |      |      |      |      |      |      |
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								   * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------|
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								   * |      |   Q  |   W  |   F  |   P  |   G  |      |  |      |   J  |   L  |   U  |   Y  |   ;  |      |
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								   * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------|
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								   * |      |   A  |   R  |   S  |   T  |   D  |      |  |      |   H  |   N  |   E  |   I  |   O  |      |
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								   * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------|
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								   * |      |   Z  |   X  |   C  |   V  |   B  |      |  |      |   K  |   M  |   ,  |   .  |   /  |      |
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								   * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------|
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								   * |      |      |      |      |      |      |      |  |      |      |      |      |      |      |      |
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								   * `------+------+------+------+------+------+------|  |------+------+------+------+------+------+------'
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								   *                                    |      |      |  |      |      |
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								   *                                    `-------------'  `--------=----'
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								   */
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								  [_COLEMAK] = BASE_LAYOUT( \
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								      KC_Q,    KC_W,    KC_F,    KC_P,    KC_B,   KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, \
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								      KC_A,    KC_R,    KC_S,    KC_T,    KC_G,   KC_K,    KC_N,    KC_E,    KC_I,    KC_O,    \
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								      KC_Z,    KC_X,    KC_C,    KC_D,    KC_V,   KC_M,    KC_H,    KC_COMM, KC_DOT,  KC_SLSH  \
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								  ),
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								  /* FN
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								   * ,------------------------------------------------.  ,------------------------------------------------.
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								   * |  F1  |  F2  |  F3  |  F4  |  F5  |  F6  |      |  |      |  F7  |  F8  |  F9  |  F10 |  F11 |  F12 |
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								   * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------|
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								   * |      | PGDN |  UP  | PGUP |      |      |      |  |      |      | PGDN |  UP  | PGUP | PRINT| HOME |
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								   * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------|
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								   * |      | LEFT | DOWN | RIGHT|      |      |      |  |      |      | LEFT | DOWN | RIGHT|INSERT| END  |
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								   * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------|
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								   * |      |      |      |      |      |      |      |  |      |      |      |      |      |      |      |
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								   * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------|
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								   * |      |      |      |RGBMOD|      |      |      |  |      |      | PLAY | NEXT | MUTE | VOL- | VOL+ |
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								   * `------+------+------+------+------+------+------|  |------+------+------+------+------+------+------'
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								   *                                    |      |      |  |      |      |
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								   *                                    `-------------'  `-------------'
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								   */
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								  [_FN] = LAYOUT( \
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								      KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   _______, KC_PSCR, KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12, \
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								      _______, KC_PGDN, KC_UP,   KC_PGUP, _______, _______, _______, _______, _______, KC_PGDN, KC_UP,   KC_PGUP, KC_PSCR, KC_HOME, \
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								      _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_END, \
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								      _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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								      _______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______,     KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, \
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								                        KC_VOLU, KC_VOLD,          _______, _______, _______, _______,           KC_VOLU, KC_VOLD \
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								      ),
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								  /* ADJ
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								   * ,------------------------------------------------.  ,------------------------------------------------.
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								   * |  F1  |  F2  |  F3  |  F4  |  F5  |  F6  |      |  |      |  F7  |  F8  |  F9  |  F10 |  F11 |  F12 |
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								   * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------|
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								   * |      | SAD  | VAI  | SAI  | RESET|      |      |  |      |      |      |      |      |      |      |
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								   * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------|
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								   * |      | HUD  | VAD  | HUI  |RGBRST|      |      |  |      |      |QWERTY|COLEMK|      |      |      |
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								   * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------|
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								   * |      |      |      |      |      |      |      |  |      |      |      |RGBTOG|  HUI |  SAI | VAI  |
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								   * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------|
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								   * |      |      |      |RGBMOD(|      |      |      |  |      |      |     |RGBRMOD| HUD |  SAD | VAD  |
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								   * `------+------+------+------+------+------+------|  |------+------+------+------+------+------+------'
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								   *                                    |      |      |  |      |      |
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								   *                                    `-------------'  `-------------'
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								   */
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								  [_ADJ] =  LAYOUT( \
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								      KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   _______, _______, KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12, \
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								      _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET,   _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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								      _______, RGB_HUD, RGB_VAD, RGB_HUI, RGBRST,  _______, _______, _______, _______, QWERTY,  COLEMAK, _______, _______, _______, \
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								      _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
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								      _______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD, \
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								                        KC_VOLU, KC_VOLD,          _______, _______, _______, _______,          KC_VOLU, KC_VOLD \
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								      )
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								};
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								// define variables for reactive RGB
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								bool TOG_STATUS = false;
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								int RGB_current_mode;
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								// Setting ADJ layer RGB back to default
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								void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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								  if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
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								    #ifdef RGBLIGHT_ENABLE
							 | 
						||
| 
								 | 
							
								      //rgblight_mode(RGB_current_mode);
							 | 
						||
| 
								 | 
							
								    #endif
							 | 
						||
| 
								 | 
							
								    layer_on(layer3);
							 | 
						||
| 
								 | 
							
								  } else {
							 | 
						||
| 
								 | 
							
								    layer_off(layer3);
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								bool process_record_user(uint16_t keycode, keyrecord_t *record) {
							 | 
						||
| 
								 | 
							
								  //uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  switch (keycode) {
							 | 
						||
| 
								 | 
							
								    case QWERTY:
							 | 
						||
| 
								 | 
							
								      if (record->event.pressed) {
							 | 
						||
| 
								 | 
							
								        set_single_persistent_default_layer(_QWERTY);
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								      return false;
							 | 
						||
| 
								 | 
							
								      break;
							 | 
						||
| 
								 | 
							
								    case COLEMAK:
							 | 
						||
| 
								 | 
							
								      if(record->event.pressed) {
							 | 
						||
| 
								 | 
							
								        set_single_persistent_default_layer(_COLEMAK);
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								      return false;
							 | 
						||
| 
								 | 
							
								      break;
							 | 
						||
| 
								 | 
							
								    case FN:
							 | 
						||
| 
								 | 
							
								      if (record->event.pressed) {
							 | 
						||
| 
								 | 
							
								        //not sure how to have keyboard check mode and set it to a variable, so my work around
							 | 
						||
| 
								 | 
							
								        //uses another variable that would be set to true after the first time a reactive key is pressed.
							 | 
						||
| 
								 | 
							
								        if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
							 | 
						||
| 
								 | 
							
								        } else {
							 | 
						||
| 
								 | 
							
								          TOG_STATUS = !TOG_STATUS;
							 | 
						||
| 
								 | 
							
								          #ifdef RGBLIGHT_ENABLE
							 | 
						||
| 
								 | 
							
								            //rgblight_mode(15);
							 | 
						||
| 
								 | 
							
								          #endif
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        layer_on(_FN);
							 | 
						||
| 
								 | 
							
								      } else {
							 | 
						||
| 
								 | 
							
								        #ifdef RGBLIGHT_ENABLE
							 | 
						||
| 
								 | 
							
								          //rgblight_mode(RGB_current_mode);  // revert RGB to initial mode prior to RGB mode change
							 | 
						||
| 
								 | 
							
								        #endif
							 | 
						||
| 
								 | 
							
								        layer_off(_FN);
							 | 
						||
| 
								 | 
							
								        TOG_STATUS = false;
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								      return false;
							 | 
						||
| 
								 | 
							
								      break;
							 | 
						||
| 
								 | 
							
								    case ADJ:
							 | 
						||
| 
								 | 
							
								        if (record->event.pressed) {
							 | 
						||
| 
								 | 
							
								          layer_on(_ADJ);
							 | 
						||
| 
								 | 
							
								        } else {
							 | 
						||
| 
								 | 
							
								          layer_off(_ADJ);
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        return false;
							 | 
						||
| 
								 | 
							
								        break;
							 | 
						||
| 
								 | 
							
								      //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
							 | 
						||
| 
								 | 
							
								    case RGBRST:
							 | 
						||
| 
								 | 
							
								      #ifdef RGBLIGHT_ENABLE
							 | 
						||
| 
								 | 
							
								        if (record->event.pressed) {
							 | 
						||
| 
								 | 
							
								          eeconfig_update_rgblight_default();
							 | 
						||
| 
								 | 
							
								          rgblight_enable();
							 | 
						||
| 
								 | 
							
								          RGB_current_mode = rgblight_config.mode;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								      #endif
							 | 
						||
| 
								 | 
							
								      break;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								  return true;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void matrix_init_user(void) {
							 | 
						||
| 
								 | 
							
								    #ifdef RGBLIGHT_ENABLE
							 | 
						||
| 
								 | 
							
								      RGB_current_mode = rgblight_config.mode;
							 | 
						||
| 
								 | 
							
								    #endif
							 | 
						||
| 
								 | 
							
								    //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
							 | 
						||
| 
								 | 
							
								    #ifdef SSD1306OLED
							 | 
						||
| 
								 | 
							
								        iota_gfx_init(!has_usb());   // turns on the display
							 | 
						||
| 
								 | 
							
								    #endif
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
							 | 
						||
| 
								 | 
							
								#ifdef SSD1306OLED
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// hook point for 'led_test' keymap
							 | 
						||
| 
								 | 
							
								//   'default' keymap's led_test_init() is empty function, do nothing
							 | 
						||
| 
								 | 
							
								//   'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35);
							 | 
						||
| 
								 | 
							
								__attribute__ ((weak))
							 | 
						||
| 
								 | 
							
								void led_test_init(void) {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void matrix_scan_user(void) {
							 | 
						||
| 
								 | 
							
								    led_test_init();
							 | 
						||
| 
								 | 
							
								    iota_gfx_task();  // this is what updates the display continuously
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void matrix_update(struct CharacterMatrix *dest,
							 | 
						||
| 
								 | 
							
								                          const struct CharacterMatrix *source) {
							 | 
						||
| 
								 | 
							
								  if (memcmp(dest->display, source->display, sizeof(dest->display))) {
							 | 
						||
| 
								 | 
							
								    memcpy(dest->display, source->display, sizeof(dest->display));
							 | 
						||
| 
								 | 
							
								    dest->dirty = true;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//assign the right code to your layers for OLED display
							 | 
						||
| 
								 | 
							
								#define L_BASE 0
							 | 
						||
| 
								 | 
							
								#define L_FN (1<<_FN)
							 | 
						||
| 
								 | 
							
								#define L_ADJ (1<<_ADJ)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								static void render_logo(struct CharacterMatrix *matrix) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  static char logo[]={
							 | 
						||
| 
								 | 
							
								    0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
							 | 
						||
| 
								 | 
							
								    0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
							 | 
						||
| 
								 | 
							
								    0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
							 | 
						||
| 
								 | 
							
								    0};
							 | 
						||
| 
								 | 
							
								  matrix_write(matrix, logo);
							 | 
						||
| 
								 | 
							
								  //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void render_status(struct CharacterMatrix *matrix) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  // Render to mode icon
							 | 
						||
| 
								 | 
							
								  static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
							 | 
						||
| 
								 | 
							
								  if(keymap_config.swap_lalt_lgui==false){
							 | 
						||
| 
								 | 
							
								    matrix_write(matrix, logo[0][0]);
							 | 
						||
| 
								 | 
							
								    matrix_write_P(matrix, PSTR("\n"));
							 | 
						||
| 
								 | 
							
								    matrix_write(matrix, logo[0][1]);
							 | 
						||
| 
								 | 
							
								  }else{
							 | 
						||
| 
								 | 
							
								    matrix_write(matrix, logo[1][0]);
							 | 
						||
| 
								 | 
							
								    matrix_write_P(matrix, PSTR("\n"));
							 | 
						||
| 
								 | 
							
								    matrix_write(matrix, logo[1][1]);
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
							 | 
						||
| 
								 | 
							
								  char buf[40];
							 | 
						||
| 
								 | 
							
								  snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
							 | 
						||
| 
								 | 
							
								  matrix_write_P(matrix, PSTR("\nLayer: "));
							 | 
						||
| 
								 | 
							
								    switch (layer_state) {
							 | 
						||
| 
								 | 
							
								        case L_BASE:
							 | 
						||
| 
								 | 
							
								           matrix_write_P(matrix, PSTR("Default"));
							 | 
						||
| 
								 | 
							
								           break;
							 | 
						||
| 
								 | 
							
								        case L_FN:
							 | 
						||
| 
								 | 
							
								           matrix_write_P(matrix, PSTR("FN"));
							 | 
						||
| 
								 | 
							
								           break;
							 | 
						||
| 
								 | 
							
								        case L_ADJ:
							 | 
						||
| 
								 | 
							
								        case L_ADJ_TRI:
							 | 
						||
| 
								 | 
							
								           matrix_write_P(matrix, PSTR("ADJ"));
							 | 
						||
| 
								 | 
							
								           break;
							 | 
						||
| 
								 | 
							
								        default:
							 | 
						||
| 
								 | 
							
								           matrix_write(matrix, buf);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  // Host Keyboard LED Status
							 | 
						||
| 
								 | 
							
								  char led[40];
							 | 
						||
| 
								 | 
							
								    snprintf(led, sizeof(led), "\n%s  %s  %s",
							 | 
						||
| 
								 | 
							
								            (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : "       ",
							 | 
						||
| 
								 | 
							
								            (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : "    ",
							 | 
						||
| 
								 | 
							
								            (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : "    ");
							 | 
						||
| 
								 | 
							
								  matrix_write(matrix, led);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void iota_gfx_task_user(void) {
							 | 
						||
| 
								 | 
							
								  struct CharacterMatrix matrix;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#if DEBUG_TO_SCREEN
							 | 
						||
| 
								 | 
							
								  if (debug_enable) {
							 | 
						||
| 
								 | 
							
								    return;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  matrix_clear(&matrix);
							 | 
						||
| 
								 | 
							
								  if(is_master){
							 | 
						||
| 
								 | 
							
								    render_status(&matrix);
							 | 
						||
| 
								 | 
							
								  }else{
							 | 
						||
| 
								 | 
							
								    render_logo(&matrix);
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								  matrix_update(&display, &matrix);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#endif
							 |