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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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enum layers {
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_QWERTY,
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_COLEMAK,
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_DVORAK,
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_LOWER,
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_RAISE,
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_GAME,
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_ADJUST
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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COLEMAK,
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DVORAK,
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LOWER,
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RAISE,
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GAME,
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ADJUST
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};
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#define GAME TG(_GAME)
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#define RSE_ENT LT(_RAISE, KC_ENT)
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#define ESC_CTL LCTL_T(KC_ESC) // for Linux
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#define ESC_CMD LGUI_T(KC_ESC) // for macOS
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// Use these to switch desktops on macOS
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#define DESK_L LCTL(KC_LEFT)
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#define DESK_R LCTL(KC_RGHT)
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// Use these to switch desktops on Gnome
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#define DESK_UP LGUI(KC_PGUP)
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#define DESK_DN LGUI(KC_PGDN)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Use QWERTY on macOS (Colemak mapped using software)
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[_QWERTY] = LAYOUT_ortho_4x12(
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KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I, KC_O , KC_P , KC_BSPC, \
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ESC_CMD, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K, KC_L , KC_SCLN, KC_QUOT, \
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KC_LSPO, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSPC, \
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XXXXXXX, KC_LCTL, KC_LGUI, KC_LALT, LOWER , KC_SPC , KC_SPC , RSE_ENT, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT \
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),
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// Use Colemak on Linux (No native Colemak mapping)
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[_COLEMAK] = LAYOUT_ortho_4x12( \
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KC_TAB , KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y , KC_SCLN, KC_BSPC, \
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ESC_CTL, KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O , KC_QUOT, \
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KC_LSPO, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_K , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSPC, \
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XXXXXXX, KC_LCTL, KC_LGUI, KC_LALT, LOWER , KC_SPC , KC_SPC , RSE_ENT, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT \
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),
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[_DVORAK] = LAYOUT_ortho_4x12( \
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
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ESC_CTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \
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XXXXXXX, KC_LCTL, KC_LGUI, KC_LALT, LOWER , KC_SPC , KC_SPC , RSE_ENT, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT \
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),
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[_LOWER] = LAYOUT_ortho_4x12( \
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_7, KC_8, KC_9, KC_MINS, _______, \
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KC_TILD, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_4, KC_5, KC_6, KC_PLUS, KC_PIPE, \
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_______, _______, _______, KC_UNDS, KC_EQL, _______, _______, KC_1, KC_2, KC_3, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, KC_0, KC_DOT, KC_COMM, _______, _______ \
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),
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[_RAISE] = LAYOUT_ortho_4x12( \
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KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, _______, KC_INS, KC_DEL, \
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KC_TILD, _______, KC_LBRC, KC_LCBR, KC_RCBR, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, KC_BSLS, \
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_______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, DESK_R, DESK_DN, DESK_UP, DESK_L \
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),
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[_GAME] = LAYOUT_ortho_4x12( \
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KC_TAB , KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y , KC_SCLN, KC_BSPC, \
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ESC_CMD, KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O , KC_QUOT, \
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KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_K , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_ENT, \
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xxxxxxx, KC_LCTL, KC_LGUI, KC_LALT, LOWER , KC_SPC , KC_SPC , RSE_ENT, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT \
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),
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[_ADJUST] = LAYOUT_planck_grid(
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_______, RESET, DEBUG, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL ,
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_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, GAME, _______,
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_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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)
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case COLEMAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_COLEMAK);
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}
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return false;
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break;
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case DVORAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_DVORAK);
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}
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return false;
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break;
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case ADJUST:
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if (record->event.pressed) {
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layer_on(_ADJUST);
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} else {
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layer_off(_ADJUST);
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}
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return false;
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break;
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}
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return true;
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}
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void encoder_update(bool clockwise) {
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if (IS_LAYER_ON(_RAISE) || IS_LAYER_ON(_LOWER)) {
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if (clockwise) {
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register_code(KC_VOLU);
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unregister_code(KC_VOLU);
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} else {
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register_code(KC_VOLD);
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register_code(KC_VOLD);
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}
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} else {
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if (clockwise) {
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#ifdef MOUSEKEY_ENABLE
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register_code(KC_MS_WH_DOWN);
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unregister_code(KC_MS_WH_DOWN);
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#else
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register_code(KC_PGDN);
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unregister_code(KC_PGDN);
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#endif
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} else {
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#ifdef MOUSEKEY_ENABLE
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register_code(KC_MS_WH_UP);
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unregister_code(KC_MS_WH_UP);
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#else
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register_code(KC_PGUP);
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unregister_code(KC_PGUP);
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#endif
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}
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}
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}
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