Tweaks to the Ergodox default visualizer

No animation, display led statuses and layer name on the same screen
Don't display layer bitmap
Fully saturated colors for caps, less saturated ones normally
pull/1217/head
Fred Sundvik 7 years ago
parent fa6da78ff3
commit 05bc4880dd

@ -28,6 +28,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "visualizer.h"
#include "system/serial_link.h"
#include "led.h"
// To generate an image array like this
// Ensure the image is 128 x 32 or smaller
@ -117,34 +118,11 @@ static keyframe_animation_t startup_animation = {
},
};
// The LCD animation alternates between the layer name display and a
// bitmap that displays all active layers
static keyframe_animation_t lcd_layer_bitmap_animation = {
.num_frames = 2,
.loop = true,
.frame_lengths = {
gfxMillisecondsToTicks(2000),
gfxMillisecondsToTicks(2000)
},
.frame_functions = {
keyframe_display_layer_text,
keyframe_display_layer_bitmap
},
};
static keyframe_animation_t lcd_layer_bitmap_leds_animation = {
.num_frames = 3,
.loop = true,
.frame_lengths = {
gfxMillisecondsToTicks(2000),
gfxMillisecondsToTicks(2000),
gfxMillisecondsToTicks(2000)
},
.frame_functions = {
keyframe_display_layer_text,
keyframe_display_led_states,
keyframe_display_layer_bitmap,
},
static keyframe_animation_t lcd_layer_display = {
.num_frames = 1,
.loop = false,
.frame_lengths = {gfxMillisecondsToTicks(0)},
.frame_functions = {keyframe_display_layer_and_led_states}
};
static keyframe_animation_t suspend_animation = {
@ -200,49 +178,31 @@ void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard
// state->status.default_layer
// state->status.leds (see led.h for available statuses)
uint8_t saturation = 60;
if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
saturation = 255;
}
if (state->status.layer & 0x4) {
state->target_lcd_color = LCD_COLOR(0, 0xB0, 0xFF);
state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
state->layer_text = "Media & Mouse";
}
else if (state->status.layer & 0x2) {
state->target_lcd_color = LCD_COLOR(0x80, 0xB0, 0xFF);
state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
state->layer_text = "Symbol";
}
else {
state->target_lcd_color = LCD_COLOR(0x40, 0xB0, 0xFF);
state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
state->layer_text = "Default";
}
if (lcd_state == LCD_STATE_INITIAL || state->status.layer != prev_status->layer) {
if (lcd_state == LCD_STATE_INITIAL ||
state->status.layer != prev_status->layer ||
state->status.default_layer != prev_status->default_layer ||
state->status.leds != prev_status->leds) {
start_keyframe_animation(&color_animation);
start_keyframe_animation(&lcd_layer_display);
}
if (state->status.leds) {
if (lcd_state != LCD_STATE_BITMAP_AND_LEDS ||
state->status.leds != prev_status->leds ||
state->status.layer != prev_status->layer ||
state->status.default_layer != prev_status->default_layer) {
// NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case
stop_keyframe_animation(&lcd_layer_bitmap_animation);
lcd_state = LCD_STATE_BITMAP_AND_LEDS;
// For information:
// The logic in this function makes sure that this doesn't happen, but if you call start on an
// animation that is already playing it will be restarted.
start_keyframe_animation(&lcd_layer_bitmap_leds_animation);
}
} else {
if (lcd_state != LCD_STATE_LAYER_BITMAP ||
state->status.layer != prev_status->layer ||
state->status.default_layer != prev_status->default_layer) {
stop_keyframe_animation(&lcd_layer_bitmap_leds_animation);
lcd_state = LCD_STATE_LAYER_BITMAP;
start_keyframe_animation(&lcd_layer_bitmap_animation);
}
}
// You can also stop existing animations, and start your custom ones here
// remember that you should normally have only one animation for the LCD
// and one for the background. But you can also combine them if you want.

@ -364,9 +364,9 @@ bool keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualizer_st
return false;
}
bool keyframe_display_led_states(keyframe_animation_t* animation, visualizer_state_t* state)
{
char output[sizeof("NUM CAPS SCRL COMP KANA")];
#define LED_STATE_STRING_SIZE sizeof("NUM CAPS SCRL COMP KANA")
static void get_led_state_string(char* output, visualizer_state_t* state) {
uint8_t pos = 0;
if (state->status.leds & (1u << USB_LED_NUM_LOCK)) {
@ -390,12 +390,34 @@ bool keyframe_display_led_states(keyframe_animation_t* animation, visualizer_sta
pos += 5;
}
output[pos] = 0;
}
bool keyframe_display_led_states(keyframe_animation_t* animation, visualizer_state_t* state)
{
(void)animation;
char output[LED_STATE_STRING_SIZE];
get_led_state_string(output, state);
gdispClear(White);
gdispDrawString(0, 10, output, state->font_dejavusansbold12, Black);
gdispFlush();
return false;
}
bool keyframe_display_layer_and_led_states(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)animation;
gdispClear(White);
uint8_t y = 10;
if (state->status.leds) {
char output[LED_STATE_STRING_SIZE];
get_led_state_string(output, state);
gdispDrawString(0, 1, output, state->font_dejavusansbold12, Black);
y = 17;
}
gdispDrawString(0, y, state->layer_text, state->font_dejavusansbold12, Black);
gdispFlush();
return false;
}
#endif // LCD_ENABLE
bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {

@ -141,6 +141,7 @@ bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_s
bool keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
// Displays the keyboard led states (CAPS (Caps lock), NUM (Num lock), SCRL (Scroll lock), COMP (Compose), KANA)
bool keyframe_display_led_states(keyframe_animation_t* animation, visualizer_state_t* state);
bool keyframe_display_layer_and_led_states(keyframe_animation_t* animation, visualizer_state_t* state);
bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);

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